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  1. #1
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    Default Tyranids Rumor Roundup

    Tyranids Rumor Roundup

    Older Rumors
    The Harpy has been complete for some time.
    -Unknown whether it gets released along with Apocalypse, or held for the 6th Edition Tyranid codex.
    Rumors 6-22-2013
    Tyranids are after Space Marines

    Tyranids will be receiving a large plastic monstrous creature.
    -the new kit in comparison to the Tyrannofex will have similar size ratios as the Wraithknight to the Wraithlord
    Via BoLS 8-12-2013

    -Tyranids are after Space Marines
    -Look for them before the end of the year

    New Minis:
    Tyranid Prime (finecast)

    Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

    Doom of Malantai (clamshell package)

    Parasite of Mordrax (clamshell package)

    Termagant sprues recut for more options (some chatter says Genestealers)

    Mycetic Spore

    New "Big Bug" kit (Because every army needs one!)

    New Rules:
    Pyrovore gains Torrent and a steep points reduction.

    Hiveguard gain Skyfire
    via BoLS 8-13-2013

    Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

    Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

    "BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW
    via BoLS 8-14-2013

    Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

    Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

    Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

    Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
    via BoLS 8-19-2013

    Carnifex - significant cost reduction

    Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.

    New Flyer - Fast Attack choice, the alternative build for the Harpy kit.

    Ymgarl Genestealers - Special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.

    Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an "enhanced ability" to ground FMCs.
    Codex Launch date: 1st Saturday in November

    via BoLS 8-21-2013
    Tyranids will get a massive overhaul with Psychic powers. Look for many new non-overt force powers that represent the chilling, horrific, warp-stifling power of the Hive-mind.

    Aside from a few old chesnuts, look for almost all new Tyranid enhancing abilities, and other new chilling and damping abilities to use on enemies of reflect the horror, hopelessness, and dread of fighting the swarms under the psychic interference of the hivemind.

    Look for concepts such as dampened psychics for opponents mixed with bio-enhancement powers to bolster the swarms.

    Shadow in the Warp will remain in the codex, but receive a controversial overhaul.

    More existing units will have the option of manifesting Psychic powers.
    These have been doing the rounds 8-22-2013:
    Army-wide notes
    - No FOC and ally table changes
    - Devastation and Adaptation are new power tables with 3 powers each + primaris.
    - Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
    - All Tyranid powers can be used with either one or two charges to increase the effect.
    - Ravenous Advance: Units with this rule can run & assault in the same turn.
    - The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
    - Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
    - Harpy/Erinye, plastic dual kit.
    - Harpy is designed to kill infantry hordes/provide support via its special vector strike.
    - Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
    - Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
    - Increased Swoop speed and its gimmick is grappling other flyers.
    These are pretty specific and do fit into the general release rumor stream we have seen hearing from other sources. They don't have that wishlisting "vibe" to them.

    via BoLS 8-27-2013:
    -Mycetic Spore is coming with the new Tyranid release
    -Plastic combo-kit that makes the Spore and another large bug.
    -It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
    -It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
    -The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!!
    -It has forward arms options that can be upgraded for various biomorph/weapon options.
    -The secondary creature build option replaces the abdomen/sac with something entirely different.
    via 4Chan 9-4-2013 (Unknown Reliability)

    Crawling Plague (named Venomthrope), Finecast
    - Like the other named tyranids is taken as a brood upgrade.
    - Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it.
    - Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field.
    - Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize.
    - It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope.
    - Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes.

    Tyranid Prime, plastic clamshell
    - Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
    - On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners.
    - Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard.
    - Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature)
    - No more +1WS/BS when attached to regular warriors, that's replaced by the retinue.
    - Hunter-Killer: Enemy characters cannot refuse challenges from the Prime.


    Army-wide notes
    - No FOC and ally table changes
    - Devastation and Adaptation are new power tables with 3 powers each + primaris.
    - Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
    - All Tyranid powers can be used with either one or two charges to increase the effect.
    - Ravenous Advance: Units with this rule can run & assault in the same turn.
    - The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
    - Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

    Mycetic Spore/Mycetic Hive Node, plastic dual kit
    - Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
    - Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
    - Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.

