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  1. #1

    Default My Imperial Guard Plan - 1K to 2K

    All i have for the guard so far is a reasonable chunk of the infantry, so a lot of this list can be pulled apart. however, where there is a grenade launcher, it stays, unless someone comes up with a good reason not to have one there.

    I made this list in 3 chunks - the first being the standard 1k list, then the other 2 500 point blocks being either anti infantry or anti tank, depending on who i play at 1500, or all together at 2k.

    section 1 - 1K

    HQ

    company command squad
    plasma pistol (commander)
    power weapon (commander)
    regimantal standard
    medi-kit
    meltagun
    vox caster

    Primaris Psyker

    HQ total - 200

    Troops

    Platoon 1
    platoon command squad
    bolt pistol (officer)
    Commissar
    power fist (commissar)
    vox caster
    grenade launcher

    infantry squad 1
    vox caster
    grenade launcher

    infantry squad 2
    vox caster
    grenade launcher

    special weapons squad
    3 sniper rifles

    total platoon cost - 162

    platoon 2
    platoon command squad
    bolt pistol (officer)
    Commissar
    power weapon (commissar)
    vox caster
    grenade launcher

    infantry squad 1
    vox caster
    grenade launcher

    infantry squad 2
    vox caster
    plasma gun

    platoon total 217

    Elites

    stormtrooper squad
    5 additional stormtroopers
    Chimera

    Elites total 220

    Fast Attack

    Devil Dog

    scout sentinel
    Autocannon

    scout sentinel
    Autocannon

    total fast attack - 200

    total points - 999

    The basic idea is that the platoons are there to just provide lots of shots as a distraction for the stormtroopers in their chimera. the Devil Dog and the sentinels will hopefully proved some anti tank solutions, thanks to the melta cannon and the autocannons hopefully into rear or side armour thanks to the scouting.

    section 2 (Anti infantry) - 500 points

    Addition to Platoon 1

    Heavy Weapons team
    3 heavy bolters

    Addition to Platoon 2

    Heavy weapons team
    3 heavy bolters

    Penal Legion Squad

    Total Troops - 230

    Psyker Battle squad
    4 additional psykers

    Elite total total 100

    Leman Russ Battle Tank
    heavy bolter sponsons

    Heavy Support total - 170

    The Psykers are included to make the most of either their nice template of doom, or their leadership reduction combined with heavy fire from the heavy bolters and battle cannon on the Russ. The Penal Legion adds numbers and a slightly more close combat area to the army which previously relied too much on the commander and his squad.


    section 3 (anti-tank) - 500 points

    Veteran squad
    vox caster
    3 meltaguns
    Sgt Bastonne
    chimera

    Troops total - 220

    Basilisk

    Leman Russ Vanquisher

    Heavy Support total 280

    Does what it says on the tin really.


    This is my first real attempt at a guard list, and as I said, only the command squad and 4 of the infantry squads have been bought, so anything other than them are pretty much easy targets for you to rip the list apart

  2. #2

    Default

    Nice-but in the 1st 1k not much anti tank aside from some plasma. Another guard army or vehicle heavy marine force may rip that apart.

  3. #3

    Default

    I know that it would probably struggle against vehicle heavy marines, but against less armour, the devil dog should be able to take out some tanks with its melta weapon, and then the sout sentinals coming in from reserve on my opponents board edge should deal with rear armour on anything not a land raider

 

 

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