UPDATED
Alright, after much review and help from this forum I have come up with a new army list. I am a fan of highly mobile, elite lists. I feel this army list reflects that the best!
Please review this, don't be afraid to be mean. I want to you to exploit EVERY weakness you see in my list.
Fluff/theme
I like to try to come up with a background theme for my army. I will probably be using the Death Korps models for the Infantry squads.
4th war for Armageddon.
After losing Ghazghkull in a chase with the black templar, Yarrick returns to Armageddon (silly umes! Dey was not as fast as da Ghazghjull!). He arrives in a sea of chaos. It seems that all of the blood shed on the planet caught the attention of the demon gods and they want their share. An inquisitor and a force of grey knights descends on the planet. The inquisitor heard how Yarrick defended the planet so brilliantly before and will need someone with his kind of knowledge.
The inquisitor has put a force of the most elite soldiers Armageddon has to offer. They are the plants only hope.
New list
HQ
Yarrick
(attached to grey knight squad)
Elites
Marbo
Inquisitor w/ psychic hood
x2 mystic
x2hierophant
Multimelta servitor
Fast attack
x 2 Vendetta
Troops
Grey Knight Squad
Justicar with frag grenades melta bombs and targeter
Grey knight with incinerator
Grey knights x 6
Grey Knight Squad
Justicar with frag grenades melta bombs and targeter
Grey knight with incinerator
Grey knights x 6
Veteran Squad
Melta x 3
Chimera
Veteran Squad
Melta x 3
Chimera
Veteran Squad
Melta x 3
Chimera
Veteran squad
Sergeant Harker
Sniper veterans x 3
Missile Launcher
Chimera
Heavy
Leman Russ /w lascannon
Leman Russ /w lascannon
Leman Russ /w lascannon
66 bodies
4 chimeras
3 leman russ tanks
2 vendettas
I think this is a substantial improvement over my old list. I buffed up the GK squads and attached Yarrick to one of them. These units are going to be absolutely brutal.
I got rid of the demo charges on the Melta squads.
Added Harker to the vet squad that will camp on my home objective. He helps the squad IMMENSELY.
By taking out upgrades I didnt need and switch out some units, I believe I have an effective blend of elements.
Please compare to my old list, which is as follows.
HQ
"Iron Hand" Straken
Melta x 4
Elite
Inquisitor with Psychic hood
x 2 Mystic
x 2 Heriophant
Guardsman Marbo
Fast Attack
Vendetta
Vendetta
Vendetta
Troops
Grey Knight Justicar with melta bombs and frag grenades
GK with incinerator
x 4 Grey Knights
Grey Knight Justicar with melta bombs and frag grenades
GK with incinerator
x 4 Grey Knights
Imperial Guard Veteran Squad in a Chimera ( ML, HB)
x 3 melta
"Demolitions" Upgrade
Imperial Guard Veteran Squad in a Chimera ( ML, HB )
x 3 melta
"Demolitions" Upgrade
Imperial Guard Veteran Squad in a Chimera ( ML, HB )
x 3 melta
"Demolitions" Upgrade
Imperial Guard Veteran With A Chimera ( ML , HB )
x 3 Snipers
Rocket Launcher
Heavy Support
Leman russ
Leman russ
Leman russ
1999 Total Points
Tactics
The Inquisitor gets the Sniper Squads Chimera. The sniper squad camps on my home objective.
The Inquisitor and the demolishers try to stick together. Anything that deep strikes near me gets to deal 2 demolisher tanks. OWCH!
Marbo is thrown in for some fun : )
The HQ and the 2 squads of grey knights either go into the vendettas and outflank or scout ahead. The Vendettas pop transports and the Grey knights deal with whats inside. Straken gives the grey knights STR 7 and I 5.
Medusa hangs out and does what it does.