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Thread: Mech eldar 1750

  1. #1

    Default Mech eldar 1750

    Codex: Eldar 6th Edition (2013) (Primary Detachment) Selections:

    HQ ()

    Farseer ()
    Ancient Doom, Battle Focus, Fleet, Ghosthelm, Independent Character, Psychic Disciplines: Divination, Runes of Fate, Telepathy, Psyker (Mastery Level 3), Rune Armour
    Mantle of the Laughing God () (Mantle of the Laughing God), Shuriken pistol, Singing spear ()
    Eldar jetbike ()
    Eldar Jetbike
    Twin-linked shuriken catapult
    Elites ()

    Fire Dragons ()
    Ancient Doom, Battle Focus, Fleet
    5x Fire Dragon ()
    5x Fusion gun, 5x Melta bombs (Melta Bombs)
    Wave Serpent ()
    Serpent Field, Shuriken cannon (10pts), Twin-linked scatter lasers (5pts)
    Fire Dragons ()
    Ancient Doom, Battle Focus, Fleet
    5x Fire Dragon ()
    5x Fusion gun, 5x Melta bombs (Melta Bombs)
    Wave Serpent ()
    Serpent Field, Shuriken cannon (), Twin-linked scatter lasers ()
    Troops ()

    Dire Avengers ()
    Ancient Doom, Battle Focus, Counter-attack, Fleet
    5x Dire Avenger ()
    5x Avenger shuriken catapult, 5x Plasma grenades
    Wave Serpent ()
    Serpent Field, Shuriken cannon (), Twin-linked brightlances ()
    Dire Avengers ()
    Ancient Doom, Battle Focus, Counter-attack, Fleet
    5x Dire Avenger ()
    5x Avenger shuriken catapult, 5x Plasma grenades
    Wave Serpent ()
    Serpent Field, Shuriken cannon, Twin-linked scatter lasers
    Windrider Jetbike Squadron
    6x Guardian Jetbike (Eldar Jetbike), Shuriken Cannons
    Fast Attack

    Crimson Hunter
    Skyhunter, Vector Dancer
    Pulse Laser, Two Bright Lances
    Hemlock Wraithfighter
    Psychic Pilot, Psychic Power: Terrify, Psyker (Mastery Level 1), Spirit Stones, Vector Dancer
    Mindshock Prod (Mindshock Prod), Two Heavy D-Scythes
    Heavy Support

    Fire Prism
    Prism cannon, Twin-linked shuriken catapults
    Fire Prism
    Prism cannon, Twin-linked shuriken catapults

  2. #2

    Default

    Standard tankspam start with new codex

  3. #3

    Default

    Looks good, it seems as though you have all your bases covered. The Jetbikes stick out to me - will they be kept in reserve? Otherwise they will be the only non-AV12 target on the board, and likely won't last long.

    Your list is really hard to read. You should try to simplify it... we don't need to know every unit's wargear and special rules, we only need the number of models in the unit and any upgrades that you've chosen.

  4. #4
    Chapter-Master
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    Location
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    Posts
    9,675

    Default

    Yeah, I can't tell what's in your actual units. Almost as bad as army builder. Try this:

    Codex: Eldar 6th Edition (2013) (Primary Detachment) Selections:

    HQ ()

    Farseer
    Mantle of the Laughing God, Singing spear
    Eldar jetbike

    Elites ()


    5x Fire Dragon
    Wave Serpent
    Shuriken cannon (10pts), Twin-linked scatter lasers (5pts)

    5x Fire Dragon
    Wave Serpent
    Shuriken cannon (10pts), Twin-linked scatter lasers (5pts)

    Troops

    5x Dire Avenger
    Wave Serpent
    Shuriken cannon, Twin-linked brightlances

    5x Dire Avenger
    Wave Serpent
    Shuriken cannon, Twin-linked scatter lasers

    6x Guardian Jetbike (Eldar Jetbike), Shuriken Cannons

    Fast Attack

    Crimson Hunter
    Pulse Laser, Two Bright Lances


    Hemlock Wraithfighter
    Two Heavy D-Scythes


    Heavy Support

    Fire Prism
    Prism cannon, Twin-linked shuriken catapults

    Fire Prism
    Prism cannon, Twin-linked shuriken catapults
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  5. #5

    Default

    What's the role of Hemlock in this list? Wouldn't a second Hunter be better?

    Usability of 5-elf Dragon squads is somewhat doubtful...

    If jetbikes are for last-minute objective grabbing, maybe it's better to split them in 2x3?

  6. #6

    Default

    HQ

    Spiritseer
    Elites

    Fire dragons x5
    Wave serpent, Twin-linked scatter lasers, shurican cannon


    5x Dire Avenger
    Wave Serpent, Shuriken cannon, Twin-linked brightlances
    Dire Avengers x5
    Wave Serpent
    Shuriken cannon, Twin-linked Eldar missile launchers
    Wraithguard x 5
    Wave Serpent
    Shuriken cannon (), Twin-linked scatter lasers ()

    Crimson hunter

    Fire Prism (
    Twin-linked shuriken catapults
    Wraithknight, Scatter laser ), Suncannon and Scattershield
    Wraithlord, 2x Brightlance (), Ghostglaive (), Two flamers

  7. #7

    Default

    Maintains the armour and 3 troops to score and leaves no targets for light weapons

  8. #8

    Default

    Quote Originally Posted by xarthos View Post
    Wraithknight, Scatter laser ), Suncannon and Scattershield
    Let us know how this gets on, but it seems like an absolutely terrible choice for the points it costs.

  9. #9

    Default

    Your not a knight fan?

  10. #10

    Default

    I am a fan of knights, but i don't see that set up being worth it. You're paying 300 odd points for 3 s6 small blasts each turn. that's insane. As an example you could take a support battery of 3 d-cannons AND another crimson hunter for about the same cost. Or swap the crimson hunter for a big squad of warp spiders. You can get a lot more for the points that the suncannon knight gives.

    There are two viable knight set ups that i can see atm. One is just the plain, vanilla dual s10 one. It gives you something we don't have a lot of (very high strength shooting) and while it can be negated by certain army builds, just like the suncannon, it's a lot less points. The other if the melee upgrade with no guns. It's quick, brutal and threatens pretty much everything due to it's movement, high str and good number of attacks. It's far superior to a lord in a roaming 'disrupt and destroy' role. Having a melee lord seems like it could by a free pass for the rest of your army for a couple of turns, letting you get into position or just let lose with all their shooting.
    Last edited by eris; 06-06-2013 at 07:43 AM.

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