In some cases that's prolly true... xept that here it's kind of missed... since I've started going deeper into the hobby I've created 3 different gaming clubs and have been involved in a multitude of different projects to expand the knowlegde and popularity of wargaming in my own area as well as helping my friends in different countries.... sad thing is that in most cases people tended to shift from GW games to things like Infinity, Hordes, Warmachine..even SW miniatures... why? 2 reasons: 1 (obviously) GW prices which are becoming more and more ridiculous (when a battleforce / batalion costs about 25% of your monthly pay and you're a kid who doesn't work, or are working but have to pay your bills and support your family, that's a big thing). 2. people getting pissed at GW going more and more for profit instead of being "for the people". Like I've said, I understand business, but they have been going a bit too far recently
Again, I've said that Paint Splatter is a good thing. I'm not saying that WD has nothing to offer from the hobby-passion point of view. Just that since the editor changed, the main focus has been on marketing and the hobby part became an add-on. As an example take a random WD from 4-5 years back and compare it to one of the "new" issues. I'm not even gonna start about the "Golden Age" issues ( Armageddon 3rd / Storm of Chaos campaigns anyone? ). Also the new Battle Reports are... dry... for lack of a better word. The comments of the spectators are all nice and fine ( a good idea), but the rest... the army lists have been "confidential" points wise, so untill you buy a given codex you can't be sure if the army that "performed so well" in the BR, wasn't for instance 200pts bigger than the oposing one, or that it's composition was illegal / messed up. That wasn't the case with the BRs from the past. True, there were some mistakes (happens), or custom army lists, but every time it was either explained, or clear for all to see... but then again... if you had the full loadout and points cost right there in WD.. you didn't have to buy the codex / army book and could just play using the units / set up from WD... Many times in the past I've read the BRs like an extract from a good book. I watched the maps, saw the logic behind different tactics and learned new tricks... now... it's just empty and dry... only sometimes I come across something that makes me go "ok, that's good to know", while in the past it was not only informative, but it was fun and gave me plenty of laughs ( Chris byrne's Iron Warriors / Salamanders BR with Vathek clanging his head agains the bunker wall after an epic fail turn - something nice for all the veterans to remember ). not to mention the full story-like BRs that came out from time to time ( again, Armageddon 3rd ultra big multiplayer BR... pure epicness ). How about things like "A tale of 4 gamers" / or the Building an Army series? People could follow one of their own through the process of creating a whole army from the start. Some nice ideas for the vets, and a great guide for the newcommers. Another example? Look at the dev article when Dark Eldar came out, and look at the one about the Tau from the recent WD... read through the info you're getting about these armies... compare the actual info about the army and the process and thought behind it, to how much space the miniatures advertising part takes up. We got some info about some army specific rules... not all, but a few of them that gout us saying "wow. these rules make them really good"...example: "Dark Eldar are great, because they gather pain tokens that can give them feel no pain, make them fearless and provide other bonuses. Splinter weapons are all poison 4+. You can bring your troops in through the portal that your Archin can carry, thus your units can enter the battle closer to the enemy" etc. etc. now... a few hints, nothing solid xept "our models are AWESOME... and can do great stuff on the table, because they are awesome in their awesomness. Why? Because they are awesome.". True enough, there was mention of "overcharging the Riptide" and a "genestealer killing forcefield" on the Tau commander, which is an improvement from the previous new issues, but still, that's nothing compared to the old ones.WD has improved dramatically and I think it is continuing to improve, though slowly. The evolution of crisis suits in the April issue was a good step forward in my opinion and the terrain features, army showcases and kit bash sections are all very good in my opinion. As is the 'what's happening around the studio' section in the back. The paint splatter articles are also a very big hit with many of the more inexperienced or less confident painters in my games club and combined with the new paint range we are seeing them paint a lot more than ever before.
(just to make it clear to all the possible haters: the examples of rules given for the DE & Tau were not quotes... just a general compilation of the info presented in the articles )
I fully agree on all the improvements that you have mentioned. 100% The final sentence tho... When I've said "dry" I just reffered to (and I have indicated that at the start of my previous post) my personal opinion... because that's how it feels to me COMPARED TO THE WD IN THE PAST (sorry for the caps, but I just wanted to make that part clear for all the people that have trouble with understanding what they're reading - there's always some of them roaming the great Webway ). I've mentioned it before: it's not 100% marketing... but when the past WDs were 70% hobby + 30% marketing, then new ones are 70% M + 30% H.....There is still a lot of room for improvement, I'd like to see things like terrain workshops where they show you how to build larger terain pieces in detail, scenario and narative campaigns included in the magazine in instalments rather than in campaign books like Crusade of Fire (though they are good too) and so forth. But it is far more than just a dry marketing tool now.
And I really don't like the new logo and cover design... the ilustrations in the past were far more interesting to me... I just hope they don't do the same thing with the Codexes...codicies...you know.... and Armybooks.
( again, a drawing / ilustration makes you think of a book / comics... something with a story... narrative... a picture of a miniature....gives the impression of a catalogue. Not much else ).