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  1. #761
    Veteran-Sergeant
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    Quote Originally Posted by Deadlift View Post
    I just had a thought, this is the 1st digital codex to be replaced. That's come round fast.
    wonder if GW will maybe hand out digitl copies of the new dex to those folks who shelled out the cash for the digital 5e version. it was what, a year or so ago?

  2. #762
    Iron Father
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    Quote Originally Posted by phreakachu View Post
    wonder if GW will maybe hand out digitl copies of the new dex to those folks who shelled out the cash for the digital 5e version. it was what, a year or so ago?
    Doubtful
    http://paintingplasticcrack.blogspot.co.uk

  3. #763

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    Quote Originally Posted by phreakachu View Post
    wonder if GW will maybe hand out digitl copies of the new dex to those folks who shelled out the cash for the digital 5e version. it was what, a year or so ago?
    I would be much more inclined to buy the overpriced* digital versions if it meant it would be updated when a new version came out. But I doubt it'll happen.

    *I buy a lot of RPG PDFs, which tend to range between 0-50% of retail hardcover price. Nobody else would even dream of matching digital to physical price, let alone get away with it.

  4. #764

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    Sorry but I can't help myself.

    "Yo dawg, I heard you liked power armor. Well we put some armor on your armor so you can purge xenos while you purge xenos."

  5. #765

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    Quote Originally Posted by Power Klawz View Post
    Sorry but I can't help myself.

    "Yo dawg, I heard you liked power armor. Well we put some armor on your armor so you can purge xenos while you purge xenos."
    Yay, this joke again!

  6. #766

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    Quote Originally Posted by MajorWesJanson View Post
    Yay, this joke again!
    You dawg, I heard you like jokes...

  7. #767

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    Hey everyone, first post on BOLS!

    New rules from 40k Radio coming in:

    [url]http://40kwarzone.blogspot.com.au/2013/08/breaking-space-marine-new-rules-3.html[/url]

    Enjoy!
    http://40kwarzone.blogspot.com.au/

  8. #768
    Chaplain
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    From 40k Radio FB page (apparently they have the book)


    Centurions can be taken as Elites or Heavy.

    Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

    Can upgrade to omniscope which gives night fight and split fire special rules.

    They can select a Land Raider as a dedicated transport.
    Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

    Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne bolters.

    Can upgrade to omniscope which gives night fight and split fire special rules.

    They can select a Land Raider as a dedicated transport.
    Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

    They are T5 S5 2+ sv (no inv sv allegedly)

  9. #769
    Chaplain
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    Apr 2010
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    Sorry for double post, having trouble on my phone.

    From same source:


    So Notes on the Space Marine codex:

    1. Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

    2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

    3. Black templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

    4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

    More to come.

  10. #770
    Fly Lord
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    Jul 2009
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    Austin, Texas, United States
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    [URL="http://40kwarzone.blogspot.com.au/2013/08/breaking-space-marine-new-rules-3.html"]via 40KWarzone[/URL]

    The scouts went down 2 points and they can now take a Storm as a dedicated transport. They mostly stayed the same.

    -----

    Tactical Marines are fourteen points each.

    ----

    Raven guard get stealth and the ability to use their jump packs in the movement and assault phase.

    ----

    IF get bolter drill and that allows them to re-roll any 1s, it does not work with sternguard special rounds. Also Devs and Centurion Devs get Tank Hunters special Rules with a +1 on damaging buildings.

    Sallies get to re-roll any failed armor saves from flame based weapons, also with their flame weapons they get to re-roll any failed wounds or armor penetration that fail to cause a penetration or glancing hit. Also any character gets to master craft one weapon for free points.

    -----

    Both weapons (Anti-Tank weapons on new AA tank) are S7. The Hunter is AP2 and has armorbane so it should handle most flyers out there.
    -------

    Vows are gone. BT come with Chapter Tactics just like all the other marine army. One allows you to re-roll to hits rolls and rending, when you're in challenges. The other one gives you Adamantium Will and Crusader. Also their ally matrix did not change.

    -----

    The only way you get twin-meltas is if you take Vulkan

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    The crusader squads are cool because you can have up to two power weapons in the squad, if you take a Sword Brother. The Initiates are fourteen points and come with bolter, bolt pistol, frag, and krak. You may exchange the bolter for a ccw for the price of free.

    -----

    There is new wargear for Chapter relics, 6 of them.

    Stalker has RoF 4 and the Hunter has RoF 1.

    You get the option to take 5 bikes as a troop if your captain has a bike, also your command squad can have bikes.
    -----

    The Emperor Champion is and HQ choice and for his points will be a good character hunter. Those abilities no longer exist, they're just gone. The chapter Tactics they get are called "Accept any Challenge, No Matter what the Odds" and "Crusaders".

