Right, rather than focus on the rulebook they should pump out more codices :P
Right, rather than focus on the rulebook they should pump out more codices :P
The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment
After they get all the other codices out, I'd like to see a Lost and the Damned codex, focusing on mutants, apostates, assaulty GEQ, psykers, and so on. You know, the REAL army of chaos, none of this marine bullcrap.
The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment
I've often wondered about that. I've got a guy in my club who's a chaos nut, but doesn't think CSM are the 'core' of the chaos taint. So he's building a trator guard army - throwing bits from his CSM army in, adding a few mutant bits, painted them with a blood red theme - I think it'll look real neat, and it beats the 'traitor guard' option/list in the witchhunters/greyknights book. But I really don' think they'll (gw) ever to it.
Last edited by Lord Azaghul; 11-25-2009 at 08:39 AM.
DWs: Prussains. KoW: Elves WM: Khador WHFB: Dwarves WH40: IG, SM
Games-workshop: changing the rules one new codex/army book at a time.
CSM haven't been the main army of chaos since the Horus Heresy, just like loyalist SMs haven't been the main army of the Imperium since the Horus Heresy. CSMs are so far from being the main army of chaos that it's almost laughable that someone would suggest that.
The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment
I for one am very happy with 5th edition, a nice improvement from 4th. I'm really not sure what I would change tho. We've got a great edition on our hands here lets not jinx it! haha But with current GW trends I would imagine we could expect a new edition of 40k in 2012.
letsagetabitarockin!
I love 5th Edition, but a few changes I would make to the rule system (codex changes notwithstanding):
1> Allow ANYONE to choose to break from combat in a panic. Getting caught up by an Ironclad or Soulgrinder that you CANNOT hurt and waiting to die is the stupidest thing ever.
2> Leadership penalties from massive shooting casaulties.
3> Fearless counting as Stubborn in Close Combat.
4> A revised Sweeping Advance that does not kill an entire fleeing unit necessarily. Perhaps inflict casualties equal to the base number of Attacks the chasing unit has? That way a single marine cannot chase down and kill eleven Fire Warriors on a single Initiative roll?
5> Adding a "0 = no effect" to the Vehicle Damage Table, making it less likely to constantly glance the shooting away from vehicles.
6> Make Assaulting into cover more difficult on the chargers; perhaps -1 to hit or even -1 attack? There are so many frag grenades (or eq.) out there, it rarely matters.
Those are my ideas!
-Bry
See my latest eBay auctions at http://shop.ebay.com/zigra/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1
Victory Points replace Killpoints
Objective mission draws broken by victory points standard, or prevent "any unit" from contesting
Remove wound allocation; I understand the point, but it allows too many tricks and slows the game down; let people allocate wounds after failed saves. It should never render a squad "safer" to fire a few pistols at it in addition to those flame templates.
Give vehicles damage points ... wound equivalents ... to solve the problem of vehicle randomness and monstrous creature vs. vehicle imbalance issues
Everything else is working pretty fine. I have no idea what one poster meant going after improved ram/tankshock ... this edition is mech-encouraging enough as it is. No need to go even more in that direction.
Also, while I think it's much "Cooler," I would get rid of TLOS. Terrain levels were much simpler, and generated far less argument. You're behind that building? Can't see you, k, move along.
Lots of positives in 5th edition, just some tweaks to get it up to a better and more balanced place.
TLOS: I actually really like true line of sight. I think it leads to far less arguments. A player just squats down - looks from behind the models head...yup I can see you. This allows for a must more dynamic table to be fielded.
DWs: Prussains. KoW: Elves WM: Khador WHFB: Dwarves WH40: IG, SM
Games-workshop: changing the rules one new codex/army book at a time.