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  1. #31
    Librarian
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    Jul 2009
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    Northampton, England
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    Lorgar, Master of the Word - 805pts, technically Heresy, but Lorgar was always weird
    WS 7
    BS 7
    S 6
    T 6
    W 5
    A 6
    I 7+d3 (roll at beginning of each combat)
    Ld 10
    Sv 3+

    Unit Type: Infantry, Independent Character (Unique)

    Wargear:
    - Power Armour
    - Crozius Arcanium (see C:SM)
    - Teleport Homer (see C:SM)
    - Master Crafted Bolt Pistol, with attached Flamer. Both use Hellfire Rounds.
    - Frag Grenades
    - Krak Grenades
    - Cerebrus Launcher (see C:SM)

    Daemonic Gifts: see Codex: CD
    - We Are Legion
    - Daemonic Gaze
    - Master of Sorcery
    - Transfixing Gaze
    - Blessing of the Blood God
    - Aura of Decay

    Special Rules:
    Stubborn, Hit and Run, And They Shall Know No Fear, Combat Tactics, Combat Squads, Invulnerable!
    The Relentless Horde: While Lorgar survives, all Cultists, Scouts, Scout Bikes, and Sternguard Veterans in an army led by Lorgar gain the 'Sustained Attack' special rule. This means that when the entire squad has been killed by the enemy, they are instead placed back into reserve (counting as a new unit). For purposes of kill points, the new unit counts as a new point.
    Righteous Zeal: Lorgar and his force use the Black Templars codex for the purposes of options etc. However, Scouts may also be taken as a separate unit, and 'Crusader Bike Squads' are available. These simply mix the BT Bikers with the C:SM Scout Bikes to form a 'Crusader' unit. The same restrictions apply to this unit as they do to the standard Troops version. In addition to THIS, Scouts may be taken as a Troops Choice - however, there cannot be more Scout squads than Crusaders.
    Emperor's Champion: Yes, you may take an Emperor's Champion. And yes, this does give you a vow. And no, you cannot take cheesy Librarians YET...
    Fight without End!: Lorgar and whatever unit that he joins counts as Fearless while out of Close Combat.

    Alpharius Omegon, The Hydra's Maw - 825pts
    WS 7
    BS 7
    S 5
    T 5
    W 4
    A 5
    I 7 (roll at beginning of each combat)
    Ld 10
    Sv 3+

    Unit Type: Infantry

    Wargear:
    As the unit he has joined, however, he gains Artificer Armour, an Iron Halo (this does not have to be indicated in any way), and a Power Weapon. All of his wargear is automatically Master Crafted, and all weaponry gains the Poisoned Attacks (3+) and Template special rules (note: Template only for the purposes of Cover Saves).
    He also has a single Macharian Cross - well, the Pre Heresy equivilent at least. This Cross is also given to each HQ choice in Alpharius' army.

    Daemonic Gifts: see Codex: CD
    - Pavane of Slaanesh (may be used up to twice per turn, in the enemy Movement Phase. Should this be your choice, then the unit may not move further that phase or run that turn)
    - Transfixing Gaze (all enemy models in base contact with a member of Alpharius' unit are affected)

    Special Rules:
    Stubborn, Hit and Run, And They Shall Know No Fear, Combat Tactics, Combat Squads, Invulnerable!, Infiltrate, Scouts, Move Through Cover, Independent Character (once revealed)
    Fear the Hydra: At the beginning of the game, your opponent may not look at your army list if you are using Alpharius - all you need to do is inform him that Alpharius is being used. The contents of each transport must be named by all opponents which share the same board as Alpharius is on. Alpharius' side may CHOOSE which player goes first and CHOOSE which player chooses their deployment zone first.
    Hidden Deployment: Alpharius is hidden within a single unit of your army, chosen after deployment but before the first turn is taken. In order to make this effective, it is recommended to both model all or most of your units which would be candidates for this rule the same way - e.g. using Vanguard Veterans on foot. All units of the type that Alpharius has joined will gain the Behind Enemy Lines (see C: SW), Move Through Cover, Infiltrate, and Scouts special rules, and the Sergeant will gain the 'Pavane of Slaanesh' Daemonic Gift. Alpharius replaces the Sergeant in any unit he is hidden in, but may not use his Transfixing Gaze until revealed.
    Alpharius may either be revealed voluntarily - in which case there isn't anything bad I guess. He may also be revealed by the opponent, either by charging Alpharius' unit (forcing a 'Shadow Flicker' move below) or by investigating further by the Opponent - or to put it simply, the opponent perhaps playing 20 Questions. :P
    If Alpharius' unit is destroyed before he is revealed, you may immediately attempt to make a Shadow Flicker move (below).
    Alpharius counts as an upgrade character for all intents and purposes, and does NOT count towards your HQ choices.
    Shadow Flicker: Even when on the field of battle, Alpharius is swift and skilled enough to never be caught except by the most attentive foes. Shadow Flicker may be used up to once per player turn. Secretly roll a d6 when this ability is used - it is recommended to have a neutral party survey this. On a d6 roll of 3+, Alpharius is immediately switched with a single Sergeant in a unit of the same unit type within 18". If this flicker is caused by a 'force reveal', the reveal is CANCELLED.
    If Alpharius is forced to use Shadow Flicker more than three times that game turn, he may no longer use it for the rest of the game - the snake, it appears, has been caught.
    Stealth Experts: All members of an Alpha Legion army which are modelled identically to Alpharius gain this rule. Stealth Experts roll 2d6+6 for Krak Grenades against vehicles, and also gain the Scouts and Infiltrate special rules.
    Macharian Cross: A Macharian Cross allows the user to redeploy a single enemy unit up to 6+d6 inches before the game begins - the standard deployment rules still apply, and dangerous terrain tests may be forced if the unit is redeployed into dangerous terrain.

