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  1. #491
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    Quote Originally Posted by DarkLink View Post
    My doubles partner and I had actually considered a pod with 3 Zoanthropes with psychic shriek as an alternative. But it's pointless to consider that now, with the new book just around the corner.
    yeah I've got a few hundred points of hole in my current nid list, was going to fill it back with some hiveguard but I may as well wait and see what I need to add/remove from my current list, but I know the style I want to keep.
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  2. #492

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    Hmm.

    Contradictory rumours eh?

    I really do wish people wouldn't make stuff up. It serves no purpose whatsoever. A purposefully false rumour doesn't serve to generate debate or discussion, just whining.

    Whoever it is? Just knock it off.
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  3. #493
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    All I can say is that anything ive said was in good faith. If im wrong ill even apologise
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  4. #494
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    Quote Originally Posted by daboarder View Post
    All I can say is that anything ive said was in good faith. If im wrong ill even apologise
    This is one of those "I dont actually think you are full of crap but I am really really hoping you are full of crap."

    I guess a lot of people though were thinking eldar were going to be crap, so we can hope, but still, getting a little anxious here.
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  5. #495
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    The latest from Endobai on Warseer, in summary;

    *Multiple Tyranid units do have preset psychic powers, including Broodlords. My best guess is that Tervigons will always come with Catalyst. Hive Tyrants however have to roll randomly.
    *"Concerned about the little guys" even though he confirmed both Termagants and Hormagaunts are cheaper, and Hormagaunts are "faster". He may have been referring to Genestealers.
    *Greater Biomorph usage and availability throughout the codex, with Hive Tyrants having the most options. I take this as a subtle hint that Carnifexes can actually make full use of the kit again.
    *The alternate flyer in the Harpy dual-kit has a unique weapon that is a "new weapon class" to Tyranids. Endobai refused to say further as saying one word would apparently give away what it is. He said it is very interesting though.
    *Alternate Hive Guard weapon doesn't appear to be a Skyfire weapon, but that doesn't mean their stock Impaler Cannons don't already have it.
    *Almost guaranteed no Shrikes in the release, at least, not in the first wave (if there are two waves at all).
    *Hormagaunts are NOT Beasts, but they get Fleet (!) and the +D3" to their Run move as per Slaanesh Daemons. This means they move an average of about 13" a turn without charging, and can re-roll their charges if they move 6". Not bad at all!
    *Move Through Cover is apparently an army-wide special rule. To be fair, this isn't as big a bit of news as it seems, as it only affects Tyranid Primes, Warriors, Shrikes, Gargoyles, Zoanthropes, Hive Guard, Biovores, Pyrovores, etc. All the monsters, Genestealers, Raveners, Lictors, and 'Gants/'Gaunts have it already.
    *Carnifexes' got a re-pack, and they can take Biomorphs - presumably he means they can take more than they used to be able to.
    *Brain-Leech Devourers stay an option, made particular note that it is an option for Flying Hive Tyrants. No word on whether you can double up on them or stat changes though.

    He confirmed that the alternate build of the Haruspex is indeed a "shooty bug", meaning it is either the Dactylis or Exocrine. This makes me wonder how the Dactylis/Exocrine will compete with the Tyrannofex, another ranged artillery bio-titan.
    Last edited by Learn2Eel; 12-10-2013 at 03:00 AM.
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  6. #496
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    Heres hoping the biomorphs are crack candy.

    And good to hear about the dev tyrant. Hes been a staple option for two editions now

    Horms are considerably slower now then...sigh hopwfully they are significantly cheaper to match.
    Last edited by daboarder; 12-10-2013 at 04:06 AM.
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  7. #497
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    Actually, aren't they as fast as they were in 5th? I only just realized they already had Fleet lol.

    Further confirmations from Endobai;

    *The Swarmlord is Mastery Level 3.
    *Old One Eye remains.
    *Gargoyles retained Blind Venom (6s to hit auto-wound).
    *Hormagaunts look nice rules wise.
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  8. #498

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    from netepic (which is not a reference for GW, but can give some hints and stayed close to the epic range) :
    Exocrine: Exocrine are highly evolved fire support specialists, armed with long-range bio-cannons. Exocrine are Slave creatures, subject to the Nest instinct, Anti-Aircraft and Penetrating +1.

