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  1. #2641
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    If you get the chance Gott you should go see final fantasy distant worlds.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  2. #2642

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    Quote Originally Posted by Psychosplodge View Post
    I watched TB's WTF video, love the customisation options. Was hilarious having dodger carrying a gun named strippin, and vice versa. * then when strippen had to kill alien zombie dodger using dodger I lol'd*

    Got Mordheim in the sale last night. Played a good 3 hours when I should have been in bed after 1.5. The game doesn't like parody MLP chaos warbands though. Magister "Dusk Shine" banished from mage collage after a rule 63 accident was brutally murdered by skaven on his first outing.
    losing your leader in the first game really makes funding the warband difficult for the replacement.
    Got one leader, one mutant, one archer, and two c/c henchmen one with a greataxe and one with a sword/dagger combi after he went out of action first battle and lost all his gear ¬_¬.
    It is rather nicely done, but it seems so hard to find warpstone.
    Apparently the Chaos cultists are a really difficult starter warband. But yep losing a leader early basically means starting again lol.

    - - - Updated - - -

    Quote Originally Posted by Gotthammer View Post
    Ooh.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  3. #2643
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    Quote Originally Posted by eldargal View Post
    Apparently the Chaos cultists are a really difficult starter warband. But yep losing a leader early basically means starting again lol.
    Not yet, I'm still struggling on, seeing where I can go with it.
    I've found empire mercs easy to kill as long as you mob their leader, was unlucky against sisters when they passed their rout check and I failed mine. Only faced skaven in the disastrous first outing. But used their mob tactics since. Probably need a spare body I can through lots of agility on to go scavenging away from the fighting.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  4. #2644
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    missed the warpstone target for the second delivery.
    Completed the first "real" mission. First attempt at it was a lot better than the second where I beat it. Only lost the first cause the deamon you have to escort died trying to corrupt the bell, whereas the second attempt where I beat it resulted in three injuries
    Lost the first two c/c dudes to death, one in batle, one because I couldn't afford to treat his wounds.
    Also got a Norse hero. This dudes charge damage is insane.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  5. #2645

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    Quote Originally Posted by Psychosplodge View Post
    Not yet, I'm still struggling on, seeing where I can go with it.
    I've found empire mercs easy to kill as long as you mob their leader, was unlucky against sisters when they passed their rout check and I failed mine. Only faced skaven in the disastrous first outing. But used their mob tactics since. Probably need a spare body I can through lots of agility on to go scavenging away from the fighting.
    It depends how much gold you have in reserve and how much luck you have with warpstone lol. In my first playthrough I probably spent too much on equipment and then had terrible luck with warpstone, only managed to nab fragments and a few shards, no clusters, so I was struggling to make weight for the first shipment and couldn't afford to sell warpstone so I couldn't afford a new leader.

    Quote Originally Posted by Psychosplodge View Post
    missed the warpstone target for the second delivery.
    Completed the first "real" mission. First attempt at it was a lot better than the second where I beat it. Only lost the first cause the deamon you have to escort died trying to corrupt the bell, whereas the second attempt where I beat it resulted in three injuries
    Lost the first two c/c dudes to death, one in batle, one because I couldn't afford to treat his wounds.
    Also got a Norse hero. This dudes charge damage is insane.
    Does the weight amount fluctuate or does it keep going up I wonder? My first shipment was 75 weight, the second 115, if it keeps increasing at that rate there is no way I could keep up lol, I'd have to be bringing back 20-30 weight of warpstone a day just to meet shipments and pay wages lol.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  6. #2646
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    I barely made the first weight, but lost five days with an injured leader of the second shipment, I think the second shipment was around 100 for me.

