Some quick and dirty rules for including lots and lots of squigs and squig-based units in your games. Came up with this in five minutes, so it obviously needs work.
WS | BS | S | T | Wn | I | A | Ld | Sv | Points
Elite: Squig'ound Riders
3 | - | 3 | 4 | 2 | 2 | 2 | 10 | 6+ | 15
Infantry
Cavalry
Fearless
Furious Charge
Vicious Charge: If Squig'ound Riders moved 12" or more in the same turn they assault, their attacks that turn become Rending. However, if the unit fails to reach its assault target, it falls upon itself in a frenzy-- remove one model as a casualty.
Squad size: 3-15
Troops: Squig Swarm
3 | - | 3 | 4 | 3 | 2 | 3 | 10 | 6+ | 10
Infantry
Swarm
Fearless
Furious Charge
Overwhelm: May sacrifice one attack in order to reduce one enemy model's attacks by one. Each swarm may only sacrifice a maximum of one attack this way.
Comes with one Runt'erd for every three swarms, with the same stats as the grot entry's Runt'erd.
Squad size: 3-9
Fast Attack: Squig'ounds
3 | - | 3 | 4 | 1 | 2 | 2 | 10 | 6+ | 12
Infantry
Beasts
Fearless
Furious Charge
Squad size: 5-20
Heavy Support: Squiggoth
4 | 3 | 8 | 5 | 3 | 1 | 2 | 10 | 4+ | 60
Monstrous Creature
Fearless
Furious Charge
May purchase the following:
- Kannon: 25
- Lobba: 15
- Zzap gun: 40
Squad size: 1-3