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ElectricPaladin Writes: burningzeppelinexperience.blogspot.com
I have IG as my main army, but I do play space marines as well. I tend to think about what can the guard give my marines, and it tends to boil down to numbers/cheap heavy tanks. I tend do take a command squad with grenade launchers, then a platoon with 30 guardsmen, 20 conscripts, and a mortar squad (60 points for a troops unit that you can hide and sit on an objective). I tend to take a "naked" (no upgrades) Russ/demolisher. I'll only take a flyer if my Space Marines aren't taking one. It depends on points available.
I actually just did a UAD (Ultramar Auxillia Defense) force when I did it I went for it as a way to have access to veterans sqauds which in my opinion are some of the coolest little objective holders on the planet, an IG vets squad with some special weapons Vox caster and chimera comes out to about 125, about the cost of an armed combat squad and thats for ten lil mothers
also Tricked out land raiders are cool as a choice but so is three leman russ tanks for 450 or three griffons for 225
the key to IG versus marines is numbers and special/heavy weapons.
That said I am going to be buying some valkyries soon...
I have been experimenting with a Primus psyker, 2 Vet squads with the grenadier upgrade and a pair of Lemon Russ demolishers. 660 points if my memory serves... The Psyker and the Vets hide behind an Agies Defence line with a quad gun and the Tanks support my main Land Raider based assault up the table.
I have tried them in two battles now and have been unimpressed with the vets. Next time out I will be dropping one of them and giving the other one some Plasma guns.
Long live the Baal PDF!