    Harpy/Erinye, plastic dual kit.
    - Harpy is designed to kill infantry hordes/provide support via its special vector strike.
    - Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
    - Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
    - Increased Swoop speed and its gimmick is grappling other flyers.
    - Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
    - Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

    Zoanthrope (Doom)/Genethrope, plastic dual kit.
    - Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
    - Genethropes are similar, but have access to the Adaptation and Biomancy tables.
    - New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
    - Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
    - Doom has access to all the above tables and comes with Essence Leech and 3 powers.
    - Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

    Carnifex
    - Old unused bimorphs in the box are options again.
    - Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
    - Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
    - Enhanced Senses gives Night Fighting.
    - Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
    - Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.

    Trygon
    - Trygon Prime can taken as HQ/HS
    - Trygon tunnels can be used by all infantry/beasts but Raveners can be held until a tunnel is available.
    "TYRANIDIN" Codex cover 9-4-2013
    This image has been doing the rounds today.
    You guys do the photo analysis...

    Attachment 4797

    via BoLS 9-5-2013
    Karkinos: all you zodiac lovers will appreciate the reference. It is not known what form this Classical Greek monster will take in the new Tyranid codex, only that it is coming. Here is what else is on the way:


    Monstrous Creature Broods may not deploy in multiple Mycetic Spores. ~YIKES!!!

    HQ Trygon option.

    Parasite is now a Shrike upgrade character, and moves out of the HQ section.

    Tyranid Prime can now be purchased in Warrior, Shrike or Ravener forms.

    Many classic biomorphs have returned as upgrade options for most units.

    Many units can now run twice or run-assault. ~ nice countpoint to Battle Focus

    New unit that is static but extends synapse range. Can take some weapons and has cc ability if attacked.

    5 new units in the Tyranid Codex:
    -New flyer (Erinye)
    -Mycetic Spore combo-kit alternative build
    -Entirely new Monstrous Creature (the "Big Bug)
    -New elite character
    -Another one...
    via BoLS 10-3-2013
    Release will emphasize new plastic kits.
    Every missing model will ship with the release.
    Smaller amount of new unseen models, higher amount of reworked existing models.
    All old metal models replaced with new plastic kits (aka NO finecast survives)
    Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
    January 2014

    via BoLS 10-28-2013
    Tyranids
    -Tyranids kick off 2014 ~so look for pictures and craziness to ensue in the December rampup
    -An emphasis on making EVERY unit in the codex viable this time around ~we're looking at you Pyrovore!
    -The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy ~there will be "combos"
    -Emphasis on model releases will be to get out all the missing models in the previous codex
    -Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
    -A new unseen big bug kit is among these

    Tyranid-hunters
    -Ultramarine Tyranic War Veteran Supplemental codex is the next supplemental book coming, to tie into the release and to provide worthy foes for the hive-fleets.
    -BOTH digital and physical versions out in Q1 2014

    via BoLS 10-29-2013
    Zoanthrope Kit Description:
    -Multipart plastic kit makes 3 models.
    -Flying bases.
    -3 base bodies in the kit, 2 tails are coiled, one is curling slightly forward.
    -Back plates and chests are identical for the three. These are wider and slightly taller than the current model. The base tail piece has 2 tiny claws that go on, but are not normal Tyranid ball sockets. The torso has 4 arm sockets. For these models the claw arms are similar to hormagaunt claws, but shorter. Kit contains a dozen arms, most are retracted, four are extended out. All are small atrophied limbs compared to other Tyranids. Two rows of back-vents.
    - Multipart heads. There are separate pieces per head to make the mouths have more dimension. One has its tongue out, curling to the side. One closed mouth, one mouth is wide open. The head plate is wider and has a spiked ridge. The brains are exposed, no eyes.
    -Tail loses the current model's spiked end.
    -Slightly larger than the current model.
    -Fundamentally an evolutionary kit from the current Zoanthrope to meet the requirements of injected plastic production.
    via BoLS 11-1-2013
    A tiny rumor with BIG implications:

