I was reading a few gripes about how nerfed the classic assault armies have become.
Nids and Orks in particular. They just can't hold themselves in a fight, massive hordes being beaten in combat by small squads of marines.
I just wondered, looking at the 6th edition rules, and the newer 6th ed codices, what would have to be done to the classic assault grunt to allow it to actually be deadly in assault? Strength boosts? Stat boosts in general? AP# weapons?
Take a hormagaunt for example, he's cheap, has a low armour save, available in large numbers. But in an assault, is he really that much scarier than a guardsman? Re-rolling 1s to hit is nice, but essentially his 'punch' is the same. And a guardsman can use his punch at range 24".
TSINI