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  1. #1
    Brother-Captain
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    Lightbulb Codex Chaos Space Marines MKII

    Over in Disqus (Larry Vela's CSM Editorial) I made a sweeping comment.
    I said we should try and make an errata document that "fixed" csm! Big talk.
    So I'm here, as promised to ask you all to take part, let's crowdsource this thing!
    BOLS has put together lists before, what we're planning here is different. The idea is to adjust the framework of the codex to allow a more flexible codex that will cover all legions.
    Here are my first 5 thoughts;
    1.
    Errata the Icon of Vengence to grant the unit a new USR
    (I need help deciding which) and act as a teleport homer
    2.
    Add Mark of Chaos Undivided
    10pts for an IC or 2pts/model
    Grants the Bearer Fearless
    And add Deamon of Chaos Undivided rule to Deamon Prince which allows him to act as a locator beacon for 15 pts.
    3.
    Allow any IC with a mark to make cult marines troops (including Deamon Princes)
    4.
    allow mutilators and warptalons to assault from deepstrike
    5.
    add the drop-pod to the dedicated transport list BUT with access to CSM vehicle upgrades where they'd fit as opposed to marine ones.

    Thoughts, you own ideas, so-one. We'll combine the most promising bits together and see about making a simple PDF we can playtest!
    Over to you BOLS crew, show the stuff that made this community what it is!
    Wolfman of the Horsepack of Derailment
    The artist formerly known as "WTF you can't say that!"

  2. #2

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    So back to just Spiky Marines then?
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  3. #3
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    Quote Originally Posted by Mr Mystery View Post
    So back to just Spiky Marines then?
    You're missing the point here. The idea is to bring back the flavor. If we end up with "Spikey Marines" we've failed.
    If you have better ideas then contribute then correct me, but sitting on the sidelines sneering only does you a disservice.
    BOLS posters obviously care about this community and what it has to offer. Join in!
    I want you (in a non-slaaneshi way)!
    We all ***** and moan about things, well why not be proactive and try to make them better
    Let this be a place for positive development, not negativity. Save that for Warseer.
    Wolfman of the Horsepack of Derailment
    The artist formerly known as "WTF you can't say that!"

  4. #4

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    Giving Chaos up to 6 units in a force org that could assault from deep strike would be utterly broken.
    Every shooting army in the game would be auto toast.

  5. #5
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    I think it really needed a special character from each of the other turned legions (Iron Warriors= Honsou, Night Lords= Talos etc.), with these unlock the old FOC bonuses from 3rd.

    And believe that mark of chaos undivided should make a unit fearless and that the Chaos Relics need a serious overhaul, i mean only seen half of the list ever used
    Last edited by Obispal; 09-03-2013 at 03:38 AM. Reason: more thoughts

  6. #6
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    Quote Originally Posted by Obispal View Post
    I think it really needed a special character from each of the other turned legions (Iron Warriors= Honsou, Night Lords= Talos etc.), with these unlock the old FOC bonuses from 3rd.

    And believe that mark of chaos undivided should make a unit fearless
    Obispal! You GET IT!!!!
    Ok so we agree on Mark of Undivided, good start.
    We need statlines, rules and whotnot for Iron Warriors Characters.
    I'd suggest staying away from novel characters (or at least major ones) as it can get pretty contentious as to the real "how they are".
    But there are plenty of named guys out there who we could tweak and existing template to fit
    Wolfman of the Horsepack of Derailment
    The artist formerly known as "WTF you can't say that!"

  7. #7

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    Quote Originally Posted by Obispal View Post
    I think it really needed a special character from each of the other turned legions (Iron Warriors= Honsou, Night Lords= Talos etc.), with these unlock the old FOC bonuses from 3rd.

    And believe that mark of chaos undivided should make a unit fearless and that the Chaos Relics need a serious overhaul, i mean only seen half of the list ever used
    The Legion-specific characters should appear in $50 Supplements. Pay GW $50 for your Iron Warriors Supplement, your Night Lords Supplement, etc.

