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  1. #1
    Brother-Sergeant
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    Default Question About Warptime

    I have a Chaos Sorcerer with Warptime that I attach to a squad of marines. In the CSM Codex it reads-

    Warptime
    This power is used at the start of any player's turn. If successful, the psyker may re-roll all rolls to hit and rolls to wound for the entirety of that player's turn.


    I thought this meant that just the sorcerer could re-roll, but one of my friends is convinced that it allows the entire squad to re-roll. Any thoughts/help would be very much appreciated!

  2. #2

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    Since when does "the psyker" mean "the psyker plus any unit he's attached to" ?

  3. #3
    Brother-Sergeant
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    Default

    That's what I thought but I've heard other people talk about this too and never heard anyone resolve the argument. I only re-roll for the sorcerer, just wanted to know if anybody else has seen or does differently.

  4. #4
    Battle-Brother
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    Default

    It is no doubt those "other people" have misinterpreted the rule. The text in italic in the rule description on page 88 also states that "...the opportunity to place his attacks with supernatural precision."

    Imagine the bargain when attached to a large squad of berserkers, plague marines or terminators.

    I think Warptime is really worth 25 points on Daemon Princes, sorcerors or whatever. My two nurgle daemon princes with wings and warp time are absolutely killers. I guess Slaanesh could work even better with the high initiative.

  5. #5
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    Default

    Quote Originally Posted by ebolus View Post
    Imagine the bargain when attached to a large squad of berserkers, plague marines or terminators.
    I know. That's one of the reasons I was asking. It would be completely ridiculous. A squad of terminators with lightning claw pairs would be re-rolling to hit and to wound. Crazy.

    I play a Demon Prince with warptime in my thousand sons army and its way uber-killy.

  6. #6

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    i too thought at first it would apply to his squad.. heck even made a sorc to lead a squad of lightning clawed termies.. all MOS... of course i was heartbroken when it was pointed out to me i couldnt do it.. sooo, i collapsed on the floor, laying in a puddle of my tears and saliva.. gibbering to myself.. "WHYYY???"

  7. #7

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    Quote Originally Posted by AsgeirArnald View Post
    I have a Chaos Sorcerer with Warptime that I attach to a squad of marines. In the CSM Codex it reads-

    Warptime
    This power is used at the start of any player's turn. If successful, the psyker may re-roll all rolls to hit and rolls to wound for the entirety of that player's turn.


    I thought this meant that just the sorcerer could re-roll, but one of my friends is convinced that it allows the entire squad to re-roll. Any thoughts/help would be very much appreciated!
    Wow, this is what happens when power-hungry preteens play 40k.

    When in doubt check the FAQ. If in further doubt play the rule as written. When in extremis doubt dice it for the game and then research the question later and decide if you're ever going to play with the guy who tried to pull that stunt again.

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