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  1. #1

    Default 2k Imperial Guard Air Cav

    Hello all, looking for a little bit of advice on my list. I havn't played with it yet, so I don't know how it will do. Any suggestions would be great!

    HQ: 280
    Company Command Squad
    Colonel Stracken
    Lasgun & Vox Caster
    Lasgun & Med Pack
    Lasgun
    Plasma Gun
    Astropath w Laspistol & CCW
    Bodyguard w Laspistol & CCW x2
    Krak Grenades
    Carapace Armor

    HQ: 150
    Company Command Squad
    Company Commander w Laspistol & CCW
    Lasgun x3
    Lasgun & Med Pack
    Astropath w Laspistol & CCW
    Bodyguard w Laspistol & CCW
    Krak Grenade
    Carapace Armor

    Troops: 180
    Veteran Squad
    Veteran Sergeant W Shotgun & Powerfist
    Veteran W Shotgun & Vox
    Veteran w Shotgun x5
    Veteran W Meltagun x3
    Grenadiers
    Demolitionsists

    Troops: 180
    Veteran Squad
    Veteran Sergeant W Shotgun & Powerfist
    Veteran W Shotgun & Vox
    Veteran w Shotgun x5
    Veteran W Meltagun x3
    Grenadiers
    Demolitionsists

    Troops: 180
    Veteran Squad
    Veteran Sergeant W Shotgun & Powerfist
    Veteran W Shotgun & Vox
    Veteran w Shotgun x5
    Veteran W Meltagun x3
    Grenadiers
    Demolitionsists

    Troops: 190
    Veteran Squad
    Veteran Sergeant W Shotgun & Powerfist
    Veteran w Shotgun x6
    Veteran W Plasma Gun x3
    Grenadiers
    Demolitionsists

    Fast Attack: 280
    Valkyrie Assault Carrier Squadron
    Valkyries w Multilaser, Rocket Pods & Heavy Bolters x2

    Fast Attack: 280
    Valkyrie Assault Carrier Squadron
    Valkyries w Multilaser, Rocket Pods & Heavy Bolters x2

    Fast Attack: 280
    Valkyrie Assault Carrier Squadron
    Valkyries w Multilaser, Rocket Pods & Heavy Bolters x2
    ------------------------------------------------------------
    Total: 2000

  2. #2
    Scout
    Join Date
    Aug 2009
    Location
    High Desert
    Posts
    8

    Default

    You got alot of points tied up in getting you a slightly better armour save and while all thoes shotguns will help with horde armies, the short range and lack of rapid fire are going to hurt overall - sure you can assault with them but do you really want to be assaulting a squad of marines after killing maybe 50% of them in shooting? (ie 3x meltas and another unlucky roll or two from the marine)

    Thoes veteran squads are too generalized, good at most things, great at nothing. With all that air mobility you can afford to specalize them for specific threats and get them to when they need to be. The inclusion of the power fist is an unecessary points sink - if the meltas don't kill it having a power fist aint gonna put you over the top.

  3. #3
    Battle-Brother
    Join Date
    Aug 2009
    Location
    Moyeuvre-Grande, Lorraine, France, France
    Posts
    26

    Default

    I'm not sure you can put 2 doctrines on veterans (at least, it's clear in the french codex ...), so check your codex and I guess you will spare some points ...

    There are a lot of points sinks and Tallarn told you about some of them. But I would add :
    _ bodyguards
    _ medics
    _ powerfists (as said Tallarn)
    _ heavy bolters on valkyries (as if you want to move fast, it will prevent to fire them)

    I would tell you also to consider replacing 2 valkyries with 2 vendettas and meltas in 1 veteran squad with plasma guns.

    I'm also not sure Straken is a valuable choice in such a list.

    With all those points spared, you could think about plasma pistols for some of your vet sarges and some deepstriking or snaking stormtroopers.

  4. #4

    Default

    Well, I played today, and found a few things.

