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  1. #1

    Default Your characters

    So, who are your characters, and what are the things they've accomplished thus far?


    I've had quite a few characters, myself. The most awesome one, however, has been Selena Pelanor. She is a Blank, born on a Paradise World. She was thrown out of her home because she felt unnatural, and eventually came across an Inquisitorial Psyker whom detected her and realized instantly what she was. Summoning the Inquisitor to take this rare child in, it was quickly discovered that she had a mental aptitude for scholarly knowledge, and by the age of fifteen she had reached a level of knowledge that surpassed almost all scholars of the Imperium, ranging from common lore about the Imperium and its organizations to scholarly lore about heraldry and history to more forbidden lores as allowed by the Inquisitor, including cults, daemons, and so on. She has developed an incessantly positive attitude, and is annoyingly optimistic and carefree seemingly regardless of the situation . She is also hopelessly innocent, believing in the Emperor so purely and so truthfully that it frightens others and shakes the faith of those that are not as true and pure. Her personality clashes severely with the world around her, and along with her peculiar Blank aura it causes people to almost instantly dislike her, despite being an attractive, well-behaved, and indeed generous young girl.

    Right now, she has 17+ lore skills (And so when she says she knows everything, she's not too far off-- I take every chance I can to get more Lore skills!), and a custom-built best-quality hand cannon revolver which has done such amusing things as blow a fist-sized hole through a Dark Eldar Raider's head, helmet included, and then blow through a wall afterwards, destroying a set of computers, and then crashing thorugh ANOTHER wall after that and destroying another computer. She has an intelligence close to fifty and a fellowship close to fifteen. Her BS and perception are close to fourty, and she has the talent that will let her target specific parts on the body with a reduced penalty. Combined with aiming for half a turn, she has no penalty for firing a single shot at an enemy's head. And with her gun, that's almost always been fatal (only once has it actually not been, and that was because the target wore a Rosarius). Selena's Gun is almost its own entity in the game, thus why I capitalize the letters-- I'm thinking of naming it after a death deity, because if it wants something or someone dead, their fate is sealed.

    She has a tendency to rant on any specific subject, and I am forced to constantly ask the GM for details on things like what the state of the corpse is, the shape of scars and tattoos, the general culture of this specific section of the underhive, the history of a specific battleship and its captains, and so on. Despite her annoying tendency to get a blade to the gut every adventure we go on, she hasn't actually managed to die yet, despite having only ten wounds. Apparently, the Emperor loves his young bas**** know-it-all blank and wants to keep her alive for now. Certainly, she's accomplished some amazing things for someone her age-- the teammates are just barely beginning to respect her.
    Last edited by Melissia; 11-22-2009 at 04:00 PM.
    The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment

  2. #2

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    This is basically, my idea for a future character that I might run, while running a game at the start of next semester. A noble seneschal, taking everything he can to increase lore, profit factor and commerce. Basically I will be quite self referential and be a space lawyer. A friend has already claimed the rogue trader, and another is looking at navigator or something else like that.

    We may have alternate roles, such as someone controlling the pilot when on the ship, or the head of house forces when doing boarding actions or ground combat, since it may just be the three of us.

    i like the idea of the man behind the scenes, taking care of things so his boss can explore and plunder and profit, but I make it all happen. Yes we can sell those Eldar guns we plundered off the pirates, I had them registered as ancient art objects, or having informants and spies all through the ship and at every port we come to.

    The trader gets to claim the world, I'll make sure we have enough landing craft to take the capital city. Then make sure the paper work is filed properly in quintuplet so we can begin the strip mining next week, using native labor of course.

    As I will be running the game, this guy would give me a chance to take care of the small things that I would make a larger group do. You are a roving merchant with a small warship and semi-unlimited power, but you are still a merchant.

  3. #3

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    I'm about to start a Dark Heresy campaign as Larn Cormix, a young Arbitrator with a dark secret. Those of you who are fans of reading my prattle will recognise him as the brother of the reknowned thief Farrell Cormix. Only Larn's Inquisitor knows this fact, and uses it for leverage, as if it were revealed, Larn would surely face execution.

    He's a svelte young man, barely a day over 24, with a shotgun called Regia. Also, he's probably going to fall passionately in forbidden love with our group's pskyer, a 16 year old girl from a feral world. Because drama is fun.

    Quote Originally Posted by Arbitrators Samson and Cormix arresting corrupt governor Quin Rulfson of Saris VIII
    "Quin Rulfson, you are under arrest, having been judged corrupt in the eyes of the Emperor. Read him his rights, Arbitrator Cormix."
    "You have no rights."
    "Thankyou, Arbitrator Cormix"

  4. #4

    Default

    Lmao. That's epic, sangre.
    The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment

  5. #5

    Default

    Thankyou. I want to get the idea of the young, idealistic Arbitrator. Of course, as Arbites, he'll treat Regia like an extension of his arm, often casually gesturing with a double-barrelled shotgun. Because he's an Arbites.

    Edit: He's also got a devotional scar because he's *hardcore*

  6. #6

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    Incidentally, the play-by-plays of Cormix's adventures in the campaign will be chronicled in his Journal, also on this board. Enjoy!

  7. #7
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    Default Wow...

    Quote Originally Posted by Melissia View Post
    So, who are your characters, and what are the things they've accomplished thus far?


