Isn't as harsh as what I was first going to do. Magnus was going to begin as the giant floating Fiery Eye as he is on the Planet of Sorcerers, and then morph each player turn into one of his 8 other forms :P
Also - he IS 999 points for a reason. This guy takes the place of the new Lord of Change on the FW website.
Leman Russ: 750pts, Pre Heresy
WS 9
BS 8
S 6
T 6
W 5
I 9
A 10
Ld 10
Sv 2+
Wargear:
- Relic Blade 'Jaws of Russ'
- Wolf Helm of Russ (see Ulrik the Slayer in C: SW)
- Runic Armour
- Twin Linked Storm Bolter (counts as Close Combat Weapon, fires at AP 4)
- 'The Spear of Russ' (counts as The Axe Morkai, with additional rules)
- Frag Grenades
- Meltabombs
- Wolf Tail Talisman
- Wolf Necklace
Special Rules:
Fearless, And They Shall Know No Fear, Acute Senses, Counter Attack, Independent Character/Infantry (note: only while in a unit), Berserk Charge.
Jaws of Russ: This is a great sword which is dual-wielded with The Spear of Russ. Instead of the usual Frost Blade, Russ may split his attacks between a Relic Blade and Power Fist. However, the Relic Blade is one handed, and the Jaws count as a second Spear of Russ - meaning he gets +1 attack for having 2 identical special close combat weapons.
Spear of Russ: In addition to counting as The Axe Morkai, the Spear may be thrown in the Shooting Phase, This requires Russ to first make a Leadership Test - to focus his will on the target. Then, a single model (chosen by you on a 3+, and by the opponent on a 1-2) controlled by the opponent must take a single armour save for each wound remaining on their profile, up to the maximum of 4 saves. If any of these are failed, the model will suffer from Instant Death. The Spear must, however, be retrieved each turn (by charging the unit Russ shot at) in order to use it again, and the Spear may not be used in any assault phase that it was also thrown in.
Big Damn Heroes: The Wolves have come to save you all. Commissars will not use the Summary Execution ability in an army including Russ. All un-successful Imperial Guard Orders may be re-rolled, including Double 6s. Such is the respect Russ has in the common man that Space Wolves may benefit from Imperial Guard Orders - however, orders which have a test of Double 1 do NOT allow an additional one to be made.
One Too Many: Strong of mind, strong of body... strong of bowels. All units with line of sight to Leman Russ will not fall back and ignore Pinning. However, Russ' unit gains Rage - they took our keg!
Saga of the Primarch: This is a single supreme saga unequalled by any. Russ has the Saga of the Warrior Born, Saga of the Hunter, and Saga of the Beastslayer. In addition, such is his hardiness that Russ may always take his armour save, and ignores Instant Death.
Exists in Spirit: A Wolf Guard Battle Leader - named Bjorn the Fell Handed - must be in the same army as Russ, and will join the same unit as Russ. This Leader has the Saga of Majesty, as well as WS and BS of 6. He also gains the Bodyguard special rule from Codex: Imperial Guard.
MAGNUSSSS: It is well known that Russ and Magnus certainly do not get along - even more than the standard brothers! Russ and all of his army have Preferred Enemy (Thousand Sons), and Preferred Enemy (Dark Angels).