I have been reading some of my older codices recently and stumbled across Witch-Hunters and Daemon-Hunters.
After re-reading the books my interest was sparked once again but after trawling the webway I found nothing on forums or official sites to suggest that there is going to be more from GW concerning the Inquisition.
With this in mind I have started to put together an unofficial codex for use in friendly games.
The basic Idea is that all the units will use stats and points costs of units from other codices. They will simply have different special rules and names. (For example, the deathwatch kill-team is essentially a sternguard squad with a few tweaks)
So far this is the army list that I have put together.
HQ
Inquisitor Lord (1)
Mandatory HQ option. Must choose one of the 4 inquisitorial paths. Hereticus, Xenos, Malleus or Sigillus*.
Inquisitorial Henchmen. Numbers between 3-12. Options are; Warrior, Bound Daemonhost, Death Cult Assassin, Servitor, Acolyte, Familiar, Chirurgeon
Do not take up a HQ slot. Maximum of 3 of any type of henchmen. Any bonuses they confer do not stack
Master Assassin (0-1)
Only available to Sigillus Inquisitors. They must be from a specific temple
Grey Knight Brother Captain (0-1)
Only Available to Malleus Inquisitors
Adepta Sororitas Heroine (0-1)
Only Available to Hereticus Inquisitors
Deathwatch Brother Captain (0-1)
Only Available to Xenos Inquisitors
Priests (0-5 Do not take up a HQ slot)
Do not take up a HQ slot. Each priest must be attached to a different unit. They Can not be attached to Ordo specific units (such as deathwatch)
Dedicated Transports Rhino, Chimaera, Land Raider
Optional transports for HQ/Elite/Troop choices and any attached independent special characters. They can gain specific upgrades dependant on your Inquisitors Ordo
ELITE
Grey Knight Squad
(0-2 Sigillus, 0-3 Malleus, 0 Xenos/Hereticus)
Follow the above constrictions on unit amounts. Dependant on your Inquisitor Lords Alliegance
Battle Sisters Squad
(0-2 Sigillus, 0-3 Hereticus, 0 Malleus/Xenos)
Follow the above constrictions on unit amounts. Dependant on your Inquisitor Lords Alliegance
Deathwatch Kill Team
(0-2 Sigillus, 0-3 Xenos, 0 Hereticus/Malleus)
Follow the above constrictions on unit amounts. Dependant on your Inquisitor Lords Alliegance
Officio Assassinorum Operative (0-2)
Must be from a specific temple
TROOPS
Inquisitorial Stormtroopers
Elite troopers that have been trained to work alongside Inquisitors
Adeptus Arbites Enforcers
Lawkeepers of the local planet/population
Conscripted Guardsmen
Standard Guardsmen that have been conscripted by the Inquisitor
Penal Legion (0-1)
Repentant prisoners often used as cannon fodder or meat shields
FAST ATTACK
Arco-Flagellants
Special rules concerning trigger words
Arbites Bikers
Arbites Enforcers on bikes
Valkyrie Gunship
Requisitioned by the inquisitor or a personal transport
Strike Team
A team of specially armed stormtroopers mounted in a rhino. Three different specs. Blitz/Search & Destroy/Reinforce. This is bought as one package for one set amount of points
HEAVY SUPPORT
Orbital Strike (0-1)
May only be used if the Inquisitor is on the table
Manticore/Deathstrike Missile Launcher
Requisitioned by the inquisitor
Redemptionists
Stormtrooper squadron armed with a variety of Heavy Weapons
Penitent Engine
A walker containing the body of a traitor (or similar) who fights to prove his loyalty to the Emperor
*As a side note, Sigillus Inquisitors are something of my own creation. They are inquisitors that perhaps trained with one of the three major ordos but have decided to go "free agent" so that they can fight a broader scope of the emperors enemies. Whilst not an official ordo, the background will state that their numbers are growing.
Any questions or comments please post.