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  1. #1
    Fly Lord
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    Default Dwarves Rumor Roundup

    via Ajota from the Spanish [URL="http://server4.foros.net/index2.php?mforum=OjodelTerror"]Eye of Terror forums[/URL] 10-8-2013

    Ajota specified Dwarves are due in "early 2014".

    Cosas que se oyen sobre silvanos, aunque debemos recordar que enanos sale antes, a principios de 2014:
    Translated as: "Things you hear on Silvan, but we must remember that dwarves out before, in early 2014:"

    Followed by...

    Quote

    las novedades de enanos, próximo ejército en hacer su aparición podrían consistir en:

    Megacaja Aplastador de Orcos/Tuneladora
    Gran Caja Yunke Runico/Altar de Guerra
    Caja Escuadron Girocopteros
    Caja Atronadores/Ballesteros/Guerreros Enanos (10)
    Caja Martilladores/Rompehierros
    Caja Matadores/Hermandad de Grimmir
    Caja Barbaslargas/Montaraces
    Translated as: "dwarf news, next army to make their appearance could include:

    Crusher Megacaja Orcs / TBM
    Runic Yunke Big Box / War Altar
    Squadron Box Gyrocopters
    Thunderers Box / Ballesteros / Dwarf Warriors (10)
    Hammerers Box / Ironbreaker
    Matadors Box / Brotherhood of Grimmir
    Longbeards Box / Rangers"


    via BoLS 11-14-2013
    February Release
    New Plastic Lord
    New Grudgethrower
    New Trollslayers
    New Hammerers
    New Ironbreakers
    More...
    "Big Kit" is the Orc Crusher - a large machine.
    via BoLS 1-7-2014
    Dwarfs - February (I'd bet on February 8th)

    The Kits:

    Plastic Tunneling Vehicle
    Plastic infantry heavy armor unit kit (dual-build)
    Plastic infantry light armor unit kit (dual-build)

    Plastic War Altar
    Plastic New VERY large gun/cannon
    Plastic Beefier Gyrocopter

    Clampack Lord
    No finecast was mentioned at all. If you look at what needs plastic kits in the existing Dwarf range, and look to the old-unit/new unit splits in the Dark Elves release for inspiration, it's not too hard to figure out what's coming.

    via Warseer's "ChargeAndDie" 1-13-2014

    I have tons of new rumours from my source. He was spot on with the dark elves (including the peg leg fleetmaster) so I do believe him.

    Runelord can't add DD
    Dwarf army can add 2 DD every magic phase
    Anvil is Boune spell (can plus the S for dwarf)
    Dwarf Gyrocopter(new models) can make two version:
    1 is bomber(max can take 2)
    2 is fight with machine gun (max can take 6)
    A lot new special character
    1: king of Eight Peaks
    2: the engineer with big gun
    All the new models are infantry (with out Gyrocopte):
    1: Hammerer
    2: Black smith
    3: Long beard
    4: Slayer
    5: Irondragon(name not confirm) new shooting unit
    like choas dwraf IG 4+armor S4 T4 weapon is flaming attack
    (The hammerer black smith and long beard is in same box, the slayer
    other box because no armor, Irondragon other box. all the new models
    very cool.)
    All the rune are same and warmachine too
    The magic item:
    1: The armor can give the user T10
    Sorry for the bad English. Haven't had time to clean it up as I'm on my phone. Source also says that hammerers can get 2+ AS with a 6+ ward. Probably with a rune.>>I think these are maybe ironbreakers?
    A conservative set of Dwarf rumors from [URL="http://plastickrak.blogspot.co.nz/2014/01/dwarf-rumours.html"]Plastic Krak[/URL] 1-15-2014

    There will be a new Dual kit which will make a Throne carried by 4 Dwarves, in which Thorgrim Grudgebearer or a normal Dwarf Lord can be mounted. The kit will also make the Anvil of Doom, which is swapped out with the seat of the throne and carried by 4 Dwarves, and counts as a mount for a Runelord. The model will be on a 60x100 base and is pictured in a unit.

    There is a new infantry plastic kit which can make Hammerers and Iron Breakers. The Hammerers are armed with great weapons (Hammers) and the Iron Breakers have hand weapon and shield (axes). The bodies are the same for both with head and weapon swaps.

