My local gaming hub has started running 500-point, 40-minute games of Warhammer 40K. Seems like a good time from me to try the game out, but before I do, I have a few questions.
What armies have lots of room for conversions?
I’m more of a model-builder and painter than a player. When I do play, it’s usually Warmachine, which is pretty strict about the conversions. Since WH40K is a lot more accommodating, I want to take advantage of it.
I’m thinking Orks (so many bodged-together vehicles, weapons and suits of armor), Chaos Space Marines (mutations, mutations, mutations) or Imperial Guard (lots of vehicles, lots of kits, and lots of models — great for building little scenes, mixing & matching kits, and covering the vehicles with supplies, battle damage, & field repairs). Right now, Chaos is my first choice. What else am I missing? And how far can I go before it becomes a problem?
Assuming I go with Chaos Space Marines, is the Dark Vengeance box a good place to start?
The models look great. Are they useful too?
For troops, can I use loyalist marines in place of Chaos Space Marines?
I want my basic troopers to look pretty much unspoiled (especially in the horns and tusks department). That way the army has a broad spectrum of mutation, from “unspoiled recruit” to “dear God! What is that thing!!??!”
If I do use loyalist marines, how would I handle that?
I’m not too familiar with the fluff. Are there Chaos Marines who pretend to be loyalists? Newly-converted marines who haven’t been visibly twisted by chaos? What if I want to use loyalist armor, but Chaos markings? What marks do I need to alter on the loyalist armor? Are the skulls and eagles specifically tied to the empire?
Thanks for your help!