Ok, let's talk about the Wrathknight. For anyone who doesn't know, it's a T8 jetpacking monsterous creature with 6 wounds, strength 10 and comes stock with a pair of massive strength 10 ap 1 weapons. it can be outfitted for close combat or with a triple-tapping plasma cannon and blinding forcefield, and can take up to 2 heavy weapons on top of that.
And it is rubbish.
the price tag on this thing is staggering, to the point where I cannot see any reason to take one... particularly because whatever you outfit it to do can be done as well by a different heavy support choice, cheaper.
Let's take a look at the stock standard model. for just over a third of the points you can pick up a support battery with 3 vibro cannons. At first glance the vibro cannons seem like a clearly inferior choice and they are. however...
Vs shooting there's only a single point of toughness difference.
The vibro cannons are getting 3 shots rather than 2.
While on average there's 2 points of strength difference in their hits, the fact remains that both are quite capable of messing up most vehicles, their primary role, and if both are guided then the Vibro cannons arguably become equal with 3 S9 AP2 hits compared to 2 S10 AP1.
The Vibro Cannon battery can take twice as many wounds as the Wrathknight, though to be fair it starts losing efficiency fairly quickly and its saves are not as good.
The Wrathknight clearly wins out as far as mobility is concerned, with jump MC status compared to Artillery.
The Wrathknight also wins in close combat, hands down.
So it seems like I've answered my own question, right? Except that the price difference is so staggering that the vibro cannon battery is far better in the role of ranged tank-killer because it's almost as good for so much less.
Let's take a look at the anti-infantry configuration, and again compare it to our friendly neighborhood support battery.
This time we're using shadow weavers, and coming in and a pip under a third of the price.
Just quickly:
Guns are the same strength, with the shadow weaver going up against vehicles and low-initiative infantry.
AP2 to rending (or close enough).
same range.
Shadow weavers have barrage, allowing them to bring the pain without ever needing to see their foes.
The price difference is so vast that you can have a full shadow weaver battery, throw in a CC-specked wraithlord, and still come out with enough points left over for a 5-man dire avenger squad... including Exarch! That's a big difference!
So help me out here. what is the purpose of this massive target/point sink that isn't better filled with a few cheaper, more focused units?