Gary's anonymous source[URL="http://feedproxy.google.com/~r/Faeit212/~3/BEPrk4N35I8/ork-army-information-separate-force-org.html"] says[/URL]: 6-17-2014
Ghazghgull is a lord of war
The stoompa is in the codex
Waaagh- They can run and charge same turn
Boarding planks adds 2inches to your move on disembarking te vehicle
Ere we go- reroll one charge die
In combat they are always fearless
Killa Kanz are now 6 a unit
Bikes are down 7 points Can be 15 a unit
A seperate forceorg chart
9 troops
3 HQs
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Yeah, that and the release dates... I doubt they're the only errors in the magazine, kind of like how they called Psychic Focus "Battle Focus" in White Dwarf, and in the issue with the 'nauts the text talks about "two twin-linked rokkit launchas" but the rules listing just says "two rokkit launchas" (one guy plays them twin-linked, I'm sticking with what the rules say). They seem to be rushing WD through production to the point there's no proofreading going on and it's a haphazard rush to just get it out the door. But then, when you're keeping production costs cheap enough to throw away any unsold copies of a $4 magazine, I guess quality is a luxury your bottom line can't afford.
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Whoa, whoa, WHOA. This sounds like a wishlist. I'd be happy, but still...
Run and charge is what I figured it SHOULD be.
Fearless in combat? So Orks just never run from combat? That could be amusing.
Ghazghkull as a Lord of War seems weird, unless he has some insane new rules.
3 HQ and 9 Troops... why? We can already stack FOCs to get more HQ and Troops (I did that to take two Weirdboyz, a Mek, and a Warboss a couple weeks ago), and people will want to do that anyway to get all the new Heavy Support stuff. Nice to have more character slots available, I suppose, especially if Meks and Painboys are HQ.
Killa Kans being six to a unit makes sense, so I might repaint the five I have of the old metal ones all to be one unit, and then later get a box or two of the new ones for yet another unit.
Cheaper Bikers are nice, I just need to assemble mine. Think I'll use my 2nd edition models with one of the three 4th edition Bikers as a Nob.
The rule book mentions other types of detachments and specifically mentions on that includes the restriction "Only units chosen from Codex: Orks", I think thats what we're seeing here, a specialised Detachment type with its own unique benefits that you can use instead of the one from the book
What are Ork Bikerz loosing to go down 7 points??!??!?!
The GW Homepage begins 'Such volatile' I keep expecting the next line to be 'so genius, wow'
I blame EG.
Twelve monkeys, eleven hats. One monkey is sad.
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The looted wagon seems to be nothing more than a count-as Gorkanaut. :/ I just there's always allies and unbound for actually looted Russ's and Basilisks.