I figured I'd start a new thread, since my old thread is more about "should I or should I not change my Blood Angels into Knights of Blood, trading in the honor and glory (and uniform redness) of the First Founding for the dubious sanity, bicolored scheme, and codex options of a renegade successor chapter?"
Because you're reading this, I've clearly decided on the latter.
This thread is going to be a sort of a blog detailing my journey through the Knights of Blood. You can expect to see WIP photos, finished model photos, and contemplations about the background of the Knights of Blood - and my particular take on them - as well as a running tally of what I have yet to buy, build, and paint. Please feel free to break my stride with your own questions, comments, concerns, and advice. Half the fun of this sort of thing is having the whole community involved in my project. I'd like to finally finish an army (other than my Khador, which is mostly painted and still going strong), and with you all cheering me on, I can do it!
Anyway, before I go any further, I want to quickly write about who the Knights of Blood are and then give that first episode of that running tally I promised.
The Knights of Blood are a renegade Space Marine chapter, which means that although they have been excommunicated by the High Lords of Terra, they haven't actually fallen to Chaos... at least not yet. A lot of chapters break up, lose their discipline, and end up going Chaotic - either all at once or piecemeal - once they go renegade. The Knights of Blood went renegade because of their awful berserk fury. They seem nearly incapable of controlling themselves in combat, and basically kill everything in sight until it's all over.
So... no Allies for these guys.
What makes the Knights of Blood particularly interesting is that when they first showed up, it was in some earlier incarnation of the Chaos Marines codex as a warband, probably devoted to Khorne. They next appeared in the latest Blood Angels codex as renegade, but probably not Chaotic, because they came to the Blood Angels' defense, and were nice enough to throw themselves into the fighting where the other chapters present wouldn't go, so none of them would have to answer to the Inquisition.
My plan is to assume that the chapter has begun the process of breaking up. Some groups - scattered survivors, maybe even entire companies - have gone bad. Others are holding together and trying to find a way to establish themselves with a new home. This means that with a couple of shifts, I could easily play them with either the Chaos Marines or Blood Angels codex, which means twice the fun for one army. I may even go so far as to buy extra HQs and kit them out differently for different armies - for example, the Blood Angels force will be lead by a librarian, but the Khornate Chaos Marines version will probably not be lead by a sorcerer - but that's not in the cards for the immediate future.
I'll post more on the dual fluffs of my armies later. For now, the running tally!
I won't go into the entire list, but here's what I have. When an entry is totally painted, I'll bold it in a celebratory fashion.
• 1 Captain
• 1 Librarian with jump pack
• 1 Librarian on foot
• 1 Sanguinary Priest on foot (assault gear) - Unpainted
• 1 Sanguinary Priest on foot (tactical gear) - Unpainted
• 1 Sanguinary Priest with jump pack
• 1 Furioso Dreadnought
• 10 Assault Marines on foot - 2/10 Painted
• 10 Assault Marines with jump packs
• 10 Tactical Marines
• 10 Scouts
• 5 Devastators - Unpainted
• 1 Baal Predator
• 1 Land Raider Crusader - Unpainted
• 1 Stormraven
• 1 Razorback - Unpainted