    I think GW can toss in the occasional bonus Relic or special Mark whatnot in the $50 Supplements as well.
    - 40k Eldar, Imperial Guard & Chaos Marines ∙ WFB Dogs of War ∙ WM/H Cryx ∙ BFG Chaos & Imperial Navy -

  8. #8
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    Quote Originally Posted by Siris Le Osiris View Post
    Giving Chaos up to 6 units in a force org that could assault from deep strike would be utterly broken.
    Every shooting army in the game would be auto toast.
    Still not quite getting how this works, but ok.
    How would you make them "worth taking" without breaking them then?
    This is what we're aiming for, don't like something so propose how to fix it.
    Wolfman of the Horsepack of Derailment
    The artist formerly known as "WTF you can't say that!"

  9. #9

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    Quote Originally Posted by Kaptain Badrukk View Post
    Still not quite getting how this works, but ok.
    How would you make them "worth taking" without breaking them then?
    This is what we're aiming for, don't like something so propose how to fix it.
    I don't know the best way to fix it but potentially giving them the ability to charge / engage half the other persons army with the only possible defense being overwatch isn't the answer.

  10. #10

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    Quote Originally Posted by Kaptain Badrukk View Post
    Thoughts, you own ideas, so-one. We'll combine the most promising bits together and see about making a simple PDF we can playtest!
    Over to you BOLS crew, show the stuff that made this community what it is!
    Eternal War: Every Legion has its own set of special rules. These can not be stacked and are determined either by SC or chosen by a Chaos Lord, Sorcerer, or Warsmith.

    Word Bearers
    Warp Tainted- Allows an extra allied FOC slot to FA, Troops, Elites, and HS when taking Chaos Daemon allies.
    Special Issue: Dark Apostles (AoE 12" Zeal, Rage, Sacrifice) Daemons can be summoned off of any Aspiring Champion within 12".
    Possessed can take an extra Warp Ability from any of the Warp Trees.

    Alpha Legion
    "It's quiet, too quiet... Where are they?!": Alpha Legionaries have Scout and Infiltrate. Vehicles with the type Tank can not benefit from this rule. Stealth (Ruins).
    Special Issue: Sabotage- D3 units in your opponents zone before the game begins suffer D6+1 S6 AP4. Vehicles are hit on side armour. Affected units treat any terrain as difficult on their first turn. Also, Dangerous Terrain checks are immediately taken for any unit inside your opponent's deployment zone that are in terrain on the first turn.

    Night Lords
    Terror Tactics: Roll a D3. This is how many turns a Night Lords player can allow the Night Fighting rules during his opponents turns. Any unit wishing to move must take a LD check on 3D6. Units immune to Fear and Fearless units take it on 2D6. Night Lords units may run and shoot or shoot and run following an opponent's turn they used Terror Tactics.
    Special Issue: Killzones- Enemy units suffer -1 to their cover saves when being shot at by more than one unit of Night Lords. This is not cumulative.

    Iron Warriors:
    Hellforged: Flame Weapons gain the Torrent(6") USR. Tank Hunters. May reroll difficult terrain checks.
    Special Issue: Iron Soul- Maulerfiends and Forgefiends can be taken as Elites. Aspiring Champions can be warped into Obliterators for +20pts.

    Black Legions:
    Speartip: Can choose up to D3 units and place them into Reserves. (Write down which side they are going to deploy from and if they arrive on either turn 1 or turn 2).
    Special Issue: Warmaster- Beginning of every player turn after the first turn the player can choose one of the 3 abilities listed below.
    -Bombardment: S8 AP3 Heavy 2 Blast D6" scatter (direct hits use the arrow)
    -Reinforcement: Replenish D6 models from up to D3 units of Infantry. Can not be falling back or replenished if destroyed.
    -Support: Units can choose one from the following USRs and lasts until the beginning of the following turn (Night Vision, Fleet, or Interceptor).

    Warp Trees:
    Tier based- 10pts, 15pts, 20pts for the unit. Same for HQs.
    Hellspawn- Damage based (Hammer of Wrath, Rage, Shred)
    Shadowbeing- Movement based (Move through Cover, Fleet, Beast)
    Warpmonster- Defensive based (+1 to Save, +1 to Invulnerable, +1 Wound)




    I'll do the Pantheon next, but this is something I would have liked to see. It injects power and fluff.
    Last edited by Mkvenner; 09-03-2013 at 09:21 AM.
    "Anything that can go wrong, will go wrong."

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