    Unique Tyranid creatures are unique per detachment. For for example 2 Dooms, 2 Swarmlords, etc... at 2k, representing a very rare breed but something that each HiveFleet knows how to create in extremis.
    Rumor rating: NaCl coming from unvetted sources. 11-5-2013

    Still, it does line up with a lot of earlier stuff. You make the call:

    "The Dominar embodies Tyranid Hive Mind completely. Within its shadow, lesser creatures bow in servitude, and larger Tyranids find greater access to the warp. It's armored shell protects it from the most powerful weaponry. Any enemy foolish enough to close with it will find no mercy, as it's claws and teeth rip through flesh and armor plating with ease, and within its massive body lie all manner of symbiotic organisms willing to defend their host.

    The Karkanos is a lumbering, living fortress. Upon it's back, smaller Tyranids will gather for protection, waiting for the opportune moment to strike at their foes. Bristling with weapons, it can decimate foes as they close, while it's passengers target other enemies.

    This multi-part plastic boxed set contains 84 components with which to build one Tyranid Dominar or one Karkanos. This kit contains all the weapon options available to the either creature including cluster spines, heavy venom cannons, brain leech devourers, and acid spray. This kit contains one Large Oval base. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints."


    "The dominar has a 18" synapse range and Shadow in the Warp range, and increases the psyker level of all Tyranid Psykers within 6" by 1 level. Also has It will Not Die, psychic Monstrosity, IC(c) and can take most Tyranid Biomorphs. It's bigger than the Tyrranofex model, wider with a taller stance, huge head with a massive brain under a wide plate, large mouth like the trygons. It has three rows of vents along the back plates, but the back plates come up behind the head like a turtle, offering protection."

    " the Karkanos looks like a crab. It has a wide flat body, the back plate is sunk in and has a ridge around the outer edges. It's front set of arms can hold a few weapon options like venom cannons or devourers or can take claws or talons. Transport capacity is identical to the spore, but it cannot carry MCs. It is a dedicated transport option for the walking troops: warriors, Genestealers, hormigaunts, Termagants. Open top. Has special rules to handle being a MC and transport...not a vehicle. It's probably one of the most expensive dedicated transports in the game. Can be taken in heavy section solo."
    via BoLS 11-5-2013
    Rumor rating: possible
    "Rippers are getting a small box like the nurglings. 3 bases. Wings included for sky slashers. Different mouth parts for weapon options."

    via bols 11-6-2013
    rumor rating: probable, coming from known good sources


    Look for a return of many biomorphs in a big way, led by available model options.
    Many plastic models had access to many biomorphs with modeling options in 4th, and those parts are currently cosmetic.
    The feeling is that the biomorph options were curtailed too strongly in the current book and if there is a modeling option for it in a plastic kit, it will have rules in the next codex. I'm looking at you Carnifex!!!
    via kjolnir 11-22-2013
    Looks like confirmation from multiple sources that 'Nids will be in December. Faeit, Fritz40k, and now another guy named slah on warseer saying that they talked to their retailer who said December, by way of their GW sales rep.
    via Warseer 12-7-2013
    Pic of new Warriors/Prime? from Escalation book:

    Attachment 5944

    from warseer's endobai:
    Some prices are sick (almost dropped from a chair seeing one), but mostly worth the price increase saving money spent for bits - much like with the Space Marine release.

    I'd start gathering money (not so easy in December, I know) because there are many 'must buys' in the release.
    And someone on the internet somewhere spent a lot of time building this "old - new warriors" comparison based on that picture.

    Attachment 5946


    via BoLS 12-8-2013
    Author: Adam Troke

    MINIS
    New Tyranid plastic kits:
    Warrior - Shrike: 3 model kit.
    HiveGuard - Tyrantguard: 3 model kit. New weapon option for Hiveguard, Full lash whip-sword-claw-talon bits for Tyrant guard.
    Pyrovore - Biovore - Hellevore: 1 model plastic kit. 3 plastic spore mines included.
    Harpy - Eriyne: 1 model plastic kit.
    Mycetic Spore: 1 model plastic kit.
    Tyranid Prime: 1 model plastic kit.

