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  1. #41
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    wait... you would spend 500-1000 for a codex?
    I think you would be better off buying one of these two things:
    [url]http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1090032a&prodId=prod209 0137a[/url]
    [url]http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1090032a&prodId=prod209 0147a[/url]
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

  2. #42

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    Uhm... Oh dear... you obviously have me confused with someone who plays Imperial forces... ::grin:: Nah, I've been wanting an Ipad for awhile now... just don't have the money for one. My computer... yeah, well, it doesn't have the reader, and honestly, my OS is messed up enough as it is. Hence the above comment about the desirability of an IPad...

  3. #43
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    I would still purchase one of those bundle deals. A tablet ≠ the awesomeness of 40k.
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

  4. #44

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    As long as you earn enough you can buy an ipad on finance, that's how I got mine.
    I have a blog, check it out :P - http://forthegloryofgorkandmork.blogspot.co.uk/2013/04/tau-xv8-02-commander.html - just updated my blog 11/04/13

  5. #45
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    Quote Originally Posted by Bigred View Post
    Earth Caste Pilot Array - Your battle suits reroll 1s for shooting, and failed Nova reactor checks, but are WS:1
    I'm sure all the Tau players will lament their terrible WS.

    Quote Originally Posted by Bigred View Post
    Talisman of Arthas Molach - 5+ Invul, and roll 4d6 and take the highest for Deny the Witch rolls
    4D6? Really? Couldn't be something simple, like a nice easy 4+ DtW or something?

    Quote Originally Posted by Bigred View Post
    Warscaper Drone - Move through cover, Outflank, Acute senses for the squad, enemies within 12 suffer the effects of difficult terrain.
    Why not just go ahead and give Tau Suits access to ever single special rule in the entire game. They're only a few short as it is. Furious Charge, Rage, why not.

    Quote Originally Posted by Bigred View Post
    Seismic Fibrilator Node - on a 2+ all terrian within 36 is difficult ground. On a 5+, the effect continues into the next turn, roll each turn. One time use.
    Seriously? As if Tau needed any help keeping out of assault. If you're going to design an army who's one weakness is assault, then they're supposed to actually be, y'know, vulnerable to assault.

    Quote Originally Posted by Bigred View Post
    Mirrorcodex: +1 to Seize the Initiative, on a 4+ units within 6" gain Preferred enemy Space Marines, and various Imperial factions.
    Buffs to Seize for one of the best shooty armies in the game? **** you GW. **** you.

    Quote Originally Posted by Bigred View Post
    Fusion Blades - Commanders only
    18" S:8 AP:1 Assault1 Melta Twin-Linked
    S:8 AP:1 Melee, Armorbane, Blind
    Awesome. Tau now have one of the best generic assault HQs in the game. I bet Phil Kelly wrote this.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  6. #46

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    Quote Originally Posted by DarkLink View Post
    I'm sure all the Tau players will lament their terrible WS.



    4D6? Really? Couldn't be something simple, like a nice easy 4+ DtW or something?



    Why not just go ahead and give Tau Suits access to ever single special rule in the entire game. They're only a few short as it is. Furious Charge, Rage, why not.



    Seriously? As if Tau needed any help keeping out of assault. If you're going to design an army who's one weakness is assault, then they're supposed to actually be, y'know, vulnerable to assault.



    Buffs to Seize for one of the best shooty armies in the game? **** you GW. **** you.



    Awesome. Tau now have one of the best generic assault HQs in the game. I bet Phil Kelly wrote this.
    I quite like the way the Tau codex and suppliment has evolved to reduce the threat posed by their weaknesses. They are an advancing race and this reflects that, no one would say "Hey we're useless in close combat, lets not fix it". I'd like to see this approach take with the Tyranids codex/suppliments whenever they come as they are supposed to adapt well to their enemies too.

  7. #47

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    Quote Originally Posted by Blusox69 View Post
    I quite like the way the Tau codex and suppliment has evolved to reduce the threat posed by their weaknesses. They are an advancing race and this reflects that, no one would say "Hey we're useless in close combat, lets not fix it". I'd like to see this approach take with the Tyranids codex/suppliments whenever they come as they are supposed to adapt well to their enemies too.
    Quite so.

    Plus, those are one off items, and easily dealt with through the simple matter of nobbling the wielder.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  8. #48
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    If the gear is appropriately expensive point wise whats the issue?

  9. #49
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    Is this stuff from the supplement for real.? If it is, then i miss playing the game a little less. I feel like its turning into something not 40k.

  10. #50

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    Quote Originally Posted by Darklink
    I'm sure all the Tau players will lament their terrible WS.
    Ah, but a tablet with Xcom, Warhammer Quest, and the soon to be released Space Hulk (Plus Hunters, Hunters 2, and Starfront: Collision, and many others) may rival the awesomeness of 40k, especially with a few other 40k titles headed to ios soon

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