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  1. #1

    Default 2000 Henchmen Warband w/ IG Allies (AV12 Spam)

    Primary Detachment - Codex Grey Knights

    HQ

    Inquisitor Coteaz : 100

    Troops

    Warrior Acolyte Squad (3) : 42
    - 3x Plasma Guns

    Warrior Acolyte Squad (3) : 42
    - 3x Plasma Guns

    Warrior Acolyte Squad (3) : 42
    - 3x Plasma Guns

    Warrior Acolyte Squad (3) : 42
    - 3x Plasma Guns

    Warrior Acolyte Squad (3) : 42
    - 3x Melta Guns

    Warrior Acolyte Squad (3) : 42
    - 3x Melta Guns

    Chimera : 55
    - Multi Laser
    - Heavy Bolter

    Chimera : 55
    - Multi Laser
    - Heavy Bolter

    Chimera : 55
    - Multi Laser
    - Heavy Bolter

    Chimera : 55
    - Multi Laser
    - Heavy Bolter

    Chimera : 55
    - Multi Laser
    - Heavy Flamer

    Chimera : 55
    - Multi Laser
    - Heavy Flamer

    Heavy Support

    Dreadnought : 135
    - 2x Twin-Linked Autocannons
    - Psybolt Ammunition

    Dreadnought : 135
    - 2x Twin-Linked Autocannons
    - Psybolt Ammunition

    Dreadnought : 135
    - 2x Twin-Linked Autocannons
    - Psybolt Ammunition

    Allied Detachment - Codex Imperial Guard

    HQ

    Company Command Squad : 90
    - 4x Melta Guns

    Troops

    Platoon Command Squad : 50
    - 4x Flamers

    Infantry Squad : 60
    - Melta Gun

    Infantry Squad : 60
    - Melta Gun

    Fast Attack

    Vendetta Squadron (3) : 390

    Heavy Support

    Manticore : 160
    - Heavy Flamer

    Fortification

    Aegis Defense Line : 100
    - Quad Gun

    Total : 1997

    13 AV12 vehicles
    49 infantry models
    9 scoring units, all of which have a transport

    D3 Strength 10 Ordnance Barrage large blasts
    12 plasma guns
    12 melta guns
    9 twin-linked lascannons
    6 twin-linked autocannons (Strength 8)
    6 multi-lasers
    4 heavy bolters
    4 flamers
    3 heavy flamers
    Quad gun
    aaaaaaaaaaaaaaaaand 16 lasguns...

    So basically, the 4 Plasma Squads go in the 4 Chimeras with Heavy Bolters and they line up behind the ADL. Coteaz joins one of these units to enhance their shooting a bit and stay protected inside the Chimera. If his Chimera is destroyed, he will try to get inside another. The Company Command Squad mans the Quad Gun, and the Manticore is behind all of this back in a corner or behind a building out of LOS. The Dreadnoughts can also be deployed behind the ADL but since they are decently mobile and can tarpit, they often advance with the 2 Melta Squads mounted in the Chimeras with Heavy Flamers to take mid-field under the support of the massive firebase. And finally, in reserve is a full Vendetta squadron loaded with an entire Infantry Platoon who come in and totally blow away a target and then drop off tons of dudes onto enemy objectives.

    There is a section of the army that works together to hold backfield, a section that works together to take mid field, and a section that works together to assault upfield to the enemy's deployment and objectives. All 3 of these unit combinations lay down a withering hail of firepower of all different Strengths and AP values and ranges to tackle any kind of target.
    Last edited by slobulous; 10-07-2013 at 08:07 AM.

  2. #2

    Default

    Looks like a fun list to play.

    Do you feel that 3 Vendettas in a single unit is overkill?

  3. #3

    Default

    Quote Originally Posted by Chexmix282 View Post
    Do you feel that 3 Vendettas in a single unit is overkill?
    That completely depends on what they are shooting at, which is why target priority is very important. For instance, against a Land Raider it feels just about right to get a couple penetrates in and have a good chance of wrecking it. Whereas against a Rhino, it's obviously overkill. And then again, a Wraithknight might take the full load and walk away with 2-3 wounds left. You just have to point them at truly hard-as-nails units so their firepower isn't wasted. If there are no targets like that available, then the battle probably isn't going well for the enemy anyway.

  4. #4

    Default

    Quote Originally Posted by slobulous View Post
    That completely depends on what they are shooting at, which is why target priority is very important. For instance, against a Land Raider it feels just about right to get a couple penetrates in and have a good chance of wrecking it. Whereas against a Rhino, it's obviously overkill. And then again, a Wraithknight might take the full load and walk away with 2-3 wounds left. You just have to point them at truly hard-as-nails units so their firepower isn't wasted. If there are no targets like that available, then the battle probably isn't going well for the enemy anyway.
    Good point, I didn't think about using the Vendettas to target vary hard stuff like that. My initial reaction to your list was that it would have an uphill battle vs. dual Land Raider lists and the like, but then I really looked at how much firepower the list puts out. This list is very good.

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