    RULES

    Termagant
    Troops FOC
    Unit size up to 30
    Cost: 4pt
    Default comes with Fleshborer

    Upgrades:
    Fleet for 1pt per model

    +1 pt Spike Rifles
    +2 pt Spinefists (now Assault x(minimum of 2) Twinlinked)
    +4 pt Devourers

    1 per 10 can take:
    +10 pt Strangleweb
    +15 pt Electroshock Spitter (S4 AP6 Template Assault 1)

    +1 Adrenal Glands - Fleet and Furious Charge
    +1 Toxin sacs - Poison (affects cc attacks)
    +2 Toxic grubs - Poison (affects ranged fire)
    via BoLS 12-8-2013
    Tyranid Warriors

    Tyranid Warriors available in both HQ (Tyranid Prime)and Troops.

    - HQ Warriors function as the Prime's retinue, and do not deploy separately.
    - Prime + Retinue may deploy in a Mycetic Spore.

    Troops Warriors are mostly unchanged.
    Updated Biomorphs.
    Adrenal Glands is much improved.
    Warriors cheaper in points. (75pts base for unit).
    Harpy-Eirnye

    - Arm design is similar to the Forgeworld Harridan.
    - Wings attach to the body via 2 sets of arm slots.
    - Back 2 pairs are for the wings.
    - First pair of arms is reserved for various weaponry/gribblies.

    via BoLS 12-9-2013
    We rate this set of rumors possible, coming from mixed sources.

    Release Basics
    The total release contains 9 new kits, 3 clamshells. ZERO Finecast.

    At least 1 new unit per FOC category.

    Tyranids may ally with themselves. Their ally FOC is as follows: 1HQ and 2 Troops default, plus optional 1 Elites, 1-2 troop, 1 Fast Attack, 1 Heavy Support.

    Biomorphs are in a seperate codex section in categories, with various Tyranid creatures having access to different categories. Biomorph categories are:
    - Basic biomorphs
    - Rare biomorphs
    - Psychic-Leader biomorphs
    - Unique biomorphs (only 1 each per army)

    Units Rumors
    Ymgarl Genestealers retain their ability to assault out of their hidden location.

    Lictors only allow snap shots plus gain a hefty cover save when they are unveiled.

    Raveners and Hormagaunts are Beasts.

    Hormagaunts come equipped with Fleet by default.

    Genestealers gain an A, and WS bonus.

    Carnifex gains a T bonus, and may take virtually every biomorph in the codex (bringing back all those plastic bits from the kit into use.)

    Trygon Primes move to HQ.

    Venomthropes and Lictors are purchased in broods of 1-3 per FOC slot, but deploy and operate independently on battlefield.

    New dedicated Transport big bug. May purchase a twinlinked set of heavy weapons, Transport capacity of 20 small bugs. Counts as an opened top vehicle for assault purposes.

    Another "new" big bug is a direct import from EPIC with it's name unchanged.

    Trygon & Raveners digital dataslate from GW Digital the same month as the codex release with a formation allowing Raveners to assault out of the Trygon's Deep Strike tunnel.

    via all over the place 12-10-2013
    Psychic Details
    Tyranid psykers generate psychic powers in a new way. They gain 1 warp charge from each synapse creature within 6" but each synapse creature only generates a single warp charge. Tyranid psykers additionally gain a single warp charge per mastery level. This rule mechanic depicts the ability of the Tyranid Hivemind to focus power to key psychic organisms via the synaptic network. Each psychic organism however does have a maximum amount of warp charges it may utilize in a single turn, to prevent abusive "machine gun use of powers".

    Apparently units of multiple synapse creatures now have another useful purpose - psychic reservoir.

    There is also contradictory chatter on whether or not the new Tyranid psychic powers will replace the rulebook powers entirely. Some say yes, some say no.