    (Emperors Champion) When in a challenge you get to re-roll your To Hit rolls and all attacks have rending.

    -----

    Q) Does special characters still add the USRs/special rules that they have in this codex to your army/squad? EX: Shrike and Infiltrate? Pedro and +1 Attack aura?

    A) Yes some SC still have USR that boost their army.

    Q) Is it finally possible to take jump packs for our command squads?

    A) No, only bikes.

    Q) Can you confirm/disprove the "special" Rhino variants that were rumoured? EX: Medical, Recovery, etc.

    A)Those do not exist. That was wish listing.

    Q) Could you shed some light on the UM special rules?

    A)Ultra marines are a little lengthy but they choose the doctrines of Tactical, Assault, or Devstator. The Tactical detachment re-roll ones, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase. The Assault detachment re-rolls charges, unless they're assault squads, bikes, attack bikes and they get fleet. The Devastator detachment get to re-rolls on snap shots and overwatch shots, unless they're Devastators and they gain relentless as long as they're not disembarking from a transport in the movement phase.

    Q) Are there any special banners that can be taken? EX: Banner of Devastation from DA Codex, etc.

    A)No, that is more wish listing. You can have the good old Chapter Banner.

    ------

    (Sternguard) went down to 22 points.

    ------

    (Emperors Champion) has an AP2 sword striking at initiative and if you add the BT Chapter Tactics be becomes a challenge machine. He also has 2+/4+.

    -----

    (Emperors Champion) are only for BT armies.

    -----

    Once per game Helbrecht can give Hatred and Fleet in the Assault phase. It only works on units with Chapter Tactics(Black Templars)

    ------

    Bikes are 21 points.

    -----

    Q) how big can a crusader squad be?
    A)Up to 10 Initiates and up to 10 Neos.

    Q) what USRs do Helbrecht and Grimaldus provide?
    A)Grimaldus gives Zaelot

    Q) what units are restricted to Templars?
    A) Only librarians

    Q) how do Castellans work?
    A)You pick either a SM captain, Chapter Master or Termie Captain.

    -----

    1) (Emperors Champion has fighting stances. First one is +2 str and AP2) yes if you pick that stances, but counts as two-handed. the other stances gives you rending.

    2)Yes he is always 2+/4+.

    -----

    Q) can castellans/marshals take command squads
    A)Yes they can take command squads, but they are just Captains now.

    Q) can Helbrecht take an honor guard
    A)Yes because he is a Chapter Master

    Q) what USRs and where in the Force Org chart are normal chaplains
    A)Chaplains are HQ and Zealot.

    Q) which HQ choices actually take up a slot, and which ones don't
    A)Chapter Masters, Captains, Chaplians, and Librarians. BT can not take librarians.

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    Only major change to dedicated transports is the Storm moving there.

    -----

    (Devestators) went down. Close to Dark Angel book.

    -----

    No way to get 2 special (weapons).

    ----

    (Grav Weapons) Solid shot and they have concussive.

    ----

    Dreads a basically the same.

    -----

    All Ultra characters are in. (They are) Virtually the same. Calgar can take three Warlord traits and went up in points. He's a beast.

    -----

    (Chaplains) Two wounds and two attacks (base).

    -----

    (Lysander) Yes he still has Eternal Warriors.

    -----

    If you play a successor chapter you will use the Chapter Tactics of the Founding Chapters. The codex covers a lot of the successor chapters.

    -----

    (Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.

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    (Honour Guard) They went down in points. That is their big change.

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    (Hunter Missle) S7 AP2 Armourbane.

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    (Vanguard vets) They are 19pts without jump pack and 22 points with jump pack. Heroic Intervention does not work the same as last codex.

    -----

    Shrike can only infiltrate with jump infantry.
    Khan give scout to bikes and mounted troops. His bike does D3 Hammer of Wrath hits.

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    (Centurions)
    WS/BS 4 S/T 5 W2 I4 LD8/9 Sv 2+

    First 3 cost 190 and 60pts for each. Squad can be 3-6 suits

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    (Centurions) The drills give a bonus attack to the assault version.

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    No Termie command squads.

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    (Transport capacity) LR = 10, LRC = 16, and LRR = 12

    -----

    (Lysander Chapter Tactics) Gives all units in 12" with Chapter Tactics (IF), re-roll on morale and pinning test.

    -----

    Master of the forge is almost the same. He will get "It Will not Die" USR and a 1+ to Blessing of the Omnissiah from the IH Chapter Tactics.
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