    Straken is a tough character, but really, unless I charge people, taking charges doesnt go well at all. Plus, after being used to playing with marines, not having an invulnerable save on him hurts.

    Demolition charges are nasty, but, scattering them even a hair when your throwing them at their max range makes it a useless 1 shot item since if the whole scatters even a hair outside of the 6 inch range, it counts entirely as a miss. Need to rethink tactic on that.

    Need to figure out how best to use the valkyries. I started with them on the board today, deployed in a way so all but 1 would get cover. I wanted to advance them twords the enemy to deposit troops, but once I had advanced them and deployed the troops, I realized that the troops couldnt be as effective as they are kitted out to be since they couldnt move or assault. need to figure out the best way to utilize all the strengths of the army. Not sure if that will be through deep striking, outflanking, or starting on the board and using crafty scout moves.

    4+ armor saves are nice, but half the time I was in 4+ cover anyway. Need to really think hard if it is worth it or not to have the armor with cover as fallback, or just rely on cover.

  5. #5
    Brother-Captain
    Join Date
    Aug 2009
    Location
    Frisco, TX
    Posts
    1,040

    Default

    Straken is about the only way Guard can win combats, and even then it's iffy. They can just murder your basic infantry and force you to fall back from that. Straken and a Priest might cut it, but I wouldn't use it competitively.

    CCS should be more about advisors and special weapons. FNP for T3 guys is silly and carapace means little with cover so prevalent (and it won't be helping in HtH, you lose anyway).

    With Valks, you need something to bust armor. Meltas. Don't bother with doctrines for reasons you found, and the powerfist is cheap but hardly necessary.

    I'd look into Vendettas really, the lascannon shots can threaten armor at range and keep you from wasting melta on transports.

    As for uses, it depends on your opposition. If they can't kill 6 AV12 vehicles in squadrons, deploy, scout up and alpha strike away (SWS with demo charges for lulz). Otherwise, start off the board and use the Astro, avoid fire, and pick them apart with speed. Think like mechdar, only with less tricks and more sheer dakka.

  6. #6
    Scout
    Join Date
    Jul 2009
    Location
    Hartlepool
    Posts
    19

    Default

    Never played a game with guard yet or own the codex yet, but why does the Demo charge have no effect if it scatters past the 6" range? i was under the impression that blast weapons can all scatter past their max range to account for wind/bounce n things.

  7. #7

    Default

    Quote Originally Posted by 2dØpe View Post
    Never played a game with guard yet or own the codex yet, but why does the Demo charge have no effect if it scatters past the 6" range? i was under the impression that blast weapons can all scatter past their max range to account for wind/bounce n things.
    This is the proper answer for demolition or any other barrage type weapons. The shot, as long as it is fired or thrown within range can scatter past it's maximum. Just because it goes too far doesn't make it impotent.

  8. #8
    Battle-Brother
    Join Date
    Aug 2009
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    PA
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    this may seem rather noobish but i don't know guard very well but why do people like rocket pods? to me it seems like Vendetta's would be a better option. also why take shot guns the range seems so bad..
    Last edited by Drax; 08-04-2009 at 08:02 PM.

  9. #9

    Default

    Quote Originally Posted by Drax View Post
    this may seem rather noobish but i don't know guard very well but why do people like rocket pods? to me it seems like Vendetta's would be a better option. also why take shot guns the range seems so bad..
    Rocket Pods are good anti-horde, and while the Vendetta can get a slightly better blast (extra point of AP and triple the range) if it swaps out two of its lascannons, each one is one use, whereas rocket pods have no such limitation.

    And the reason for taking shotguns in this case is because they're assault weapons, they match the range of the melta guns, and you can still assault afterwards. Not quite sure why he took them in his Plasma gun vet squad, though, I'd think you'd be better off with regular lasguns there.

  10. #10
    Battle-Brother
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    Aug 2009
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    PA
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    Default

    Ahh ok makes sense now thank you for the help.

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