I have heard to number of oppions, I have a few of my own, just curious what the group at large think?
Witch King
Dark Marshal
Shadow Lord
Khamul
The Tainted
The Dwimerlaik
The Undying
The Betrayer
Knight Of Umbar
Twilight Ringwraiths
I have heard to number of oppions, I have a few of my own, just curious what the group at large think?
Some people spend an entire lifetime wondering if they made a difference in the world. But the U.S. Armed Forces don't have that problem. R Regan
For WotR, The Betrayer is awesome, I use him in a unit of allied uruk hai crossbows (painted as Mordor Uruks though). I'm quite a fan of the Witch King on a Fell Beast as well but that's not so much for nazgul reasons as the flying monster abilities!
Cats and Dogs are better than kids because they eat less, don't ask for money and if they get pregnant you can sell their children.
The Tainted. Darkness and Dismay are based heavily around manipulating courage and getting enemy formations to fail courage tests. A few Ringwraiths can shut down a huge portion of an enemy army as long as that army routinely fails their leadership tests, and the Tainted really does hurt enemy leadership.
Khamul and the Betrayer are certainly good in combat, as is the Knight of Umbar (and has anyone else noticed that the Dark Marshal can drop enemy formations' fight values to equal his own, thus saving his own side some swings from high-fight units?).
Ultimately, though, the characters that have a broader effect on an opponent's army are going to be more useful, and the three most notable in that area are The Tainted, the Dwimmerlaik, and the Witch King. Of those, I like the Tainted's courage-debuff the best.