Wolfshade / Psychosplodge:
While it's a cool idea with the clear resin lighted models, recasting and selling the models of other companies would be illegal, so that's a no-go unfortunately. Also, I'm really more into the electronics side than the model casting side.
Those Necrons are pretty awesome actually. A simple and effective mod.
Denzark / Iceman:
The laser pointer would be easy enough to implement. It's just sticking one in the barrel and putting in some controls. Your two posts illustrate how it might be nice to have some flexibility in what this thing does. Maybe programmable buttons and the option of using ones own sound files?
Asymmetrical Xeno:
That WARMACHINE model is frikkin' awesome! I do see some problems with it, mainly that it shoots flaming cotton. The smoke effect could be used with the sound and light idea for when the tank explodes. The smoke liquid could be a problem if it dissolves paint though, but this is a brainstorm so I guess problems can wait
I'm not suggesting selling I agree with you. just doing it for yourself as something cool its probably illegal too, but definitely would possibly look good
However the process of robo-insemination is far too complex for the human mind!
A knee high fence, my one weakness
Arguably it depends where in the world you are. In England & Wales re-casting even for personal use is illegal, but that isn't what the thread really is concerned with.
These are what I was looking for:
Oh look it was on BoLS front page all along..
[url]http://www.belloflostsouls.net/2008/12/jody-tuckers-cult-of-fire-daemons-of.html[/url]
Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni
Yeah they look awesome
However the process of robo-insemination is far too complex for the human mind!
A knee high fence, my one weakness
I saw these things on the Maker Shed site:
[URL="http://www.makershed.com/product_p/mkskl09.htm"]http://www.makershed.com/product_p/mkskl09.htm[/URL]
They run off a PIC that outputs random dice rolls to a bank of 7 LEDs. I'm not 100% sure what it would be good for in a WH40k context since the numbers turn off after 15 seconds, but maybe you could put them in the base of a monstrous creature or something, then tap it to get charge distance.
For fiery or magical effects you could use orange and red or blue and purple LEDs, respectively, in these circuits:
[URL="http://www.paulinthelab.com/2012/06/candle-flicker-stripboard-veroboard.html"]http://www.paulinthelab.com/2012/06/candle-flicker-stripboard-veroboard.html[/URL] or [URL="http://www.paulinthelab.com/2012/07/led-ring-oscillator-stripboard.html"]http://www.paulinthelab.com/2012/07/led-ring-oscillator-stripboard.html[/URL]
It's just a simple way to add some dynamism to an LED display for under a few dollars.
And if you're feeling really creative, dancing cornstarch in the back of a Nurgle-possessed vehicle would be AMAZING. [URL="http://www.instructables.com/id/Visualizing-Sound-With-Fluids/"]http://www.instructables.com/id/Visualizing-Sound-With-Fluids/[/URL]
I have a noise marine rhino that has a USB drive MP3 player on the bottom that plugs into speakers built into the rhino so I can blare music from it during games.
I'm thinking it'd probably turn out more like Daleks playing Quiddich. "It is the Potter!! EXTERMINATE! EXTERMINATE! " (someone I know on twitter)
A little research suggests that these are the option for "smoke":
1. The smoke liquid also used for model railroads. This is petroleum based and will leave an oily residue around the area it is used. Requires heating.
2. Ultrasonic water fogger. Used in water fountains to create mist. Safe since it's only water and with no heating. Will humidify the air and may condense as water in the vicinity.
3. Incense, unscented. Requires burning and will leave particles.
4. Dry ice. Would be very impractical to transport around.
Number 2 seems like the best and safest bet, with a piston to pump the "smoke" out of the chimney.
Anyway, it's possible.
More ideas please
well with the laser pointer idea it's now that hard as what you want is a fine strong beam of light thats not hard to do, and if i was doing that I would properly make my turrents move but thats just me