!!CAUTION, LONG RAMBLING POST AHEAD. BEWARE RUN-ON SENTENCES!!
I've recently revamped my Imperial Guard army including 3 Leman Russes and a Demolisher. As a result i've been giving some thought of late to the actual mechanics of the Leman Russ tank and it has left me a bit conflicted about the vehicle from a purely practical standpoint. First of all we can all admit that practically speaking the Leman Russ tank has issues, it was created as a game piece rather than a study in engineering and adheres to aesthetic rather than functional rules. It has been mentioned many times before but simply put the turret is too small (although the new one is a bit better), the hull too tall and short, glacis a shot trap, and the tracks archaic to say the least. Practically speaking it probably WOULD all work but it would be profoundly uncomfortable, ineffective, and inefficient to the point where it wouldn't really be an effective weapon of way (even for the Imperium).
Personally I have replaced all of my Russ hulls with Mars Pattern Alpha hulls and turrets with Modified Ryza pattern turrets. The Mars Pattern is longer and has what would be more effective front armor while the turrets actually look large enough for to fit people. The end result is pretty similar in overall form to the practical historical tank designes of the World Wars. This leaves only the tracks as an issue for me.
The Leman Russ tracks (and in fact all IG vehicles) are pretty clearly intended to evoke images on the MKI through V tanks of WWI and feature fixed tracks with no suspension system. While I can get behind the messed up and inconsistent nature of technology in the setting (it's part of the charm) the lack of a suspension system just seems so painfully obvious and inconsistent because tracks with a suspension are available on Baneblades and Astartes vehicles and represent pretty basic engineering that apparently even Orks can figure out.
The easist answer is just because the imperium is dogmatic and stagnant they keep building them like this becuase thats just how it is, the STC says that's how they are built so that's how we build them even if it makes little sense. That answers is unsatisfying to me becuase all it does is push the issue back up the ladder and changes the question from "why do they make them like this like this?" to "why was it designed that way in the first place?" As the Russ has its basis in STC technology I have to assume that, even if it has long since been lost, there was an actual reason for the tracks to be the way they are.
I can come up with a handful of possible reasons, the most obvious of with is ease of construction (which is supposedly the dominant feature of all IG vehicles), but would eliminating the suspension really streamline construction to the extent that it outweighs the impact to performance? The next possibility is durability; tracks are the most vulnerable part of any tank and a suspension system must, by its very nature, remain partially exposed. Again however, I have to wonder if this would outweigh the performance benefits (especially since in modern AFVs the answer is universally "no")? Finally, as is the case with a surprising amount of Imperial tech the superficial primitive-ness conceals surprisingly high-tech but unobtrusive underlying systems, in this case something like artificial gravity or inertial stabilizers, or even something as simple as some sort of concealed retractable suspension. The issue here is that the fluff dictates against this (IG military tech is a functionally simple as the Imperium can make) and it is hard to see how such a system would offer an advantage over a simpler well tested mechanical system.
The best conclusion I have come to is that the most likely answer is a combination of factors along with doctrinal considerations. If, for example, the military doctrine which informed the design of the Russ called for them to be mobile bunkers and/or operate in level urban terrain then I could imagine that the benefits of durability and simplicity might conceivably outweigh the impact on performance. Of course, this doesn't really explain what's going on with Chimera chassis vehicles (especially Salamander scouts) but that's a whole other issue... The fact that they are forced into off-road and aggressive mobile attack operations is an example of "when I have a hammer everything looks like a nail" syndrome.
All of this is of course the speculation of a mechanically uninitiated layman so I appeal to those of you with a better grasp of the technical issues involved to weigh in with thoughts and ideas. Perhaps there is a very simple or obvious answer that I'm missing. Or perhaps the "problems" I perceive are not a debilitating as I'm making them out to be.