    I've had quite a few characters, myself. The most awesome one, however, has been Selena Pelanor. She is a Blank, born on a Paradise World. She was thrown out of her home because she felt unnatural, and eventually came across an Inquisitorial Psyker whom detected her and realized instantly what she was. Summoning the Inquisitor to take this rare child in, it was quickly discovered that she had a mental aptitude for scholarly knowledge, and by the age of fifteen she had reached a level of knowledge that surpassed almost all scholars of the Imperium, ranging from common lore about the Imperium and its organizations to scholarly lore about heraldry and history to more forbidden lores as allowed by the Inquisitor, including cults, daemons, and so on. She has developed an incessantly positive attitude, and is annoyingly optimistic and carefree seemingly regardless of the situation . She is also hopelessly innocent, believing in the Emperor so purely and so truthfully that it frightens others and shakes the faith of those that are not as true and pure. Her personality clashes severely with the world around her, and along with her peculiar Blank aura it causes people to almost instantly dislike her, despite being an attractive, well-behaved, and indeed generous young girl.

    Right now, she has 17+ lore skills (And so when she says she knows everything, she's not too far off-- I take every chance I can to get more Lore skills!), and a custom-built best-quality hand cannon revolver which has done such amusing things as blow a fist-sized hole through a Dark Eldar Raider's head, helmet included, and then blow through a wall afterwards, destroying a set of computers, and then crashing thorugh ANOTHER wall after that and destroying another computer. She has an intelligence close to fifty and a fellowship close to fifteen. Her BS and perception are close to fourty, and she has the talent that will let her target specific parts on the body with a reduced penalty. Combined with aiming for half a turn, she has no penalty for firing a single shot at an enemy's head. And with her gun, that's almost always been fatal (only once has it actually not been, and that was because the target wore a Rosarius). Selena's Gun is almost its own entity in the game, thus why I capitalize the letters-- I'm thinking of naming it after a death deity, because if it wants something or someone dead, their fate is sealed.

    She has a tendency to rant on any specific subject, and I am forced to constantly ask the GM for details on things like what the state of the corpse is, the shape of scars and tattoos, the general culture of this specific section of the underhive, the history of a specific battleship and its captains, and so on. Despite her annoying tendency to get a blade to the gut every adventure we go on, she hasn't actually managed to die yet, despite having only ten wounds. Apparently, the Emperor loves his young bas**** know-it-all blank and wants to keep her alive for now. Certainly, she's accomplished some amazing things for someone her age-- the teammates are just barely beginning to respect her.
    This is, without a doubt, one of the flat-out most insanely over the top characters I have ever heard described. Why in the world would your GM allow even half of this? How would people actually like the character enough to sit down and teach the vast expanse of Imperial knowledge, let alone by the age of 15? They actually have a name for that kind ofeducation package, by the name of the Schola Progenium plus or minus the odd bit of lore. I can tell you right now that no 15 year old, barring the most EXTREME cases, is ever going to be an academic savant by that age. On top of that, I want you to really try to dedicate yourself to more than one discipline of academic thought. For the purposes of this example, lets say astrophysics and biology, just for simple(ish) items of discussion (not going into how the girl has 17 lore skills). Now I want you, in the space of a normal educational lifespan, to teach your normal (read: no aura of sick disgust in her presence) child these two subjects in all of their breadth and depth, plus 38k years of development. Good luck with that. Now extrapolate that example to 17 fields of study. And add on gun-slinging. And a personality that surely has everyone else in your party rolling their eyes while you waste time talking about totally irrelevant and unimportant information.

    /rant
    The objective of the game is to win. The purpose of the game is to have fun. The two should never be confused.

  8. #8

    Default

    Irdion, clearly never having encountered Melissia before.
    Anti-FSM, Pro-MSoB and proud

  9. #9
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    Default

    Quote Originally Posted by Sangre View Post
    Irdion, clearly never having encountered Melissia before.
    More like:

    Irdion: Doesn't care in the slightest about internet personalities.

    or

    Irdion: Opinionated, and too dumb to keep his damn mouth shut.

    Take your pick.
    The objective of the game is to win. The purpose of the game is to have fun. The two should never be confused.

  10. #10
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    Default

    To be fair, here I am ragging on a construct I dislike without providing anything useful in turn.

    I am far and above a member of the minimalist school of role-play character creation and development, believing that a character is not a set of numbers, but an oulet for an alternate personality.

    My most recent character went by the name of Hector "Loosy" Vasquez, a Penal Legionnaire for dereliction of duty, fraternizing with the public, and cowardice in the line of duty. I decided with the character that I'd take a totally different route from my normal white knight types, and play a utter slimeball with little to no positive qualities whatsoever.

    Suffice to say I succeeded admirably, caring little for personal property, making a general disgrace of the uniform, and somehow managing to accomplish the assignment objectives with minimum havoc or fuss and generally with a benefit to the native population.

    Our group had a pretty good dynamic going; with an Arbitrator who held my leash gradually realizing I wasn't a total raving maniac, a Guardsman who's disgust in my actions began to fade as he realized that I did, in fact, care what happened to people despite my criminal record, and an Adept whose general level of reaction varied between romantic interest and bitter enemy.

    We had a nice run exploring throughout Scintilla, breaking up a Nurgle-run medical clinic and food distribution center, having the places purged by Inquisitorial kill teams, and tracing the conspiracy to the top of the hive hierarchy. Loosy managed to meet his end here, where he held off the private security forces with heavy stubber while the party escaped. Burned his last fate point to avoid dying horribly to several shots to the torso by lasgun fire (for a little while at least) , and walked out of the impromptu barricade with frags clutched in both hands. Ended his career by providing the party an escape route, and eventually breaking up an outbreak of Nurgle's Rot in the lower hab blocks from the party which survived the day.

    Fun character all told, wish he'd lived a bit longer to flush out his true character a bit more. Working on a Scum right now, and thinking of turning him into the ultimate dirty space lawyer. No idea really how to do it yet, but the prospect entertains me greatly.
    The objective of the game is to win. The purpose of the game is to have fun. The two should never be confused.

 

 
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