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  1. #61

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    The formula made slightly more sense, in the fact that it wasn't entirely random. It basically started with the weapon's strength, plus a D6, and then started adding on additional dice depending on what it was. For example, a lascannon was 3D6 + 9 (can't believe I still remember that). The one thing those AV numbers did do was make it nearly impossible to damage a vehicle with certain weapons. The was no throwing piles of shots at something and glancing it to death. You could unload as many multilasers at a vehicle as you wanted. You weren't doing anything to it.

  2. #62
    Librarian
    Join Date
    Jul 2009
    Location
    New Dixie, Dixie
    Posts
    572

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    Witchhunters. For pure fluff it was awesome. You could run all kinds of funkiness from Sisters to Assassins to Inquisitors. Not necessarily competitive, but I loved it. Tyranid 4th, Armageddon, and Eye of Terror all come to mind as being fun too.

    -Oh, one question: What is this 3rd Edition Necron Codex which people are reminiscing over? I could have sworn the first Necron Codex (not White Dwarf rules or whatever) did not appear until the 4th Edition.

  3. #63

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    Codex: Cityfight, great themed rules, a great background story (Battle for Vogen), with rules for a campaign coming out of it.
    I'm torn between the current and the previous Guard codices. I love the variety in the current one, but the Doctrines in the old one were great fun as well.
    I also love the Chaos 3.5 one. I haven't touched my Iron Warriors or Night lords since it, and I don't even own the current Codex.

  4. #64
    Brother-Sergeant
    Join Date
    Mar 2010
    Location
    South Africa
    Posts
    63

    Default

    Codex Blood Angels 3rd Ed, by Gav Thorpe. I just love it...........

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