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  1. #1
    Chapter-Master
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    Default Battle Report: Imperium vs. Chaos, Convoy Scenario



    The scenario required me to deploy my fleet as a number of "blips," which would turn into ships at a rate of one per turn - two on any turn during which my opponent used special orders. Additionally, any blip would turn into a ship at the end of any movement phase at which an enemy ship came within 30cm. This put me in a weird position. My fleet would arrive piecemeal, but my opponent had to make his initial movement ignorant of my positioning. Also, a number of my blips were freed from the obligation to move forward that defines a lot of movement in Battlefleet Gothic.



    After the Imperial first turn, you can see the Imperial fleet emerging rom the warp gate. Fortunately, my ships are entirely out of range, and the Imperial nova cannon scatters too far to cause any damage.



    On my turn, I swept forward, ignoring the Imperial fleet - most of which were presenting their hard-to-crack 6+ prow armor - to attack the first of the two squads of transports. At the end of my first turn, I’ve all but destroyed the first. One of my two slaughters is in a somewhat dangerous position, but I’m OK with that.



    The Imperials had a great turn. Both of my slaughters are either crippled or braced, which will reduce their effectiveness in the coming turn. I really need to get those transports destroyed and get off the board before I’m run down by the Imperial steamroller!
    ElectricPaladin Paints: http://tiny-plastic-dead.tumblr.com/
    ElectricPaladin Writes: burningzeppelinexperience.blogspot.com

  2. #2
    Chapter-Master
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    Default





    Between a grossly unfair boarding action between my slaughter and an escort transport and clever use of torpedos, I have completely eliminated the first squad of transports and started whittling away at the second. I’ve also successfully destroyed one of my opponent’s two escorts and damaged one of his capital ships.



    The Imperial’s next turn of rolling forward and shooting goes really well for them and really badly for me. I’ve lost one of my three escorts, all of my ships are either crippled or braced. I need to push forward, kill those transports, and run like hell. At this point, I’ve abandoned any thoughts I had originally had about taking any Imperial ships down with me. The point is to get the transports dead and get out.



    As you can see in the final photo for this turn, my cunning plan worked. Combined fire from practically my entire fleet has completely destroyed the Imperial transports, awarding me a crushing victory.

    Now, the question is, how many of my ships can survive to flee the scene of the crime?
    ElectricPaladin Paints: http://tiny-plastic-dead.tumblr.com/
    ElectricPaladin Writes: burningzeppelinexperience.blogspot.com

  3. #3
    Chapter-Master
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    Default





    And finally, my feet largely escapes, denying my opponent any additional victory points for capturing hulks or crippled ships.

    It was a hard-fought victory for Chaos, but a victory nonetheless!
    ElectricPaladin Paints: http://tiny-plastic-dead.tumblr.com/
    ElectricPaladin Writes: burningzeppelinexperience.blogspot.com

  4. #4
    Brother-Sergeant
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    Location
    Western Australia
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    Default

    Thanks for posting, congrads on your win!

    If you ever do another imperial vs chaos battle I'd be interested to see how a shoot-em-up fleet engagement would go. I actually own a ton of imperial ships and a friend of mine has chaos but he always seems too busy.

    I'd be interested to see how the following two fleets would compare:

    Imperial: Some mix of carriers, nova cannons and gun boats
    Chaos: Gun bots and few carriers.

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