Master of the Forge, Conversion Beamer, Bike
Because being able to move and shoot with the Beamer is just that cool…
10 Tactical Marines, free upgrades, power weapon, Razorback/Rhino
10 Tactical Marines, free upgrades, power weapon, Razorback/Rhino
- Gives your Tactical Marines a little more in-game mobility.
- Razorbacks give you the option to hold back and shoot, while the Rhinos let you push the entire squad forward. Your call, really.
5 Scouts, Land Speeder Storm with heavy flamer
5 Scouts, Land Speeder Storm with heavy flamer
It can be fun, and the flamer actually lets the Storm do something productive once the Scouts jump off. You’d probably want to outflank rather than scout, though….
Ironclad, Assault Launchers, heavy flamer, melta gun, drop pod
Ironclad, Assault Launchers, heavy flamer, melta gun, drop pod
Ironclad, Assault Launchers, heavy flamer, melta gun, drop pod
Assault launchers are a bargain for the point cost – anything that reduces the number of power/chain-fist attacks coming your way is a GOOD thing for a Dreadnought.
Dreadnought, 2xautocannon, drop pod
Dreadnought, 2xautocannon, drop pod
Dreadnought, 2xautocannon, drop pod
Cheapest dedicated fire-support Dreadnought around, these are the guys who’ll be starting the game on the table (or walking on come turn 1, in the case of a Dawn of War mission) – their pods can drop empty for all you should care!
At the same time, the volume of S7 shots means that they can seriously threaten all but the very heaviest tanks – ie the transports/skimmers that are most likely to attempt to out-maneouvre the Ironclads...