Originally Posted by
bluepowerade
So i played a game against IG allied with some Templars. Asurmen got relatively useless warlord traits of course, the best being ambush of blades, which ended up being overkill for wee little guard. It was kill points and I won by one point. Made some poor choices, and lost my fire prism the first turn which hurt. I really liked the WK with the dual heavy D cannons. Killed a venerable dread and a leman russ, as well as absorbing a huge amount of firepower.
Dire Avengers were fine in their anti infantry role. They are actually quite a bit more survivable, as the move at near max range, unleash a volley, then run back eliminated almost all return fire.
My opponent was complaining a bit about the wave serpent shields which i thought was funny. it is an impressive weapon, but you have to pay the points to get it.
Fire dragons laid waste to his land raider and left his deathstar templar unit footslogging and they did nothing the entire game. Those poor dragons were lost in battle though....
All in all I thoroughly enjoyed the list, I think I may downgrade from asurmen. He is a tough guy, but I could go for a far cheaper HQ who will still serve as much a purpose. I think with the points savings I will try for some War Walkers.