Well when you read through all the new unit concepts, a lot of them have 1 or 2 new entries detailing new special rules or war gear. There are exceptions like the standard Battle Sister Squad. I don't think just about everything new needs all sorts of all new stuff. Just a small tweak can go long ways.I'm not trying hard to make everything unique, I'm doing my best to make the Sisters have their own full and actual army, exactly what I said I would be doing in thef rist post of my thread. With the exception of Acts of Faith, there aren't that many Special Rules which weren't simplified into a USR or statline, and those that are are equivalent to current fifth edition codices.
Well actually your Battle Sister squad are CHEAPER than those in the Witch Hunters Codex. Since you included the Veteran, the book that gives the unit basically the stubborn special rule, added favored enemy -pskers (I'm assuming you meant Perferred enemy) and included frag grenades. However, you are only saving about 14 points so it not really that big a deal. Frag grenades should of been standard anyways. -.-Furthermore, despite your complaints, you haven't pointed out an actual example of something getting everything without paying for it. For example, the current Battle Sister Squad is actually MORE expensive base than the one we currently have (essentially raising it from 11 points per model to 12.5). Space Marines still get more for their points than the Battle Sister Squad does, Guard are still dirt cheap for what they do, etc etc etc.
Yes it is the most expensive LR variant and it is only a small blast. However just being AP1 more than makes up for that. Not only terminators now have to hide from across the battlefield but that AP1 really boosts the chance of wrecking any vehicle it hits. Now both the LRBT and the Vengeance are ordinance weapons so I can't really compare that but that just makes sure that AP1 shot gets through. Now you add that if it is a direct hit on the scatter (which is about 1/3 of the time averaging) you get basically a melta with two attempts to get through the armor you got yourself the best anti-heavy vehicle weapon in the game and with a 72" range. The Vanquisher has a similar effect but it is a single shot at BS3 and it is only AP2 so it even doesn't get the bonus to damage. Honestly for just 30 more points than a LRBT, I don't see why anyone wouldn't bring in these on a constant basis.A Direct Hit is only 1/3rd of the time on th scatter dice. I said specifically "when you roll a direct hit on the scatter dice", which means even if it DOES hit because of scatter and BS, it does not always apply the rule. Furthermore, it's one of the most expensive LR Variants in the game, but it still only delivers an S8 small blast. The LRBT is 30 points cheaper and delivers an S8 AP3 LARGE blast, forcing enemy infantry to either hide in transports or hide behind cover in order to not get blown to tiny bits.
They have the sniper rule so they always wound on 4+ and have rending. Plus the ability to rapid fire on anything that gets too close without having to give up a sniper rifle or rapid fire weapon like scouts have to do to do the same. Plus scouts are also more expensive for their special rules and higher S and T. Sure they also have access to heavy weapons but they don't have dedicated transport options. Ratlings are S2, T2 and are not scoring units so that equals out somewhat and other IG squads are paying extra just to take a few sniper rifles. And Eldar rangers with the pathfinder upgrade are 24 points each, of course they should be fairly powerful. I don't know, having access to a sniper rifle, lasgun, 4+ armor, acts of faith, stubborn for that price is just a bit shaky to me.Novitiates aren't given sniper rifles per se, they're given slightly more expensive autorifles-- "Squad Designated Marksman" type weapons. Ratlings are the same price for a squad of ten, and they have infiltrate, stealth, pistols, longer range, and BS4. Scout Snipers are 40 points more expensive but they also have pistols, frag/krak nades, atsknf, S/T/I 4, combat squads, combat tactics, move through cover, infiltrate, scouts, heavy weapons, etc. Rangers and Pathfinders are more expensive, yes, but then the Ranger Long Rifle is very powerful, they get pistols, fleet, bs4, infiltrate, move through cover, stealth, etc. You've yet to prove the assertion that they are cheaper than they should be for their sniper rifle equipment.
Well the Adeptus Arbites codex made by BoLS peeps has a shotgun similar to what you have. They still allow cover from area terrain and only get one shot if using that "mode". Plus it does say that Ordo Hereticus does call upon them for assistance so getting hold of their shotguns isn't that far off. But I guess this really that bad through.You might have an argument with the shotguns, but even then, they're still just BS3 low strength high AP weapons. They don't even ignore flak armor, and even if it can hurt against orks and tyranids those armies have a much better assault capability and very cheap large units.