    Haruspex: The Haruspex is a specially-bred Close Combat bio-creature, it’s massive claws and powerful jaws fully capable of tearing apart anything that comes within their reach. Haruspexi are Slave creatures and subject to the Rampage instinct. Although they are not artillery, multiple Haruspex may combine their barrage weapons into a single attack.

    Malefactor: These are enormous bio-transport creatures. Malefactors are Slave creatures, subject to the Rampage instinct and may Transport 2. Although they are not artillery, multiple Malefactors may combine their barrage weapons into a single attack.

    Dactylis: Dactylis are long-range firepower specialists delivering a deadly barrage. A unit of Dactylis operates like a standard artillery unit, with all models of a brood adding their barrage points together into a single attack. Dactylis are Slave creatures and are subject to the Nest instinct.


    so either :
    - they considered the new hiveguard is enough as AA gun then the Exocrine is just a replay of a tyrannofex => the box will be Mallefactor/Dactylis (transport MC with short range barrage or long range artillery MC)
    - the hiveguard is not enough as AA, and we'll get a Mallefactor/Exocrine (transport MC with short range barrage or long range AT/AA gun MC)


    i don't think the haruspex (as it's described) is a really usefull creature, but it won't be the 1st time they change the name of an epic tyranid creature (the hierodule bio titan became a super heavy, and the trygon super heavy became a MC).

    so, without names, we'll get a transport / AA-AT MC box.

  9. #499

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    Quote Originally Posted by daboarder View Post
    All I can say is that anything ive said was in good faith. If im wrong ill even apologise
    Nothing against you there chappy. You can only report what you've heard after all

    Just remains to be seen which parties are sending out the made up rumours. Which can be really hard!
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  10. #500
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    Quote Originally Posted by Mathieu Durand View Post
    from netepic (which is not a reference for GW, but can give some hints and stayed close to the epic range) :
    Exocrine: Exocrine are highly evolved fire support specialists, armed with long-range bio-cannons. Exocrine are Slave creatures, subject to the Nest instinct, Anti-Aircraft and Penetrating +1.

    Haruspex: The Haruspex is a specially-bred Close Combat bio-creature, it’s massive claws and powerful jaws fully capable of tearing apart anything that comes within their reach. Haruspexi are Slave creatures and subject to the Rampage instinct. Although they are not artillery, multiple Haruspex may combine their barrage weapons into a single attack.

    Malefactor: These are enormous bio-transport creatures. Malefactors are Slave creatures, subject to the Rampage instinct and may Transport 2. Although they are not artillery, multiple Malefactors may combine their barrage weapons into a single attack.

    Dactylis: Dactylis are long-range firepower specialists delivering a deadly barrage. A unit of Dactylis operates like a standard artillery unit, with all models of a brood adding their barrage points together into a single attack. Dactylis are Slave creatures and are subject to the Nest instinct.


    so either :
    - they considered the new hiveguard is enough as AA gun then the Exocrine is just a replay of a tyrannofex => the box will be Mallefactor/Dactylis (transport MC with short range barrage or long range artillery MC)
    - the hiveguard is not enough as AA, and we'll get a Mallefactor/Exocrine (transport MC with short range barrage or long range AT/AA gun MC)


    i don't think the haruspex (as it's described) is a really usefull creature, but it won't be the 1st time they change the name of an epic tyranid creature (the hierodule bio titan became a super heavy, and the trygon super heavy became a MC).

    so, without names, we'll get a transport / AA-AT MC box.
    There's been no confirmation from Endobai that either of the big bugs has a transport role. We know one of them is the Haruspex, a melee monster. The second monster has been specifically labelled a ranged monster by Endobai.
    That means the second monster is either the Dactylis or the Exocrine.
    However, that doesn't mean the Haruspex won't have some kind of transport function though. It could very well be used to destroy a vehicle and 'disgorge' a brood onto the occupants.
    Last edited by Learn2Eel; 12-10-2013 at 07:18 AM.
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