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  1. #1
    Chaplain
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    Default Project: Legions - A chaos legions blog.

    sorry if in wrong place
    hey all i've been around for a bit on this site (mainly lurking) and i've noticed the amount of talk about how chaos players want their legion rules back. so i've gone and created a PDF for a 16 page Mini-dex which has rules for each legion (minus Black legion as they are vanilla marines) and posted up on my blog The Tianted Forge.

    just follow the link [URL="http://thetaintedforge.blogspot.com/2009/10/first-post-first-codex.html"]HERE[/URL]

    though it only took a full two days (and quite a few litres of caffine) i've tried to make sure its balanced for both sides of the battle without any play testing.

    if however any of you wish to help with this (and any future projects) to send me either a PM or email to the address in the PDF (page 15).

    want a lot of C&C so that i can improve my work.

    (also attached is a small preview of the codex cover)


    CURRENT PROGRESSION
    VERSION 1.1
    Pages - 28

    List Progressions
    Alpha legion... done
    Iron Warriors... done
    Night Lords...done
    Word Bearers...done
    World Eaters...done
    Death Guard... done
    Emperor's Children...done
    Thousand Sons... concept
    Daemons...Concept

    added
    Inside Back and Front Covers.
    Page Background
    Summery Page

    looking to add
    inside covers (front and back)
    Fluff (rules come first)
    fan art (PM if you want to help or know someone who can)
    Modeling and conversion section (the 16 page colour section)

    Current Legion Wargear and Units

    Alpha Legion
    Mark of the Hydra (wargear)
    Cultists (Troops)

    Iron Warriors
    Servo Arm (wargear)
    Warsmith (character upgrade)
    Basilisk (Heavy Support)

    Night Lords
    Daemonic Visage (wargear)
    Night Terror (character upgrade)
    Furies (Fast Attack)

    Word Bearers
    Lesser Daemon Weapon (Wargear)
    Dark Apostle (HQ)

    World Eaters
    Collar of Khorne (wargear)
    Khornate Chainaxe (wargear)
    Rage of Khorne (wargear)
    Chain Glaive (wargear)
    World Eater War lord (HQ)
    World Eater Cult Terminators (ELites)
    World Eater Devastators(Heavy Support)

    Death Guard
    Nurgling Infestation (upgrade)
    Nurgle's Rot (upgrade)
    Plague Blade (wargear)
    Blight Grenades (wargear)
    Pandemic Staff (wargear)
    Death Guard Plague Lord (HQ)
    Death Guard Cult Terminators (Elites)
    Death Guard Plague Carrier Squad (Fast Attack)

    Emperor's Children
    Aura of Acquiescence (upgrade)
    Combat Drugs (Wargear)
    Warp Scream (upgrade)
    Emperor's Children Pain lord (HQ)
    Emperor's Children Cult Terminators (Elite)
    Emperor's Children Jet Bikers (Fast attack)

    Thousand Sons
    Thousand Son Change Lord (HQ)
    Thousand Son Rubric Terminators (Elites)
    Sorceror Cabal (heavy Support)
    Aspiring Sorceror (replacing Aspiring Champions)
    Last edited by The Madman; 05-19-2011 at 07:53 AM.

  2. #2
    Librarian
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    Default

    Nicely done, mate. I approve.

    I myself have also been doing a bit of work on a Codex: Chaos Legions, but it's nowhere near finished. Here it is here: [URL]http://www.lounge.belloflostsouls.net/blog.php?b=80[/URL]. I've attempted to do a full new version, and at the end of the project i'll have a 110 page book out of it...

  3. #3
    Chaplain
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    Default

    thanks, for the comment and i checked yours out, and i see we went different ways. where i went for a mini-dex to quickly come up with some slight mods to the current codex, you went with a full blown codex. you wish you luck in your endevor.

    i may make a full blown codex but i want to get the the projects out of the way first.

  4. #4
    Librarian
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    Indeed. I have a few Chaos Codex projects up at the same time:
    - Lost and the Damned is going through playtesting.
    - A 'pure' Khorne force known as 'Zhufors Army of Rage' is being written up.
    - This codex is getting a lengthly background, as well as an armory which makes it self contained.

    A good part of the codex i've done is that, if people wanted, they COULD just buff up some of their current CSM force. Just add the Legion Tactics special rule, and you suddenly have something totally different.

