I have a quandary before me.
With the new Forgeworld update, my hopes for a mechanically unique Exorcists chapter have been truly dashed. It's really frustrating, but it looks like Forgeworld just doesn't like the Exorcists as much as I do.
Well, that's that. The question is, where to go from here? The thing is, I don't want a generic marines force. I already play Knights of Blood, assault-happy Blood Angels successors. If I'm going to have a more conventional marines force, I want it to remain distinct, unique, cool.
So, I'm thinking of stripping my marines and starting again with a Sons of Medusa force. I'd use the Iron Hands Chapter Tactics, field Vaylund Cal as often as I can, and use appropriately modeled cyber-devastators for the Toughness 5. Additionally, this kind of list would encourage me to field dreadnoughts, devastators, and other ranged shooty stuff, which is nicely distinct from my up close and bloody Knights.
Additionally, green is my favorite color, and I have depressingly few green armies.
I don't really feel too bad about stripping stuff, even though it's a pain in the butt. I have decided to come to peace with the fact that as an ADHD gamer - as in I actually have ADHD, in addition to my interest flitting from faction to faction and game to game with no real rhyme or reason - I am going to occasionally strip old projects and start again... just 'cause. It beats buying everything from scratch!
But before I start to make any serious decisions, I want to know what you think! You are my external wisdom hard drive. What do you think I should do?