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Thread: 40k 6th Edition

  1. #61
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    Quote Originally Posted by BuFFo View Post
    Regardless, I don't understand what you want. You want Marines to be T3 and IG T2? Wouldn't that be the same thing?
    Which is why I don't want that and didn't say that I wanted that. What I said I wanted was a rebalancing of the game around the 3s statline rather than the 4s statline, what I was suggesting is that weapon strengths and other associated values are rebalanced around the T3 being the norm, the quantity of S4 small arms makes T4 the middle ground for example.
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  2. #62
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    I'm agreeing with Buffo here. The statline is already balanced around T3.

    Eldar, humans and tau are all T:3.

    SM's, Daemons and some Nidz are all T4, because they're much tougher than mere humans.

    The only reason you might think not everything is balanced around T3 is because of the proliferation of MEQ forces. SM's and Orks in particular are very common. Thus, T4 is common.

    T4 is only meant to mean "tougher than the average human". Not "very rare toughness that only a few units in the game can get".
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  3. #63
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    Quote Originally Posted by Cryl View Post
    Which is why I don't want that and didn't say that I wanted that. What I said I wanted was a rebalancing of the game around the 3s statline rather than the 4s statline, what I was suggesting is that weapon strengths and other associated values are rebalanced around the T3 being the norm, the quantity of S4 small arms makes T4 the middle ground for example.
    I can see what you are talking about now that you mention weaponry.

    I really don't like to mix fluff with rules, but, if I may break my own rules here, guns kill, so of course gun strength would be higher than fleshy toughness.

    I assume your local metagame has more T4 armies than T3 armies?
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  4. #64

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    I would like to see all HQ and Special Characters to have what is now the Eternal Warrior rule (and Force Weapons to all Slay Outright, not cause Instant Death). I'd like to see the truly Special Characters have a Heroism (or something) save that they can take against everything in addition to their other saves. This could be a 5+ for guys like Marbo on down to a 4+/3+ for Abbadon and other nigh-immortal heroes who shape the course of galactic history.

    I'd like heroes to be more heroic than just hoping not to roll a 3- against the inevitable powerfist.
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  5. #65
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    Locally, we have two kinds of armies: T4 or Mechanized. It's pretty rare to see T3 models running around unless you've cracked their transport open and all the innards spilled out.

    I like the idea of simply giving all HQs Eternal Warrior. That special rule is spreading like wildfire anyways - might as well share the fun with everyone. Alternately, they could change how instant death works so that Eternal Warrior is more of a bonus and less of a requirement for an expensive HQ. Perhaps "instant death" causes d3 wounds, and Eternal Warrior reduces this to 1 wound.

    Rather than a Heroism Save, it would be interesting to have Heroism Points. You start the battle with 3, and these points can be used to reroll a failed save on an HQ, reroll one reserve roll, reroll a failed morale test, etc. A little like warmachine. (Sororitas would be the masters of Heroism/Faith Points, with many more possibilities, so the other armies wouldn't step on their toes too much.)

  6. #66
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    On the subject of HQs, I am liking most of the ideas here. Personally I would like to see options to make plain vanilla HQs more unique and special, things like the Sagas the Space Wolves have or the Vampiric Powers the Vampire Counts have in Fantasy, special rules you can purchase for your HQ so that they can flavor your army with their unique "personality."
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  7. #67
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    This reminds me of the arguments about what makes an MEQ. I remember people argue that if you have even one 4 in your statline, you're MEQ...
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  8. #68
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    MEQ: S4 T4 Save 3+

    I like to keep it pretty basic!

    Specialty uber characters: nope. Another fantasy carry over that we don’t need in 40k. Some of the Elder characters are hard enough to kill.
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  9. #69
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    To me, MEQ is four across the board (WS / BS / S / T / I) for physical stats, and a 3+ save. Makes it much more precise.
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  10. #70
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    I basicly think SM/Necron/CSM. Anything in 3+ armour, at T4. I like to keep in vague, and make sure my cannons can wound an a 2+ and deny any armour save!
    DWs: Prussains. KoW: Elves WM: Khador WHFB: Dwarves WH40: IG, SM
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