Originally Posted by
Mr Mystery
How do?
Decided this was best placed here, rather than news and rumours.
To kick off, I'm going to go with Kroot Carnivore Squads, as they missed out on the general frothing (and understandably so with all the new toys).
So, no longer a slightly ill fitting HTH unit. Kroot rifles no longer grant an additional attack, and they're down to S3. Not the best start for them I'll grant you. So what's the point in them?
Well, they remain dirt cheap, and still make for a half decent, point for point holding unit. They retain infiltrate, but only get Stealth in Forests.
But, they have a real diamond in the rough... Sniper Rounds. I didn't see them covered in the rumours, but my word they are nice! For just a single point per Kroot (though you have to upgrade the whole unit) they gain a 24", Heavy 1 Sniper Rifle. That's right folks, for a piddling 140 points, and some careful deployment, you bag a 20 strong unit with rending, precision shot guns that will take a lot of winkling out. Where they miss out on range, their exceptionally low points cost makes them for my money the best sniper unit in the game! More numerous than Pathfinders and Scouts. They may not be quite as survivable, but in the right cover (granted no guarantee of that occurring) and the difference is reduced. Where your traditionally sniper unit lives in perpetual fear of those weapons that ignore their cover save, the number of Kroot you can have in a single unit means that fear is lessened.
Whilst not exactly a unit or tactic to build your army around, I can think of few situations where a unit of 10 can't be slotted in! Plus, they can now benefit from Marker Lights. Bit of sneaky infiltration, and a handful of Markers, and they can comfortably out snipe all comers. Pathfinders getting up your nose? See how cocky they are when you strip them of their cover save.... You can even move up into position, and use the Markers to boost your Snapshot BS!
For me, one of the standout units in the book!