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  1. #1
    Librarian
    Join Date
    Sep 2009
    Location
    Michigan
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    Default "Take All Comers" 1500pt Dark Angels List

    HQ

    Belial - 130pts
    Lightning Claws or Power Sword & Storm Bolter?

    Elites

    Dreadnought - 175pts
    Twin-Linked Lascannons, Missile Launcher, Venerable

    Scout Squad - 105pts
    5 Sniper Rifles

    Troops

    Deathwing Terminator Squad - 235pts
    3x Storm Bolters & Power Fists, 2x Lightning Claws, Cyclone Missile Launcher

    Tactical Squad - 190pts
    5 Additional Marines, Vet. w/ Power Sword, Meltagun

    Tactical Squad - 125pts
    Vet. w/ Power Fist, Meltagun

    Fast Attack

    Ravenwing Support Squadron - 65pts
    1 Land Speeder w/ Multi-Melta

    Ravenwing Support Squadron - 65pts
    1 Land Speeder w/ Multi-Melta

    Heavy Support

    Predator Destructor - 95pts
    Autocannon, Heavy Bolters

    Devastator Squad - 225pts
    5 Additional Marines, 3 Missile Launchers

    Dedicated Transports

    Rhino - 40pts
    Pintle Mounted Storm Bolter

    Razorback - 50pts
    Twin-Linked Heavy Botlers


    Totals: 1500pts 36 Troops, 6 Armor Units, 3 Scoring Units


    I cut and crammed to try and fit everything I wanted(ish) into this list. I'm a speeder short of what I wanted, well more than just a speeder. Feel free to cut and slash this list. Oh and no suggesting using the vanillia codex, I'm a Dark Angels player dang it, and I'm gonna stand by my 'dex

  2. #2
    Battle-Brother
    Join Date
    Oct 2009
    Location
    NC
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    Default

    I have found that Scouts are only good in units of ten. Sniper rifles aren't very effective with relatively high leadership everywhere these days.

    Give Belial the Lightning Claws. He kills more stuff that way

    You might want to toss a Storm Bolter onto the Razorback in order to keep it from being entirely useless, aside from Tank Shocking, if the Heavy Bolters get knocked off.

    Those Terminators... more Assault-y would be great so they hit harder. 5+ Invuls won't keep you alive long enough against hard hitting things in order to use the Powerfists. Perhaps a Chaplain in Termie armor to go with them so they'll hit even harder and have more wounds in the squad.

    That's about all I can think of...hope it helps.

  3. #3
    Brother-Captain
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    Aug 2009
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    Frisco, TX
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    Default

    It's a mess. Little of this, little of that, no real focus.

    If you want DW as Troops, either go all DW or don't bother. Just 1 unit isn't gonna do anything. At 1500, 3 units should be fine. ACs work best with them, add an Apothecary if points allow.

    Dakka Preds are nice for cheap ranged power, go nuts with them. Devvies are too expensive.

    Scouts are worthless, Dread's too expensive. Either go for MM/HF or TLAC/ML.

    Ravenwing Bikers might be better than the Speeders for tank busting. 3 w/ 2 meltas and a AB can use their scout move to hit nearly anything turn 1.

    You could end up with something like this:
    Belial (I like LCs for the extra attacks)
    3x DW Termie Squads-AC, 1 Apothecary, 1 chainfist
    2x MM/HF Speeder
    2x MM/HF Dreads
    2x AC/HB Preds

    1500 even. Fewer bodies, but 6 vehicles, 16 Termies that ignore the first failed save every player turn, and a lot more overall firepower. If you're gonna use the DA book, make sure you take advantage of our best rules: scoring Termies.

  4. #4
    Librarian
    Join Date
    Sep 2009
    Location
    Michigan
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    Default

    You could end up with something like this:
    Belial (I like LCs for the extra attacks)
    3x DW Termie Squads-AC, 1 Apothecary, 1 chainfist
    2x MM/HF Speeder
    2x MM/HF Dreads
    2x AC/HB Preds
    I like it, I like it alot. I'm going to go back and rework the whole thing. **EDIT** NVM without any changes that list pops out to 1500pts

    It's a mess. Little of this, little of that, no real focus.
    With the exception of trying to showcase the different units to for painting reasons... agreed
    Last edited by eagleboy7259; 10-29-2009 at 10:01 PM.

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