still unlikely as his particular rule is non-transferable. it only ever states that "he" may ignore the restriction.
still unlikely as his particular rule is non-transferable. it only ever states that "he" may ignore the restriction.
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
Last edited by Bitrider; 06-04-2013 at 07:59 PM.
"I play Eldar, why? Does GW make any other good armies?"
@link: Do you deploy your ICs after all your other units have been deployed? no, you deploy them simultaneously with the unit they have joined before the game begins.
NOWHERE does it say a unit must be deployed first and only then can an IC join them.
@bitrider: You need to show me why i'm wrong rather than stating a baseless opinion.
Last edited by DrWobbles; 06-04-2013 at 08:14 PM.
had the issue come up today and the eldar player went bat crap crazy when he tried to infiltrate illic on my wolves and i told him he couldnt.. he grabbed his codex and was screaming when i said i knew what his abilities were but chooser of the slain prevents infiltration within 18" of the marker.. denying a large section of where he wanted to infiltrate...
You're misunderstanding. Step by step:
Start deployment, no one is deployed yet, no ICs are attached yet.
Deploy non-infiltrators, and declare reserves. Your IC isn't attached to a squad yet, so no one gets infiltrate. You have to deploy all non-infiltrators/reserves, forcing you to deploy the squad which hasn't received infiltrate yet because the IC hasn't joined them yet.
Move on to deploying infiltrators, once . Your infiltrating IC isn't attached yet, and thus doesn't grant the squad infiltrate yet, meaning you had to have already deployed the squad because they don't have infiltrate. Since the squad is already deployed without infiltrate, and you can't redeploy units,
The squad doesn't get infiltrate until after it's physically on the board. Because you can't hold back on deploying the squad to the infiltration deployment phase, you're forced to deploy the squad during regular deployment because they don't have infiltrate until after they've been placed. You can chose to deploy the IC at the same time, place him in coherency, and attach him to the squad, but then you're wasting infiltrate. Or you can hold the IC back to the infiltration deployment phase, but at that point he's left the squad behind and again the rule goes to waste.
To put it even more simply, the squad can't get infiltrate until after being placed, but the infiltration deployment rules require you to have infiltrate before you place the models in order to actually infiltrate.
Now, you can fudge the rules a little bit to allow the IC to grant infiltrate before joining a squad, just don't pretend that that is the way the rules work.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
That's actually pretty funny. Eldrad's rule does prevent even infiltrators from going outside your deployment zone, though.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
You are confused. Sometime during your gaming you decided there was a an extra step in deployment when you attach characters to units. There is not.
ICs can begin the game with a unit. This game begins when you decide on a point cost and start selecting your forces. You're confusing the mechanic to show an IC is attached to a unit as some cart/horse/donkey step process. there is no process other than deploying in your deployment zone, deploying infiltrators (including units with IC infiltrators), and redeploying scouts.
ICs are not joining units during deployment, they begin the game that way. This is not a movement phase.
Last edited by DrWobbles; 06-05-2013 at 06:52 AM.
Alright rules time:
This says we begin by "deploying" with a unit so we go see what the deployment rules say.An Independent Character can begin the game already with a unit,
either by being deployed in unit coherency with it or, if the unit is in
reserve) by informing your opponent of which unit it has joined.
Given the wording as transferable and the fact that deployment refers to the broad "subphase" of the game, not just the placement of units on the board, its pretty clear what is intended by GW.The sequence for Infiltrators and Scouts is the same in all
Eternal War missions. First, both players deploy their forces
(apart from any units left kept as Reserves or that chose to use
their Infiltrate special rule).
The IC begins the game with the unit, as such during "deployment" the unit has the infiltrate special rule and is therefore eligible to use it.
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.