BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 14
  1. #1

    Default Terrain saturation made easy

    Everybody talks about how much terrain we need to play over, the new meta being lots and lots, but nobody seems to agree over how much is enough. I have been thinkin about this and have figured out its easy. You need 2'x3' of terrain to maintain 25% on a 4'x6' board (I think that is the BRB recommendation). I have been basing all of my terrain on 1/8" pcb board and now I have realized that the easiest way to judge terrain is that I need 6 1'x1' pieces and to spread this out cut some of them down to 1'x6" or 6"x6" then you can easily add up your percentage and get to that 2'x3' sweet spot. From there add or subtract 1'x1' chunks to make denser or thinner boards.

    6 1'x1' tiles of terrain will field a pretty sparse table (but be completely legal), it is my feeling that the more you cut these 6 pieces down into smaller parts, the better coverage you will have (even though that's not really technically true).

    Example 6"x6"
    Click image for larger version. 

Name:	6x6.jpg 
Views:	248 
Size:	127.4 KB 
ID:	5190
    Sooo... You need 4 of these to make 1 1'x1' of your chunk of 6.

    I dunno if this is something everybody knows already, but it seems to me an easy way to determine the amount of terrain to play on.

  2. #2

    Default

    loving terrain deployment in 6th.... very 'traditional' for wargaming...
    we take the 'control' out of it by throwing 6 d6 ... one for each 6th of the table..
    alternating terrain placement cannot exceed the dice rolled 'tariff' for each sector...

    a 1 is max 6"x6" a 3 is 12" by 12" ...

    so players have some control over terrain but not enough to make it a given...

    one thing that has developed is the deployment of 'open area terrain' ... ie fields, scrubland, low hills... that give 'infantry cover only' ... almost realistic !

    equally the random element means players cannot predict dense or light terrain....

  3. #3

    Default

    I like the terrain generation but dislike that fortifications are placed first. It makes no more sense to me than placing terrain after the rest of the army deploys would make. I mean maaaybe that forest grew up in front of the fortress long after the fortress was built, but really? And the hill just grew as well, did it? And the marines decided to plant their Aegis defence line behind the hill as well?

    Silliness!!!
    Last edited by knas ser; 10-03-2013 at 06:16 AM.

  4. #4

    Default

    we place fortifications after terrain deployment ... and dont decide deployment area until after terrain deployment ! ... stops the players playing clever beggars... but allows for creating fire lanes or blocking to suit players armies ...

    in general i think the 'fortifications' are just another attempt to grab money out of your pocket

  5. #5
    Brother-Sergeant
    Join Date
    Oct 2013
    Location
    Not so scenic Tilbury
    Posts
    57

    Default

    What an excellent rule of thumb. Gonna crib it for the table I'm working on. Once I have double that amount (for variation) I can finally take a break from world building.
    Rob
    http://itoysoldiers.com/user/16

  6. #6
    Brother-Captain
    Join Date
    May 2013
    Location
    Sydney, Australia
    Posts
    1,058

    Default

    Quote Originally Posted by Dave Mcturk View Post
    in general i think the 'fortifications' are just another attempt to grab money out of your pocket
    Pretty much, but they do add another layer of depth to army list selection so I'll live with it.
    Wolfman of the Horsepack of Derailment
    The artist formerly known as "WTF you can't say that!"

  7. #7

    Default

    Quote Originally Posted by Dave Mcturk View Post
    in general i think the 'fortifications' are just another attempt to grab money out of your pocket
    I think that about everything that GW does!

    But it doesn't stop me thinking fortifications are cool. I'd just like to see some non-Imperial ones added.

  8. #8
    Brother-Sergeant
    Join Date
    Oct 2013
    Location
    Not so scenic Tilbury
    Posts
    57

    Default

    I concur. Chaos is easy enough to do, but some fortifications with an Eldar bent would be grand.
    Rob
    http://itoysoldiers.com/user/16

  9. #9
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    Terrain is as much about blocking LOS as it is about area coverage. In fact, it's more important. Terrain does three things, slow movement, block los, and generate cover saves. All three are important, especially since some armies havebwideapread Ignores Cover.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  10. #10

    Default

    Dark Link speaks truths. LOS blocking is very important.
    Social Justice Warlord Titan

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •