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  1. #1861
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    In light of the controversy that has been extending back for more than half a year at this point, something extremely depressing has come to light.

    Not too long ago, Totalbiscuit, a popular games critic who is supported by GamerGate (though he claims to be neutral), wrote a lengthy Twitlonger questioning the theory of media influence, particularly in video games, [URL="http://www.twitlonger.com/show/n_1sl499g"]asking “where are the scientists?[/URL]”

    In response, an actual social scientist posted a lengthy explanation of media influence. It’s a very good read, and I suggest [URL="https://www.reddit.com/r/GamerGhazi/comments/2yeh1f/in_answer_to_where_are_the_scientists_who_study/"]anyone who’s interested read it.[/URL] However, what was most important was what was added at the end:


    "[added on reflection] Let me also say on other thing. There are a number of us in academia who love games, care about games, and believe games are important. We have been working for years to make games a legitimate tool for education and for study, and we were making progress. People were starting to take games seriously. And then came GamerGate. I have seen the careful progress of a decade come crashing down, and now, when I go to talk about games to industry groups or fellow academics, GamerGate always comes up as an example of how terrible and immature people who play games are. It will take years and years to repair the damage, and it is absolutely devastating to the serious study and application of the power of games to real problems. We are going to have trouble getting grants, getting foundations to fund games, and getting people to take us seriously. It is devastating and makes me very sad.
    For many years, people have been fighting for games to be recognized seriously as an art form. GamerGate, as it seems, has caused serious damage to that. Social scientists have been studying the influence of games, not just because of their negative effects, but because of the potential positive effects as well. Games could potentially be a powerful tool to help teach empathy, and increase satisfaction and happiness."


    But now that GamerGate has shattered public perception of gaming in academia, we may never be able to fully understand how to allow games to reach their full potential in this regard. But it’s not just media studies in video games that have suffered.

    Rebecca HG, also known as 8BitBecca, is a video game archivist. Her work is vitally important to the future of video games, as the passage of time guarantees that physical storage media degrades and becomes unusable. Within decades, many out-of-print games may be lost forever, outside of illegal ROMs.

    But now, thanks to GamerGate, [URL="https://storify.com/8BitBecca/video-game-archiving-post-gamergate"]video game archiving as a professional practice is all but dead[/URL]:
















    To any reasonable person, this would be devastating. Nobody benefits from this. Academics refusing to take games seriously means that games can never be realized as an art form. Even worse, without academia the task of preserving, understanding, and maintaining the cultural history of games becomes a daunting task. Half of all American films made before 1950 are lost forever, and were it not for the work of archivists and academics, it’s likely we would never have been able to preserve even that much.

    So what happens to video games when academics don’t take them seriously at all? What happens when people refuse to archive games or study their cultural significance?

    To put it bluntly, video games will have no future. If we do not take care to study the cultural history of games, it may forever disappear to us when cartridges and CDs inevitably die, emulators become obsolete, servers shut down, manuals are lost, and the publisher history fades into obscurity.

    This should make any gamer uncomfortable, but unfortunately, this is not the case. GamerGate has not been shy about their disdain for academia in video games, as evidenced by the popularity of anti-academic figures such as the Youtuber known as “Sargon of Akkad”, who is one of the most widely-praised supporters of GamerGate. Just reading the title of one of his videos tells you all that you need to know:

    [URL="https://www.youtube.com/watch?v=AhKNNnPZmBA"]The Professional Cretins of Academia[/URL]

    In this context, [URL="https://archive.today/OVf8f"]GamerGate’s reaction[/URL] to the news that academia is no longer taking games seriously is [URL="https://archive.today/1JzM4"]depressingly predictable[/URL].





    GamerGate is killing video games. And that’s exactly what they want.
    [URL="http://zennistrad.tumblr.com/"]via[/URL]

  2. #1862
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    Well done kotaku *slow claps*

    Anyway.


    However the process of robo-insemination is far too complex for the human mind!
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  3. #1863
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    enjoying a bit of Helldivers this afternoon. it is a good game, a lot more depth than the usual twin stick shooters, always been a favourite genre of mine.

    It does suffer, in my eyes at least, from a growing 'feature' of many games, ever present online multiplayer. if I want to play with a group of people I will do so. I did half a dozen missions minding my own business, then suddenly three other players turned up mid mission. I was level 2, they were levels 9, 10 and 16. finished the mission, got back to the ship, looking through upgrade choices, and suddenly it announces the next mission beginning. I had to quit back to the main menu to get away from it.

    It was one of the major things that stopped me getting very far at all with Watch Dogs, another player suddenly turning up and an announcement that I am being hacked and must find the culprit. no. I am busy, screw them. I don't give and damn, and kindly get out of my game.

    Maybe it is just me, but I do not like this forced multiplayer stuff.
    Twelve monkeys, eleven hats. One monkey is sad.

  4. #1864
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    Any one seen any concrete information about Nintendo porting stuff to PC? Or is this just wild speculation from the news outlets because they're apparently looking at developing for 3rd party devices?

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  5. #1865
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    they have teamed up with somebody to bring games to mobiles. no PC plans that I have seen.
    Twelve monkeys, eleven hats. One monkey is sad.

  6. #1866
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    sounded overhyped

    thanks.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  7. #1867
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    ah yes skyrim mods...


    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  8. #1868
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    Quote Originally Posted by Psychosplodge View Post
    ah yes skyrim mods...

    whenever anyone mentions Skyrim, I can't help but think of [URL="http://www.pcgamer.com/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath/"]the Week of Madness[/URL] (might have been posted here already, but for those who might have missed it...)
    The bigger they are, the bigger the mess they make when they step on you. - Ahzek Ahriman, on Titans

  9. #1869
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    I think Wolfie posted it in one of the old off topic threads. It does sound chaotic

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  10. #1870

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    This is a zombie game I could get behind.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

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