    Tomorrow, five of the legions take part in a 10,000 point Apocalypse match. The Legionnaires have little super heavy support, but they do have the power of their superior training and their surprise Skyrar support (Codex: SW). Ahriman, Typhus, Abaddon, and Bile are all taking part while Kharn and Lucius are surprisingly on the other side. Odd, but true.

  5. #5

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    I saw you wanted C&C, so here it is:

    This is... to say it simply, a terrible attempt.

    Things that stuck out:

    Free stuff: Legion numbers should not grant free aspiring champions.
    2: why is it fluffy or neat that the Iron Warriors get basilisks? Let them trade 2 elites for an extra heavy and be done with it.
    3: berserker glaive: there is a reason they left this out of the new book. Terrible piece of equipment. Also, why can't Khorne take havocs? In past editions, they loved all warfare, but excelled at cc. it never said "they ignore everything including tanks and bullets until khorne said so". they will never be viable while that rule is in place.
    4: why take marines in an Alpha Legion army? 90 cultists, 9 oblits, a cheap lord, and 15 havocs and you win.
    5: the armour piercing rule for Iron Warriors was dumb when GW did it. lose it and say "a unit can take 2 special weapons when at 5 models instead of 10".
    6: WHY THE BASILISK
    7: Stealth Adepts? "...except those made by crossfire" is retarded. all the time or none of the time.
    8: I can break Word Bearers right now: 1 cheap *** lord, 6x5 marines with no upgrades, 3x5 vets with no upgrades (these 9 units all have a champion) and 9 greater deamons.
    9: Destroyer is dumb. why can WE take tanks with no penalties but can't take havocs with 4 flamers?
    10: Talisman would be easier if you just said "subtract 1 from the die roll".
    11: Infantry Dependant: Where is the cannon for this? From everything i've read, DG LOVED their rhinos.
    12: Plague carrier is ubsurd. 3 cheap *** predators and 3 rhinos and violah' - your entire army is dead on turn 2, guard, orks, and tyrnids
    13: The pandemic staff is AWEFUL.
    14: I can't wait to see havoc squads with 4 doom sirens
    15: Models with a lascannon can upgrade to an inferrior weapon for an ADDITIONAL 20 points!? WHAT A STEAL!
    16: clarify the eye of tzeench: single failed save... when? per second? turn? game?
    17: Chaos Undivided was covered in GWs priting. Remove the entire thing.
    18: remove the psychic powers.


    other than that, it's not bad.
    Borderline alcoholic and happy about it.
    Don't get your religion mixed with my Constitution. The mixture curdles.

  6. #6
    Chaplain
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    to answer your questions (though from feedback on other forums stuff has changed)

    Free stuff: Legion numbers should not grant free aspiring champions.
    why not? they are limiting themselves to a specified number and may or may not recieve heavy weapons in their squads, i think a free 15 point reduction is fair when they may not get their heavy bolter or whatever they may want)

    2: why is it fluffy or neat that the Iron Warriors get basilisks? Let them trade 2 elites for an extra heavy and be done with it.
    Iron Warriors are siege specialists known to savlage basilisks from the battle field to fuel their artillary division also many iron warrior player owned a basilisk for this purpose until the current codex release.

    3: berserker glaive: there is a reason they left this out of the new book. Terrible piece of equipment.
    has been altered

    Also, why can't Khorne take havocs? In past editions, they loved all warfare, but excelled at cc. it never said "they ignore everything including tanks and bullets until khorne said so". they will never be viable while that rule is in place.
    in the previous codex Havocs were not allowed in a world eater army.

    4: why take marines in an Alpha Legion army? 90 cultists, 9 oblits, a cheap lord, and 15 havocs and you win.
    this has been changed

    5: the armour piercing rule for Iron Warriors was dumb when GW did it. lose it and say "a unit can take 2 special weapons when at 5 models instead of 10".
    will look into it, though with the new planet strike it could give iron warriors an edge (afterall it is their prefered battlefield)

    6: WHY THE BASILISK
    explained above

    7: Stealth Adepts? "...except those made by crossfire" is retarded. all the time or none of the time.
    been changed to the stealth rule.

    8: I can break Word Bearers right now: 1 cheap *** lord, 6x5 marines with no upgrades, 3x5 vets with no upgrades (these 9 units all have a champion) and 9 greater deamons.
    ok word bearers were incredibly broken, its now fixed.

    9: Destroyer is dumb. why can WE take tanks with no penalties but can't take havocs with 4 flamers?
    due to demand only the cult units are restricted so khorne and such have gained their havocs, bikers and raptors back.

