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Thread: 40k 6th Edition

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  1. #1

    Default 40k 6th Edition

    Ok, so I know it might not be for another year or two until we see a 6th edition rule set. That wont stop me from wondering though!

    What would you folks like to see in 40k 6th edition?

    Personally, I content with our current rules but feel like they could be streamlined a bit more.
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  2. #2
    Chaplain
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    Year or two? So far, the 40K rule books have come every 4-6 years. Fifth edition has only been out since... what, 2008? We've got years to go...

    And none of us want to think about 6th edition yet... that's such a damn downer.
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  3. #3
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    Streamline 5th is all it needs to be. Reduce cover saves, improve ramming and tank shock, a few other tweaks here and there. Keep assaults as brutal as they are now, but make shooting more dangerous to even it out. I'm thinking more moral modifiers for casualties, so people actually fail morale tests on occasion.

    Personally, tank shocks need to be actually able to kill something, not just force leadership tests. I say they should force an Initiative test, and any models that fail take, say, a STR 8 hit, or something similar.

    I'd also like to see Ramming improved. It's an awesome mechanic, but really almost never does anything. Tanks should be exploding left and right, ramming into each other all over the place.
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  4. #4

    Default

    And none of us want to think about 6th edition yet... that's such a damn downer.
    I was unaware the spokes person of every member of this forum was such a negative Nancy!

    Personally, tank shocks need to be actually able to kill something, not just force leadership tests. I say they should force an Initiative test, and any models that fail take, say, a STR 8 hit, or something similar.
    Agreed. I would like to see more common sense rules. Smashing someone with a tank should yield more, horrific, results. haha
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  5. #5
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    Quote Originally Posted by Polaris View Post
    I was unaware the spokes person of every member of this forum was such a negative Nancy!
    It's not really negative. Can you imagine the uproar if GW released 6th edition so soon?
    "What scares us is I think we needed violence."
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  6. #6
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    Do something about leadership, its like a broken mechanic in the game. Sure thats more of a per codex issue but with so many high leadership, stubborn, and fearless units out there not to mention stuff like Embolden, Book of St. Lucius, Bonding Knifes, ATSKNF, Mobs, etc. I feel like no one ever has to deal with it and that rolls over into pinning, tank shocking, and everything.

    Make fearless into a good thing again rather mixed bag / almost negative that it's become.

    I'd like to see the pistol mechanic come back into the game. Just so there is eventually a reason to take plasma pistols and assault marines again.

    I'd also like to go back to the old rules for combat weapons. A power fist and a pistol should give +1A in my mind but this is just a preference more than an effect on game play type reason.

    Cover. Get rid of intervening models, I preferred target priority to this junk. 50% of the time vs. hordes AP value does nothing for me. I might as well trade my bolters for shootas or lasguns.

  7. #7
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    i'm still playing 4(1/2) ed (my 4th knowlege and my mates common sense)

    can pistols give a extra attack anymore if no FIX back to 6th ed

    i'd like to see kill-team but simple (plug'n'play 40k?)

    i know its not true but how about "proper (truescale) 40k" with a bolter being a submachine gun rather than a silly bb gun make the guard pansies but give them INFANTRY ect,ect
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  8. #8
    The Dark Mechanic
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    Quote Originally Posted by Mike X View Post
    Year or two? So far, the 40K rule books have come every 4-6 years. Fifth edition has only been out since... what, 2008? We've got years to go...
    And none of us want to think about 6th edition yet... that's such a damn downer.
    I'll second that emotion. 5th Edition has only been around for about 16 months. It's got a lot of life left in it and I am not inclined to think about the next version for at least a couple more years.
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  9. #9
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    Victory Points replace Killpoints

    Objective mission draws broken by victory points standard, or prevent "any unit" from contesting

    Remove wound allocation; I understand the point, but it allows too many tricks and slows the game down; let people allocate wounds after failed saves. It should never render a squad "safer" to fire a few pistols at it in addition to those flame templates.

    Give vehicles damage points ... wound equivalents ... to solve the problem of vehicle randomness and monstrous creature vs. vehicle imbalance issues

    Everything else is working pretty fine. I have no idea what one poster meant going after improved ram/tankshock ... this edition is mech-encouraging enough as it is. No need to go even more in that direction.


    Also, while I think it's much "Cooler," I would get rid of TLOS. Terrain levels were much simpler, and generated far less argument. You're behind that building? Can't see you, k, move along.

    Lots of positives in 5th edition, just some tweaks to get it up to a better and more balanced place.

  10. #10
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    TLOS: I actually really like true line of sight. I think it leads to far less arguments. A player just squats down - looks from behind the models head...yup I can see you. This allows for a must more dynamic table to be fielded.
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