    Psychic Powers table:
    -Dominion (Primaris)
    -Psychic Scream
    -Warp Blast
    -Catalyst
    -Paroxysm
    -The Horror
    -Onslaught

    Units Rumors
    Various tongues are wagging that one of the new big bugs is the old EPIC chesnut, the Haruspex. Not only that, but the Haruspex is only one half of a combo kit and yet another EPIC big bug is buildable from the kit. ~PS, there's really not that many left... go looking.

    Broodlord comes with fixed psychic power and a large number of biomorph options.

    There is suddenly a distinct number of rumormongers talking about the removal of the Mycetic Spore and any other unit without a model in the codex (you do the math). Some chatter says the rumored Dedicated Transport big bug may replace it entirely as it never received a model in the first place.
    via all over the place 12-10-2013
    Tervigons
    - Purchasing a single 30-model Termigant unit unlocks Tervigons as TROOPS choice.

    Tervigon upgrades include:
    20pts - enlarged spawns roll 4d6.
    15pts - unlimited spawns, never "burn out"
    Both upgrades can be purchased

    Army Special Rules
    Synapse providing Eternal Warrior.

    Miniatures Releases
    New Releases January 11th
    Codex Tyranids $49.50
    Tyranid Psychic Cards $6
    Tyranid Harpy - Hive Crone $80
    Tyranid Exocrine - Haruspex $73
    Tyranid Warriors (3 model kit) $51
    Tyranid Hive Guard/ Tyrant Guard (3 model kit) $70
    Carnifex Brood (2 model kit) $90
    Tyranid Swarm (95 model boxed set) $170
    via all over the place 12-12-2013
    Psychic Powers
    Primaris: Dominion: blessing, +6" synapse range for the caster
    Catalyst: FnP for caster and unit, and another unit in 12"
    Paroxysm: ???
    The Horror: ??? - Broodlords have this power
    Onslaught: ???
    Psychic Scream: 1 charge, Nova 6", Each target takes 2d6+2 minus its Ld wounds without cover nor armor saves.
    Warp Blast: 2 charges, Witchfire, same effect as now.

    NOTE: Tyranids CAN take rulebook powers.

    Rules
    Bounding Leap on Hormagaunts: +3" Run.

    Old One Eye: In the WD report is regenerating like crazy.

    Crone: S:8 VECTOR STRIKE, potent missiles (those funky bug thingys on it's wings in the pics) and it even comes with an additional flamer template weapon.

    Trygons (primes), Carnifex, Hive Tyrant, Tyrannofex, Venomthropes, Tervigon, Warriors, Genestealers all have significant point decreases

    Zoanthropes come with Psychic Scream, and Warp Blast as standard

    Brain leach devourers no longer strength 6

    Exocrine has two different firing modes, one being a D3 Large Blasts or SIX S:7 AP:2 shots!!!

    Haruspex has the ability to magna grapple vehicles and enemy troops.

    No Doom, Parasite, or Mycetic Spore!
    via all over the place 12-12-2013
    Point Costs
    Exocrine is costed as a Keeper of Secrets
    Crone is costed as a Daemon Prince of Slaanesh

    Venomthrope: 10pts cheaper
    Trygon Prime: 10pts cheaper
    Hive Tyrant: 15pts cheaper
    Harpy: 25pt cheaper
    Carnifex: 40pts cheaper
    Tyrannofex: 60pts cheaper

    Tyrant Guard: @same
    Tyranid Warriors: @same
    Genestealers: @same

    Ripper Swarm: 3 pts more
    Swarmlord: 5pts more
    Tervigon: 15pts more

    Tyranid Warriors Kit
    3 model kit
    Tyranid Prime bits included

    Boneswords
    Lash Whips
    Rending Claws
    Scything Talons

    Barbed Strangler (1)
    Deathspitters
    Devourers
    Spinefists
    Venom Cannon (1)

    via all over the place 12-17-2013
    Crone

    155 Pts
    S:8 Vector Strike
    4x S:7 AP:2 shots from the mouth gun, OR a large blast!
    155
    4x air-to-air bio-missiles

    Tyranid Biomorphs

    Unique Biomorphs (one per army)

    -"Uber-Synapse": An HQ only biomorph that has a reduced radius for synapse, but grants Eternal Warrior to bugs within it.