    10: Talisman would be easier if you just said "subtract 1 from the die roll".
    people have found the talisman balanced as it is and may not be changed.

    11: Infantry Dependant: Where is the cannon for this? From everything i've read, DG LOVED their rhinos.
    it was in the previous chaos marine codex codex, but people seem to dislike it now

    12: Plague carrier is ubsurd. 3 cheap *** predators and 3 rhinos and violah' - your entire army is dead on turn 2, guard, orks, and tyrnids
    has been toned down (wounds on a 6+)

    13: The pandemic staff is AWEFUL.
    has been altered somewhat by feedback (poinsoned (4+) close combat weapon, only ignores cover saves)

    14: I can't wait to see havoc squads with 4 doom sirens
    never states havocs can take them.

    15: Models with a lascannon can upgrade to an inferrior weapon for an ADDITIONAL 20 points!? WHAT A STEAL!
    can't see the blast master as an inferior weapon if you said havocs would take them in mass.

    16: clarify the eye of tzeench: single failed save... when? per second? turn? game?
    turn however, the rules may change in the next version

    17: Chaos Undivided was covered in GWs priting. Remove the entire thing.
    poeple like the extra upgrades and have only been altered. also 20 for the lascannon and 20+ for the blast master upgrade makes it 40 (like the noise marine upgrade).

    18: remove the psychic powers.
    have done, odd people want less of them.

    hope that helps. as i have said this is all work in progress (just laid out nicely so people can understand it better) and so far only two days of work has been put in it, so don't expect it to be perfect on the first try.

    also YAY a 164 downloads
    Last edited by The Madman; 10-30-2009 at 04:12 PM.

  7. #7
    Abbess Sanctorum
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    Normally I'd just look at this thread and get bored and leave, but this kinda irks the crap out of me.

    in the previous codex Havocs were not allowed in a world eater army.
    So what? It's not like the previous codex was handed to us unworthy mere mortals on fething slabs of stone. You made other changes, why not this one'? Come up with an actual REASON rather than just being boring and saying "cause that's how it was back then".
    The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment

  8. #8
    Chaplain
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    Quote Originally Posted by Melissia View Post
    Normally I'd just look at this thread and get bored and leave, but this kinda irks the crap out of me.

    So what? It's not like the previous codex was handed to us unworthy mere mortals on fething slabs of stone. You made other changes, why not this one'? Come up with an actual REASON rather than just being boring and saying "cause that's how it was back then".
    alright then.

    world eaters is a primarly a close combat force, who rarely used any weapon they can't run with and live by close combat. they were known to be powerful close quaters fighters and would rush striaght forward towards whatever needed killing. the majority became berserkers and very few (if any) aren't. also with the rules you'll find since every unit has the mark of khorne, theres a chance they'll have the rage special rule, this means havoc squads will not be able to use their heavy weapons on some turn and thus are unreliable, so i thought "why would people bother with havocs if they can only take special weapons as they can't fire heavy ones? they might as well take chosen and get 5 instead of just 4."

    however people wanted their havocs so they do (along with Raptors).

    also they only have tanks so they have equal footing with other tanks. they may be berserkers but their not stupid.

  9. #9
    Chaplain
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    I looked quickly over the pages of your pdf. Without going into detail - i noticed most of the rules are simply extracted from the old codex. I´ve expected more modern style rules-sets in the style of the new dexes like SM, SW, Ork, etc.

    Why make such things as the varint of the old warpscreem (my troops loosing their advantage, when my opponent succeed his LD-Test?) - give the current I+1. Why not make the blastmaster cheaper? One of the reasons this thing isn´t on the field today is it horrible price! Why EC can´t take Raptors? The Needle was rareley uesed in the old dex - it is a useless item - no one will take it. Where are the combat-drugs?
    Peace through superior Firepower!

  10. #10

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    I've only lanced over it so far, but I personally think it's a good start.

    As too the 'cult' list's getting access too certain troop types, a specific example being World Eaters Havocs personally I'd stick to your guns and leave them out, the older background material may have Khorne as a lord of battle, not just getting stuck in in close combat, but more recently it's become much more focused around that, further as far as I can tell this is about the Legions in the 'present' 40k universe, in the past just following the Heresy sure there is every reason for them to have them, currently I see no reason they should be there - and if you do want to take the likes of World Easters Havocs you can use the BoLS Heresy Campaign rules or the core Chaos Codex.

    If something is for background reasons do it how you see fit, not because some people just want all the toys.
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    Kirton Games - http://www.kirtongames.com

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