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  1. #1
    Scout
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    Default 2000pts Jump Pack Heavy Marines

    Gday guys.

    i recently got back into 40k, and i quickly found out that my static gun line Dark Angels where not going to to be able to keep up

    Anyway i got my grubby paws on the new marine codex and decided to make this list.

    [CODE]Company Commander
    relic blade
    storm shield
    Digital Weapons
    jump pack
    melta bombs
    180
    Tactical
    5 men
    storm bolter
    razorback
    hunter killer

    150

    Tactical
    5 men
    storm bolter
    razorback
    hunter killer

    150

    Tactical
    5 men
    storm bolter
    razorback
    twin linked las cannon
    hunter killer
    185

    Scouts Scouts
    shotguns
    camo cloaks
    power weapon
    105

    Scouts Scouts
    shotguns
    camo cloaks
    power weapon
    105

    Assault Squad
    5 men
    5 additional men
    storm shield
    powerfist

    230
    Vanguard Vets
    5 men
    jump packs
    metla bombs
    4x power weapon
    260

    Vanguard Vets
    5 men
    jump packs
    5 storm shields
    3 power fists
    1 power weapon
    metla bombs
    380

    Vindicator
    hunter killer
    125



    Vindicator
    hunter killer
    125






    TOTAL 1965[/CODE]

    As you can see I love the assault marine vanguard, razorback and vindicator minis (and there rules aren’t too bad ether :P ) so I tried to pack as many into the list as possible. The list also has some background but I wont bore you all with it

    Any C&C will be much appreciated.
    Last edited by CrusherJoe; 08-07-2009 at 01:30 AM. Reason: Removed individual wargear items/options point values to protect GW IP.

  2. #2

    Default

    Hi Chiwie! I have a Dark Angels army that's collecting dust too, lol.

    When you are building a new army, you really have a bunch of questions that you want to answer. You want to be clear on what you trying to accomplish with the list (basically what itch are you trying to scratch). And you want to know what kind of games you intend to play.

    I'm going to give you tips to make this a more competitive army (that's really the only reason to get feedback -- unless you want to know which models are a pain to put together, lol).

    1. If you are going to use Vanguard Veterans then you really need Locator Beacons in your army. These (especially combined with Drop Pods) make VV much more effective.

    2. I'd probably lose the Meltabombs (you are probably better off with your S6 attacks).

    3. Storm Bolters aren't actually very useful. Every tactical squad should have a Meltagun.

    4. If you decide to include a Hunter Killer Missiles (I wouldn't), then make sure you attach it with a magnet. That lets you use it in some games and not in others.

    5. I'd go with full-size Tactical Marine squads (even if you plan on using Razorbacks). The free extra weapons are worth the points.

    6. Don't combine Shotguns and Camo Cloaks. The cloaks are useful for long-range snipers, but not for close combat scouts.

    7. I'd also put the Power Weapons (or better Power Fists) on the Tactical Marines who have a better Weapons Skill and better armor.

    8. Consider a flamer in your Assault Squad.

    9. Instead of spending 25pts on Meltabombs for your Vanguard Vets, I'd spend 25-30 on a Power Fist or a Thunderhammer.

    10. I think that Storm Shields make Vanguard Vets too pricey (that ends up around 60pts for a VV with a Power Weapon). I recommend a single Lightning Claw (a decent deal for 15pts) and Power Fist. Although I have seen a very effective unit with 2 Power Fists and 2 Storm Shields (with the goal of making sure the Power Fists were alive at Initiative 1). But VV don't work without a decent amount of support.

    Can't wait to see the final list!

    -- Mkerr
    Check out my new Blog! --- http://www.ChainFist.com
    Follow me on Twitter! http://www.twitter.com/40kNEWS

  3. #3
    Chaplain
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    Default

    My first recommendation, is remove the individual item points costs from the list. You don't want BoLS Lounge sued do you?
    Opinions are like aresholes. Get yours outta my face.. MindWar FTW. Bald and Screaming. Couple others...;) Learn something.

  4. #4
    Scout
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    Default

    Quote Originally Posted by mkerr View Post
    Awesome advice -- Mkerr
    thanks for advice, what do you think about this:

    [CODE]Company Commander 100
    relic blade
    storm shield
    Digital Weapons
    jump pack

    175
    Tactical
    5 men
    Combi melta
    razorback
    hunter killer

    150

    Tactical
    5 men
    Combi melta
    razorback
    hunter killer

    150

    Tactical
    5 men
    Combi melta
    razorback
    twin linked las cannon

    175

    Scouts Scouts
    power weapon
    Shotguns

    105

    Scouts Scouts
    power weapon
    Shotguns

    105

    Assault Squad
    5 men
    5 additional men
    power weapon
    metla bombs

    210
    Vanguard Vets
    5 men
    jump packs
    metla bombs
    4x power weapon


    260
    Vanguard Vets
    5 men
    jump packs
    5 storm shields
    3 power fists
    1 power weapon

    340

    sternguard
    combimetlas x5
    power weapon
    melta bombs
    drop pod
    locator beacon
    215

    Vindicator

    115


    TOTAL 2000[/CODE]


    Quote Originally Posted by TheKingElessar View Post
    My first recommendation, is remove the individual item points costs from the list. You don't want BoLS Lounge sued do you?
    sorry, completely forgot, thanks for the save

  5. #5

    Default

    I think you've made some improvements, but you could still improve the army a lot. I think the next step is to proxy the list and see how it works on the table. If you are happy with the performance, then it's the right army for you. If it under-perfoms, come back to the forums and we'll work on it some more.

    Best of luck!
    Check out my new Blog! --- http://www.ChainFist.com
    Follow me on Twitter! http://www.twitter.com/40kNEWS

  6. #6
    Brother-Captain
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    Default

    Vanguard Vets are terrible. You're paying a ton of points for a bunch of T4 single wound guys who come up in reserves, scatter (unless you paid even more for locater beacons, homers won't cut it), hopefully kill one unit, then die. For those points, just about anything is better.

    HK missiles are bad too, 1 shot at S8 isn't scaring anybody.

    As for the rest of your list, your unit sizes are too small, not enough vehicles, virtually no anti-tank (beyond 1 unit of 5 men and single shot meltas), and no real threat in combat (need powerfists, and even then Assault Marines don't stack up to dedicated assaulters).

    If you want a jump pack list, go for Blood Angels. Assault Marines as Troops, superior Vets, Death Company, and of course Dante.

  7. #7
    Scout
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    Default

    Quote Originally Posted by mkerr View Post
    I think you've made some improvements, but you could still improve the army a lot. I think the next step is to proxy the list and see how it works on the table. If you are happy with the performance, then it's the right army for you. If it under-perfoms, come back to the forums and we'll work on it some more.

    Best of luck!
    will do! thanks again for the advice.

    Quote Originally Posted by Chumbalaya View Post
    If you want a jump pack list, go for Blood Angels. Assault Marines as Troops, superior Vets, Death Company, and of course Dante.
    Ill give that ago as well, i was curious to see if i could get the list to fit.

    if anyone is intrested here are some pics of the army.

    [URL="http://www.lounge.belloflostsouls.net/showthread.php?t=430"]http://www.lounge.belloflostsouls.net/showthread.php?t=430[/URL]

  8. #8
    Veteran-Sergeant
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    Default

    Huh, someone else suggested it before me, but yeah, run blood angels. You could run a list entirely without tactical marines if you really wanted to.

    And Chaplain lemartes

    And regular Chaplains

    and the Baal Predator

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