    The other infantry kit is a Troll Slayer unit that can also make a new unit of Berserkers. The kit also makes a giant slayer.

    The new single plastic figure is a Thane holding a hammer.

    All the existing plastics remain.
    Note the lack of word regarding any large machines or gyrocopters. Source might not have information on them, or they could be wishlisting.

    via Rumormonger emeritus [URL="http://www.warseer.com/forums/showthread.php?387531-Newer-Dwarf-Rumors&p=7045932&viewfull=1#post7045932"]Harry:[/URL] 1-22-2014

    "Is what you heard on the ironbreakers that they are moving towards the tank like appearance they had in the Warhammer Online concept art?"

    "Yes. To the point that you can't see any Dwarf.
    No visible beard ... totally encased in armour."

    1-27-2014
    Attachment 7006

    You will note the lack of finecast.

    There is also no Army Book for Dwarfs in the first half of Februrary

    Apparently GW is testing a new miniatures first - armybook later weekly schedule...

    via GrottoKnight on Warseer 2-2-2014
    -Yes Belegar has gromril. His Oathstone will be an extra points upgrade
    -Thunderers/Quarrellers are CORE and RARE currently
    -Gyrocopter is coming (see picture behind Slayer in video in "what's new"
    -pg 27 of the WD says "Next week: Engineering Madness" in Designer Notes
    -I would like to note that the Hammerers use GROMRIL hammers

    ARMY RULES
    It's basically 3 rules:
    -Ancestral grudge, roll a D6 before the first turn. On 1-2 your general hates the enemy's general. On 3-4 your characters hate all enemy characters. On 5-6 your army hates the entire enemy army.
    -Resolute, charging units have +1 strength
    -Relentless, cannot be marchblocked.
    (NOTICE: no -1 to flee and pursue rolls? I figured this would go with how movement and charging changed and all.)
    via EddieJA on Warseer 2-2-2014
    'So, I don't know if this has been discussed already, but a LGS near me was accidentally selling next week's White Dwarf early. The Dwarfs have a Gyrobomber coming, this kit also makes a new Gyrocopter. They are also getting a new Runelord, and Engineer Character, and the next White Dwarf has a picture of the new Dwarf Army Book. Also, if you look closely, you can see new Dwarf Ironbreakers. This new Ironbreakers kit also looks like it builds some kind of blunderbuss wielding shooting unit. This blunderbuss carrying unit might also have the option to build some kind of flamethrower gun, I'm not sure.

    New kits:

    New Gyrobomber/Gyrocopter kit.
    Engineer Character.
    New Runelord.
    via Anonymous Source on Faeit 2-7-2014
    Dwarven Rules:
    Ancestral Grudge - hatred Skaven/Greenskins; everyone else has a chart.
    Dwarf Made - Re rolls
    Resolute - +1 Strength on the charge
    Relentless - no leadership for marching close to an enemy
    Shieldwall - +1 parry when charged

    Warriors: Stayed the same but with the new rules above.
    Thunders/Quarrlers: +1 point, with new rules above and heavy armor
    Longbeards: new rules above + old longbeard rules, +1 point, no longer 1 unit for every unit of warriors.

    Hammers: don't remember points but looked the same; if general is present in unit, any, ANY model can accept a challenge.

    Iron Breakers: pretty much the same, +1 parry bonus always!, stacks with Shieldwall rule, so 4+ ward save if charged!

    Gyrobomber thing: in movement phase can drop bombs (place large blast, scatter, if it still hits a unit it passed over then resolve wounds, scatter from the center hole again with a small blast as bomb bounces). In the shooting phase it can shoot its cannon.

    New Unit - IronDrakes (Rare): Good stat line, handheld flame cannon (str5, 18", armor piercing, dwarf made, flaming attacks, ), they also have armor gromil-proven armor (I think) that gives 4+/6+ward/2+ward vs. flaming attacks.

    Added characters: (2) seen in white dwarf weekly, Ungrim Slayer-King, Joseph Bugman, High King Thorgrim, don't remember if Thorek is in there.

    So a bit of an update. These are torn from the pages of the book that is due February 15th. I cannot post the images to keep my source safe, Natfka safe, etc.

    No plastic slayers. This doesn't mean they aren't coming (because we don't have finecast versions and still metal) in plastic; just means that at the time of the books production they were not ready or painted. We have seen this before.
    via Saldiven (bugman) 2-9-2014

    The Gyrocopter is a Special choice, and you can take up to 6. They are not squadrons; there's just a little note that says you can take six of them.

    The Gyrobomber is a Rare choice.

    Rangers are, in fact, a Rare choice, as well.

    Gromril armor is just a 4+ save; I don't recall there being a ward save included as well.

    Dwarf Crafted is a rule for missile weapons. It allows the weapon to be fired as a Stand and Shoot reaction without the -1 penalty.

    The thing that surprised me the most about the book is the large number of ways that you can get the Multiple Wounds (d3). It's freaking everywhere.

    Another thing is the Rune that's a better version of Red Fury. If you take three Runes of Fury, the model gets +1 Attack, Frenzy, and for every successful To-Hit roll, the model makes another attack roll; these bonus attacks do not generate additional attacks. If you put that on a Lord, it would have 6 attacks that could theoretically generate another 6. In case you didn't notice, the extra attacks are generated by successful To-Hit rolls, not wounds.

    Oh, yeah, the Flame Cannon now has two firing modes. The first is just like a regular Flame Cannon from the main rule book. Alternatively, it can be overcharged so that you can nominate a point up to 12" from the Flame Cannon to be the point from which the artillery die roll originates for determining where the template ends up. But, if you fire in this mode and roll a misfire, you subtract 1 from the roll on the black powder weapon misfire table.

    Hrm. Lemme see what I can remember. Most things have Heavy Armor now, even the artillery crew, if I remember correctly. The new units are the Bomber and the Iron Drakes. I don't recall any others.

    Slayers didn't really change much, I don't think. I never played them before. They still have the Slayer Axe rule. They can never wound anything on worse than a 4+. There's a special character Slayer that has a 3+/4++, and if you take him, he can be the Army General.

    The Organ Gun is now BS based, but rolls two artillery dice, rather than one. It can be given up to 50 points of Runes, and there's a +1 to hit Rune. Also, the range is now 30"; I seem to remember that it was 24" before. Is my memory correct in that.

    The 'Copter has a once per game Diver Bomber attack that is kind of similar to the Drop Rocks attack of that flying unit in the Lizardmen book have. The basic weapon for the 'Copter is a S3 Flame Template, but can be traded for free to a 18" S5 Multiple Shot (4) gun. I'm pretty sure it's 4 shots. Up to half of the 'Copters in the army (rounded up) can be given a 20 point upgrade that allows them a Vanguard move. I'm really liking the idea of Vanguarding up a couple of them to move into position to five the template down the length of units from outside their charge arc.

    The Master Rune of Balance only steals a die on a roll of 4+. All the rune-guys can channel.

    I wasn't really impressed with the Anvil. The first power makes all friendly units within 12" (or it might be 24", can't remember) Immune to Psychology for a turn. The next one buffs a target unit's Armor Save by one (I think, really not sure on this one, can't remember for sure). And the last one is a S4 magic missile that inflicts 2d6 hits, I believe. They all work like bound spells.

    Daemon Slayers make their opponent re-roll successful ward saves. Dragon Slayers have the Multiple Wound (d3) rule.

    Oh, the bomb thing that the 'Drakes can get is an 8" range weapon that functions kind of like a Stone Thrower. I can't remember the Strength of it. It seems kind of risky, though, since to be close enough to use it, you're close enough for it to land back on top of you.

    I believe that Ironbreakers and Hammerers are both 14 points, base. 'Breakers can get a shield for 1 point. Sheildwall is a rule that on the turn the unit is charged, they get +1 to their Parry save. There's another rule that's like "Gromril Shield Wall" or something, and I think I remember that this gives the +1 to Parry save at all times.

    One thing for sure, Dwarves will no longer be shutting down the magic phase. Rune-guys can channel for Dispel Dice, but don't automatically provide them. The army gets a base +2 to attempt to dispel, regardless of what's in the army. The Master Rune of Valaya adds another +2 to dispel, and will dispel any RiP spell on a roll (can't remember the target number, I think it's a 3+) at the beginning of the Magic Phase. There's no range, so any RiP spell on the table has to be rolled for.

    I'll look for more specifics on the Rune-guys tomorrow.