  2. #32
    Brother-Sergeant
    Join Date
    Nov 2009
    Location
    Eye of Terror
    Posts
    70

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    Quote Originally Posted by Herald of Nurgle View Post
    Isn't as harsh as what I was first going to do. Magnus was going to begin as the giant floating Fiery Eye as he is on the Planet of Sorcerers, and then morph each player turn into one of his 8 other forms :P
    Also - he IS 999 points for a reason. This guy takes the place of the new Lord of Change on the FW website.

    Leman Russ: 700pts, Pre Heresy
    WS 9
    BS 8
    S 6
    T 6
    W 5
    I 9
    A 10
    Ld 10
    Sv 2+

    Wargear:
    - Relic Blade 'Jaws of Russ'
    - Wolf Helm of Russ (see Ulrik the Slayer in C: SW)
    - Runic Armour
    - Twin Linked Storm Bolter (counts as Close Combat Weapon, fires at AP 4)
    - The Axe Morkai (see Logan Grimnar in C: SW)
    - Frag Grenades
    - Meltabombs
    - Wolf Tail Talisman
    - Wolf Necklace

    Special Rules:
    Fearless, And They Shall Know No Fear, Acute Senses, Counter Attack, Independent Character/Infantry (note: only while in a unit), Berserk Charge.
    Jaws of Russ: This is a great sword which is dual-wielded with The Axe Morkai. Instead of the usual Frost Blade, Russ may split his attacks between a Relic Blade and Power Fist. However, the Relic Blade is one handed, and the Jaws count as a second Axe Morkai - meaning he gets +1 attack for having 2 identical special close combat weapons.
    Big Damn Heroes: The Wolves have come to save you all. Commissars will not use the Summary Execution ability in an army including Russ. All un-successful Imperial Guard Orders may be re-rolled, including Double 6s. Such is the respect Russ has in the common man that Space Wolves may benefit from Imperial Guard Orders - however, orders which have a test of Double 1 do NOT allow an additional one to be made.
    One Too Many: Strong of mind, strong of body... strong of bowels. All units with line of sight to Leman Russ will not fall back and ignore Pinning. However, Russ' unit gains Rage - they took our keg!
    Saga of the Primarch: This is a single supreme saga unequalled by any. Russ has the Saga of the Warrior Born, Saga of the Hunter, and Saga of the Beastslayer. In addition, such is his hardiness that Russ may always take his armour save, and ignores Instant Death.
    Exists in Spirit: A Wolf Guard Battle Leader - named Bjorn the Fell Handed - must be in the same army as Russ, and will join the same unit as Russ. This Leader has the Saga of Majesty, as well as WS and BS of 6. He also gains the Bodyguard special rule from Codex: Imperial Guard.
    MAGNUSSSS: It is well known that Russ and Magnus certainly do not get along - even more than the standard brothers! Russ and all of his army have Preferred Enemy (Thousand Sons), and Preferred Enemy (Dark Angels).
    It's very good, but Russ was supposed to carry the Legendary "Spear of Russ"

  3. #33
    Librarian
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    Jul 2009
    Location
    Northampton, England
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    Quote Originally Posted by Bard of Twilight View Post
    It's very good, but Russ was supposed to carry the Legendary "Spear of Russ"
    Spear of Russ? Mkay - i'll update now :P

    The Spear may be thrown, but otherwise still works as The Axe Morkai (because i'm boring liek that).
    His arm was battered, and it shook. His brow was covered with blood, but he focussed. His men were dying, but he stood true. Russ took the chance...
    Last edited by Herald of Nurgle; 12-05-2009 at 04:18 AM.

  4. #34

    Default Primarch Vulkan

    All his standard gear that Vulkan He'Stan has. Also something like a combi-storm bolter like Dorns Arrow. Assault 4 St 4 AP 4. But it also has 2 melta gun shots.

    Exceptions: Armor counts as Primarch Armor 1+, 3+ invul.

    Special Rules: Feel no Pain 3+ no exceptions, Rites of Battle, Stubborn-makes whole army stubborn.

    Chapter Tactics__ Vulkans pride allows all flamers, melta's and thunderhammers as twin linked.

    Artificer Chapter allows all war gear for 3-5 points less and 1 extra support weapon in each squad.

    Look to Your Wargear: allows all veterans access to the SMC vanguard Sgt list. Allows all HQ's access to any other chapters NON_UNIQUE wargear lists at cost.

    IE Look to your Wargear: example Assault Terminators can take lightning claws, Thunder hammer and storm shields, or something like storm shield and relic blade.

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