    "Uber Carapace" Armor Save 2+, Eternal Warrior on non flying creature.

    -"Uber-Boneswords": Hive Tyranids/ Tyranid Primes only: AP:2 and heals the user a lost wound for each wound inflicted on a 5+ For Primes and Tyrants. Regular boneswords are AP3 by the way.

    -"Bio-flamer": Hive Tyrants/Tervigonso nly, Template, AP:3

    -"Spore Barrage": Poison 3+, Large blast, Ordinance, Remains in play, Range:Unlimited, One-use only,
    via Warpshadow 1-1-2014
    To all Brothers: i have a very very riable Source which gave the Following Infos. I wont endanger my Source but i can Tell You this ins 99% true:

    Shadow is 12 Inches -3 LD for psi

    Hive crone is Vector Strike 8
    Missiles are rerollable S5 pulse

    Exocrine is bs3(4) t6 w5 3+
    24 Inches, S7 ap2 6 shots or lagre blast
    Bs4 when stationary

    Haruspex ist t6 w5 3+
    Gains an Attack for Every lost wound
    Heals One wound for Every unsaved wound caused
    Last edited by Bigred; 01-01-2014 at 11:58 AM. Reason: latest info added
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  2. #2
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    That would be a stupidly large model. Wraithlord and Knight are both upright and skinny. TMCs are squat and thick. I bet it's $150 or something absurd.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  3. #3
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    Yeah... that doesn't sound right at all... only way they could pull that off is if it's a flyer or serpentine creature.

  4. #4
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    The Tervigon/Tyrannofex are already some of the largest monsters in the game; they dwarf a Wraithlord in size several times.
    There was the rumour that a Dominatrix was being play-tested....so this isn't implausible. Tyranids by right should have the biggest monsters in the game - see the Hierophant as an example, and we all remember how not long ago the Trygon was the biggest 40K monster you could find.
    There's no way something that big would fit on any of the conventional bases though, as a Tervigon/Tyrannofex already fills the monster base up fully.
    Last edited by Learn2Eel; 06-22-2013 at 09:07 PM.
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  5. #5

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    Maybe the Hyrodule?

    The Tervigon/Tyrannofex is already (mass wise if not as tall as) equvalent to the Tau Riptide and fills that Oval Base. What more can they do short of adding Apocalypse units into the actual 40k game?

  6. #6
    Brother-Sergeant
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    If that is true, they mine as well make the bio titan in plastic... i mean a wraith knight is about 3ish times the size of a wraith lord taken in all dimensions so that is one massive model.

    At that point forge world needs to give up on making the big models and just focus on specialty troops/supports and let GW proper take over everything else in plastic.

    Though I cant wait for the new nid book, I have always enjoyed playing against them. I hope they make bugzilla and endless horde lists equally viable again because there is just something truly awesome facing a horde of bugs with a few monsters backing them up.
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  7. #7
    Fly Lord
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    I wouldn't be surprised to see it be plastic at the halfway mark between the tyrannofex and the Forgeworld heirophant.

    A lot of the Heirophant's volume is in those spindly legs, so I could see it being possible in a kit that would fit in the Wraithknight sized box.

    But I agree on having no idea how GW would handle the base...

    But then again, the Baneblade and Stompa go baseless...
    Last edited by Bigred; 06-22-2013 at 11:27 PM.
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  8. #8

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    I would be shocked if Nids were the next codex... right now, they are highly competitive, and several need the update more. Sisters of Battle do, but their book was after Nids. Orks though? A very, very dated army that just isn't good anymore... IG and Space Wolves are also older than Nids, as are Black Templars. Even if Templars are folded into a supplement for SM, as many suspect, then Orks should be after Marines.

  9. #9
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    If only competitiveness had anything whatsoever to do with the order in which codices got updated. Also, I question your claims as to whom is and isn't good.
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  10. #10
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    Sisters are horrible and have no codex atm. Tyranids are fail (Carnifex). And orcs are one of the best codices atm. IG needs updates (Flyers). The age of the codex is not relevant.
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