    I'm pretty sure you can still take multiple Runes of Spellbreaking. The Spelleating one still exists, too.

    Like I said, I might be mistaken about the dispel dice thing; I didn't read the book cover-to-cover, or anything. I'm very confident about the +2 to dispel; but there might also be somewhere else that mentions additional "free" dispel dice.

    Oh, I actually kind of like the Oathstone now. I never used it in the last book, but I seem to remember that if you planted the Oathstone, the unit couldn't move anymore. Or was that the previous army book? Anyway, the Oathstone doesn't now prevent the unit from moving. The unit can use Parry saves in any direction and cannot have their ranks Disrupted.

    The base 'Copter cost is 80. The Vanguard move upgrade is 20 points.

    No big centerpiece model. In fact, the only unit types in the book are Infantry, Warmachine, and "Unique."

    The Flame Cannon also has Multiple Wounds (d3).
    @blind bum: It's the actual army book. By "demo book," meant that it was a single copy given to the store. They used to do this a lot before. The store owner was actually willing to sell it to me today, but I didn't want to take it away from all the other people that might want to look at it just to have it a week earlier than normal.

    Miners use regular Ambush rules now. They can be upgraded to have a single use missile weapon, but I kind of thought it was too expensive for what it does. The Drill still exists and gives a +1 to the roll to see if they show up.

    I actually kind of like Ironbreakers. With Shields, they are T4 with a 3+/5++. They're 14 points, just like Hammerers. Hammerers are more offensive minded, but still only have a 5+ save from the Heavy Armor.

    Slayers did have one cool rule, but dunno how worthwhile it'll be in play. If a close combat attack (excluding Impact Hits) reduces a Slayer to 0 wounds, that Slayer model makes a free attack right then before pulling the model. Other than the special timing of the Attack, it's treated like a regular attack roll. This includes being killed by Stomp, for example. So, if you're facing something like Ogres, when the Ogres swing, the models they kill automatically attack back. Then the remaining eligible Slayers make their regular attacks. Then, any models killed by the Ogres' Stomp attack make their free attacks.

    I kind of remember that just a lot of units have Shieldwall. I know I remember that regular old Warriors have the rule. Ironbreakers have the upgraded rule (something like Gromril Shieldwall, or something) that allows them to (I believe) have the bonus +1 to Parry all the time. I'll check to make sure tomorrow.

    Dwarves do NOT have access to the Main Rulebook magic items, but they have an extensive listing of

    Runic items. There's one page of unique Runic items. Two pages of weapon runes. One page each for Armor, Standard, Talisman, and Warmachine Runes. So, all told, a total seven pages of what amount to Magic Items, with a huge amount of customization possible. Several runes can be taken multiple times, with each additional rune bringing an added benefit. My favorite example is the one I posted earlier with the Rune of Fury: 1 gives you +1 Attack; 2 gives you +1 Attack and Frenzy; 3 gives you +1 Attack, Frenzy, and each successful To-Hit roll results in a bonus attack (bonus attacks do not generate additional attacks). On a Lord, that means he's got a chance of 12 attacks.

    Master Engineers allow re-rolls to a dice involved in firing warmachines. If the Engineer is within 3" of a Warmachine, he can take a Look Out Sir! roll from shooting attacks, and successful rolls divert the shot to the Warmachine. There's more, but that's all I can remember right now.

    Oh, Bugman allows you to convert one unit of Rangers into what might as well be Longbeard Rangers, but if you do, then Bugman must start in that unit and cannot leave it. It costs an extra 3 points per model, and the Rangers get +1 to WS/S/and I think Initiative, but not positive about the last stat. He still has the healing draught cup. He also has a special rule where each turn you roll two dice and look at a chart to see what affect his Ale has on the affected units (can't remember which units are affected). A roll of 2 kinda sucks. There are two other effects, but I can't remember them off the top of my head. I think one is Immune to Psychology until the next Dwarf turn. I think the other is +1 Toughness til the next Dwarf turn; it's something like that because the fluff for it talks about how the Dwarves are kinda hammered and can't feel pain anymore.