    But the third is about 150 which apparently has a 25% increase because of missing, and while I've seen a some good clusters I haven't had unengaged bodies to claim them.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  7. #2647
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    phew... had my first flawless XCOM2 mission in a while (well ingame while... irl probably Saturday or maybe Sunday) thanks to a clutch performance by the entire squad. Really feels like it was the Soldiers that won that, and not me... Mission was to protect a data tap that the Aliens were trying to destroy, which inconveniently spawned on the other side of the map, so no bunkering around it - have to rush there. Tough, but standard XCOM fare these days - the game feels a lot more fast paced than EU/EW. So, off we go...
    First, my top Sharpshooter ('Geist' that I mentioned above) single-handedly decimates two entire groups of enemies, killing four (two via headshots and two via her venom rounds on their turn) and severely hurting the two biggest ones. Lategame Sniper-specced Sharpshooters can for one turn define a cone-shaped Killzone and shoot anything that moves in there - which happened to be those two groups of Aliens in this case, didn't miss a single shot. Squad narrowly proceeds to wipe out the remains without giving them a single shot, with the help of a few well-placed grenades to remove enemy cover. At this point, the device I was trying to protect had already taken a lot of damage, but luckily I knew it was from one of the groups I'd just wiped, and it hadn't gotten shot the last turn.
    So, I think I've got a little time and space to reload, set up and wait for the rest of the baddies. Well, no - this is is XCOM you doofus. I move closer to the objective, and with almost my last move I take a step too far and run into another group of enemies - among them a towering Sectopod; imagine a Wraithlord and you're not far off size wise, and also toughness. So that thing, and a few buddies, trigger and are now threatening not only the objective, but also got a couple of my guys horribly out of position, and me desperately scrambling for options. So I look at the two soldiers that still have moves left for this turn. One's a certain Jean-Luc 'The Captain' Picard that I had created for fun and trained to be a Psionic - pretty much the mage class of XCOM, with random "spells" you can unlock by letting the guy/gal meditate for a few days. He's got one very fitting ability that in this case saves someone's bacon: Inspire, giving one squadmate an extra move - which gets him out of the enemy sights and into cover. Phew. The other is my very special Specialist 'Glitch' (also mentioned above), who's flanked by the Sectopod, but also has one chance: he can try to hack the darn thing by sending his little Germlin drone in. So, I either move him into cover but pretty much give up on completing the mission and also risk the Sectopod annihilating someone, or I go for the money. Which I do. Gremlin flies in, hacking interface pops up - ocarp, 49% chance to stun the thing for two turns. Well, it's not like I have a choice... click, beep beep... And he gets it! Boy, I almost jumped out of my chair! Most clutch hack I've had so far. So, the Sectopod's buddies wail on the device a bit, but its gigantic plasma cannon is thankfully silent. Now what... I've still got to kill the thing plus company, and that's gonna take a lot of firepower (Sectopods have something like 50-60 health plus four armour damage reduction, while even endgame weapons, which I'm slowly getting now, do around 8 damage, 12 with a crit). Well.. long story short, a flurry of grenades and bullets later the house that this whole fight had taken part in is a smouldering ruin but Glitch finishes off the last enemy with a stylish headshot. So, I'm already very very happy with the result - but during debriefing, a whopping three of the six Soldiers that went on the mission recieve their Colonel (=max-rank, with correspondingly awesome abilities) promotion. Ironically, neither Glitch nor Geist is among them, but they'll get there very soon I'm sure.

    Wow.
    XCOM2.
    Is.
    AWESOME!
    The bigger they are, the bigger the mess they make when they step on you. - Ahzek Ahriman, on Titans

  8. #2648
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    That sounds nailbitingly tense

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  9. #2649
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    inevitable game of the year Earth Defense Force 4.1 out this Friday. might try and finish the Fallout 4 story missions before then.
    Twelve monkeys, eleven hats. One monkey is sad.

  10. #2650
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    So I wanted something less brain intensive last night, so I finally got round to playing Gat outta hell.
    omg its so much silly fun. Also I think I love Kinzie

    And I'm impressed it pulled my SR4 character out of the saves for the cutscenes

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

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