As a mostly CSM player with daemon and Traitor Guard Allies, the rules which have helped me the most are Vector Strike, FNP, Smash, Challenges (even though they extend the game a little), precision shots (taking out that pesky Icon or Plasma gunner), Jink, intercept, It will not Die, Many units being re-designated (such as Bloodcrushers, the new Plague drones (jetpack cavalry), Dirge Casters, Chaos Marks for most unit in the CSM codex, and so many weapons now getting the Ignores cover rule make a lot of the "sit in cover and wait for the enemy to assault me armies not as effective. Over watch has changed the game a lot, as has pre-measuring, and the new assault rules. I have really felt the effects of the new transport rules. Not being able to assault even if you got out before the vehicle moved, makes some of my old tactics useless. The list goes on - Flesh bane, Armour bane, counter-attack, ATSKNF, poisoned, preferred enemy, shred, torrent and close combat weapons now having AP values.