    I'm almost certain it's one free attack per slain Slayer. However, it gets to use whatever special rules apply to that attack. So, if you were swinging with the Great Weapon Slayer Axe, it's getting the bonus Strength. If it's a character with a Runic Weapon, the attack has the benefits of the Runic Weapon. Oh, here's an interesting one. I'm pretty sure it was one of the Special Characters, but there's a way to get +3 to the roll at the beginning of the game to see what kind of Hatred you get. So, with that guy, the whole army has Hatred of the other guy's army on a 2+ roll. I wanna say it's the super expensive Dwarf King guy (he's like 650 points), but not positive.
    Last edited by Bigred; 02-09-2014 at 11:37 AM.
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  2. #2

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    Man, not looking forward to Stunties!

    Being a Dark Elf, Ogre, Orc and Skaven player, do I not like Stunties!
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  3. #3
    Veteran-Sergeant
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    I am excited to see the new dwarfs not because I like them but because they have the worst book in warhammer (gameplay not powerwise). My friend plays dwarves and he stopped playing them because they are no fun for him or me. They really need a new book and I am curious to see where gw takes them.

  4. #4
    Scout
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    Quote Originally Posted by angrybear View Post
    I am excited to see the new dwarfs not because I like them but because they have the worst book in warhammer (gameplay not powerwise). My friend plays dwarves and he stopped playing them because they are no fun for him or me. They really need a new book and I am curious to see where gw takes them.
    You now, that's why I haven't played more than two games of the current edition. Maybe, MAYBE, GW can rekindle the spark of Karak Kuthak...

  5. #5

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    Quote Originally Posted by Bigred View Post
    via Ajota from the Spanish [URL="http://server4.foros.net/index2.php?mforum=OjodelTerror"]Eye of Terror forums[/URL] 10-8-2013

    Ajota specified Dwarves are due in "early 2014".



    Translated as: "Things you hear on Silvan, but we must remember that dwarves out before, in early 2014:"

    Followed by...

    Quote



    Translated as: "dwarf news, next army to make their appearance could include:

    Crusher Megacaja Orcs / TBM
    Runic Yunke Big Box / War Altar
    Squadron Box Gyrocopters
    Thunderers Box / Ballesteros / Dwarf Warriors (10)
    Hammerers Box / Ironbreaker
    Matadors Box / Brotherhood of Grimmir
    Longbeards Box / Rangers"
    Couple of translation improvements:

    Megacaja probably just refers to the box itself, since "caja" is box. That would build either an "Orccrusher" then, or some Tunneling-device (tunelador is "tunneling")
    Caja is box again, Yunke means Anvil, so the next box builds either an Anvil of Doom, or said War Altar
    The rest is clear, with Ballesteros most definitely referring to Crossbow Dwarfs of course.

  6. #6

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    Great news as they needed a new book

  7. #7

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    I can't wait to see all the magic rune upgrades gone for artillery and items gone, and all the BS about dispel dice they get. Most dwarf players go crazy overload to shut down magic. Dwarves don't stand up to Ogres or WoC that great. They can't handle Str 4 armies. multiple attacks, and armor. I would like to see a remedy for some of their deficiencies in melee.

  8. #8

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    Brilliant, I have been waiting for such news for a long time. Looks like the warriors will be getting the same treatment as the Dark Elf warriors.

  9. #9

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    Quote Originally Posted by King Chud View Post
    I can't wait to see all the magic rune upgrades gone for artillery and items gone, and all the BS about dispel dice they get. Most dwarf players go crazy overload to shut down magic. Dwarves don't stand up to Ogres or WoC that great. They can't handle Str 4 armies. multiple attacks, and armor. I would like to see a remedy for some of their deficiencies in melee.
    Are we talking about two different Dwarf armies? Can't handle S4? They handle them better than most. I don't see deficiencies in melee, Dwarves are tough, have excellent armor themselves, a lot of units have great weapons, they have the highest leadership in the game etc. They indeed shut down magic quite efficiently, and I wouldn't be surprised if that will change a bit. As for the classical deficiencies, Dwarves are bad at taking the initiative (haha), but it is very rare that I fear a melee. That being said, I agree with angrybear, the gameplay for Dwarf armies is very uninspired nowadays, they really need some fresh blood.

  10. #10

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    I'm mostly looking forward to new plastic sculpts. I get that squat bodies with long beards make it tough to make multi-pose models, but come on guys, you can do it. That being said, "squadron box gyrocopters," yum.

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