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  1. #1

    Default Blood Angels "Descent of Angels" Army List 2500

    Hey all!

    WarHammerman here with an idea that's been floating around in my head.


    So, here is is!
    2500 points
    single FOC


    Commander Dante [Warlord?]
    x5 Sanguinary Guard (Angelus Boltguns + Glaives & Death Masks) + Chapter Banner
    + x1 Sanguinary Priest w/ Plasma Pistol, Power Maul, and Jump Pack


    The Sanguinor [Warlord?]
    Assault Squad (of 10) x2 Plasma Pistols, Sarge w/ Plasma Pistol & Power Sword (+ Combat Shield)
    + x1 Sanguinary Priest w/ Plasma Pistol, Power Maul, and Jump Pack


    Tactical Squad (of 10) x1 Plasma Gun, x1 Plasma Cannon,
    Sarge w/ Sarge w/ Plasma Pistol & Power Sword
    + Brother Corbulo
    + Land Raider Redeemer w/ Flamestorm Cannons, TL-Assault Cannons, Extra Armor, and Multi-Melta

    Death Company
    x5 w/ Jump Packs, Boltguns and Chainswords
    x1 Lemartes
    + Death Company Dread w/ Blood Talons (Meltagun & Heavy Flamer)
    + Stormraven Gunship w/ TL-Assault Canons, TL-Multi-Melta, Hurricane Bolter Sponsons, Extra Armor



    The idea is that I'll select which half to keep in reserve each round - since everything can (either through virtue of Jump Packs, or a Deep Striking Land Raider.)

    I plan on deploying Dante and his Guard, Sanguinore and his Assault Squad - leaving the Stormraven, Deathcompany, and the Tac-Squad in reserve, most of the time.


    FNP all around - from the priests - or Death Company-ness.


    So, there we go.

    Thoughts, Comments, etc. Please speak up =D

  2. #2

    Default

    Tac Squad #1
    Full Tac Squad: Meltagun, Multi-Melta
    + Land Raider Redeemer w/ Bonus Multi-Melta
    + Reclusiarch w/ Crozius, Combi-Meltagun [Warlord]

    Tac Squad #2
    Full Tac Squad: Meltagun, Multi-Melta
    + Land Raider Redeemer w/ Bonus Multi-Melta
    + Brother Corbulo

    Assault Squad #1
    Assault Squad: 3 Pistol/Chainsword, 1 Meltagun, 1 Sarge w/ Infernus Pistol and Power Sword.
    + Sanguinary Priest w/ Plasma Pistol, Power Maul & Jump Pack.
    + Stormraven Gunship w/ TL-Assault Cannons, TL-Multi-Melta & Hurricane Bolter
    + Furioso Dread w/ Blood Fists, Meltagun & Heavy Flamer

    Assault Squad #2
    Assault Squad: 3 Pistol/Chainsword, 1 Meltagun, 1 Sarge w/ Infernus Pistol and Power Sword.
    + Sanguinary Priest w/ Plasma Pistol, Power Maul & Jump Pack.
    + Stormraven Gunship w/ TL-Assault Cannons, TL-Multi-Melta & Hurricane Bolter
    + Furioso Dread w/ Blood Fists, Meltagun & Heavy Flamer

    Baal Predator
    w/ TL-Assault Cannon & Extra Armor


    I was told I needed to add more Mech, more AA, and to drop some of the tricks. So, what does everyone think of this version?

  3. #3
    Brother-Sergeant
    Join Date
    Dec 2012
    Location
    Burnaby, British Columbia, Canada
    Posts
    89

    Default

    Are these two lists separate or together? Also, is the Sanguinor with a squad of ASM?

  4. #4

    Default

    Seperate. The first one has been scrapped, intellectually.

  5. #5
    Occuli Imperator
    Join Date
    Jul 2009
    Location
    Mercia
    Posts
    18,062

    Default

    My only concern with these lists are at 2500 I would expect to see more than 4 scoring units. Though this is really situational dependent on your own local meta.
    I also find 5 man squads to be quite ineffective.

    It iseems brilliantly anti-armour but I am not sure how well it would perform against a large horde, but again if your local area is all tanks then it would be good, if they are a gribbly or boyz heavy then not so much.
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  6. #6

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    I would drop a landraider, buy an aegis line to defend your home objective. I'd make the assault squads 10 man, drop the jump packs, add locator beacons to the stormravens, so when you jump out you won't scatter. Also I cannot stress enough how much fun blood talons are, if you kill something you get more attacks, brilliant at thinning anything except teq as they are ap3 I think. Your reclusiarch needs to be in assault, so drop the combi melta he loses an attack in combat and stick him in an assault squad instead. the baal predator is 1 weapon destroyed result away from being a moving box, add sponsons or drop it an add in something useful like a librarian.

  7. #7

    Default

    Okie-Dokie....
    Had some more feedback, and dropped some of the crazy crap.


    Here is the latest attempt!


    x3 Assault Squads (10-man)
    - x2 Melta Pistols
    - Sarge w/ Hand-Flamer & CCW + Meltabombs

    x2 Baal Predators
    - 1 with TL-AC, Heavy Bolter Sponsons, Dozer Blade & PM-SB
    - 1 with Flamestorm, Heavy Flamers, Dozer Blade & PM-SB

    x2 Stormraven Gunships
    - Las-Cannons, Multi-Meltas, Bloodstrike Missiles, Hurricane Bolter Sponsons, Extra Armor & Locator Beacon

    x2 Furioso Dreads (carried on Stormravens)
    - Blood Talons, Meltagun & Heavy Flamer

    Tactical Squad (10-man) (carried on Stormraven)
    - Meltagun, Multi-Melta
    - Sarge w/ Boltgun & Power-weapon (i lean towards Swords) + Melta-Bomb

    Commander Dante [Warlord] (carried on Stormraven)
    Sangunary Guard (carried on Stormraven)
    - Death Masks, Angelus Boltguns & Glaives

    And a Skyshield Landing Platform


    So, here is the idea:

    So I have 5 scoring squads (3 assault, 1 tac, 1 Sanguinary)
    Everything is either fast or deep-striking. That wich deep strikes can either use the landing pad, or the locator beacons on the Stormravens.

    Please let me know what you think =D

  8. #8

    Default

    The only things you may struggle with is psychic powers, as you have no defence. Also you're missing the facet that makes BA so cool, priests you need some with your assault elements and add in a banner on your sang guard for the bonus attack. I'd drop the baals in favour of those and if possible a librarian.

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