Heck, she could have been a military lawyer. Aren't they mostly veterans that have either been injured or had enough of front-line combat?
Heck, she could have been a military lawyer. Aren't they mostly veterans that have either been injured or had enough of front-line combat?
Kabal of Venomed Dreams
Vault building last night was so frustrating. First attempt really wasn't happy with so used scrapall console command didn't I? what a stupid thing to do. Lost my prototype bike didn't I? I'll have to google the code tonight to respawn that.
Lot happier with my second attempt at building. Got an overseers office/apartment overlooking an atrium with three residential barracks off to one side, a cafeteria space on the other, the new military checkpoint style guard posts in the entrance.
Going to add some other stuff off the atrium tonight. But a lot happier with the second attempt.
However the process of robo-insemination is far too complex for the human mind!
A knee high fence, my one weakness
I'm fairly impressed with it so far, butthere are some things I haven't been able to do which I hope I will be able to do without mods, like fill the cafeteria with appropriate furniture and have someone working in it. Spent most of my time playing clearing the whole area, setting up the workshop expansions, scrapping everything and then building and scrapping three atrium designs or something. I'm also interested to see how you can stack levels of rooms and how they connect with the atrium, I was hoping to have an open cafeteria area in the atrium but the tiles don't snap together.
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
For an open cafeteria start with a corner door and atrium door to snap it to the atrium. Then theres a a piece with just one support and three open sides use that, then the floor ceiling pieces, then finish with a normal corner. Then you can swap out the original snapping points and swap them for the closed equivalents. once you have the balcony in situ there's minimal space in the corners which can be filled with some of the trim. Took ages for me to get to look owt like.
I'll screen shot when I go on later.
Stacking again was done for me by using temporary door ways in my main atrium to start the building off because everything seems to be built off door positioning.
Also use the support structure for building corridor type the stairs. It so much easier.
And [URL="https://www.reddit.com/r/fo4/comments/4uqax1/vault_techow_to_use_the_new_vault_power_conduit/"]this[/URL] thread just told me how to do the power correctly
However the process of robo-insemination is far too complex for the human mind!
A knee high fence, my one weakness
Much obliged Mr Splodge.
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
Some pics:
Made a nursery, sadly no un-exploded cribs but eh close enough:
Stairwell spaghetti:
Workshop area (going to build a factory area also):
Also have a second small atrium with a lift because accessibility is important:
Hydro setup 1:
Main atrium, very boring at the moment:
Common room:
Joins onto diner:
Overseer's office needs some work:
Hilda welcomes you to Vault 88 :P
No worries.
However the process of robo-insemination is far too complex for the human mind!
A knee high fence, my one weakness
Hilda is hot. Really great work G, that's exactly the sort of cafeteria thing I was talking about, with the counters and stuff, haven't figured out how to do that yet. Were any mods involved in that?
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
Very nice Gott. Mines still far far behind anything like that.
However the process of robo-insemination is far too complex for the human mind!
A knee high fence, my one weakness
All the mods
[URL="http://www.nexusmods.com/fallout4/mods/12020"]Brighter workshop lights[/URL] to make the lights better - [URL="http://www.nexusmods.com/fallout4/mods/16824"]better vault lights[/URL] for the new ones, though they are still pretty eye searing in my opinion
[URL="http://www.nexusmods.com/fallout4/mods/13779"]Increased Build Limit Enhanced 4K[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/12226"]Settlement Keywords Expanded[/URL] - very important mod here, one of the main things is (when you go into its sub menu) that you can place mats down that act as vendor stations, then put things on top of it. Also gives access to build heaps of extra things like more furniture & decorative items.
[URL="http://www.nexusmods.com/fallout4/mods/12086/?"]Gruffydd's signs & posters[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/7689"]Just rugs[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/13343"]Invisible furniture[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/15973"]Automatron faction paints[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/15910"]Laurent's robot paints[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/4441"]More guard posts[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/16323"]Assaultron tank legs[/URL] (she thicc)
[URL="http://www.nexusmods.com/fallout4/mods/9710"]Northland Digger's[/URL] - tons of new resource stations, more trees, planters and tons of cool stuff
[URL="http://www.nexusmods.com/fallout4/mods/16406"]Building material's dispenser [/URL]
[URL="http://www.nexusmods.com/fallout4/mods/16186"]Dino's decorations[/URL] & [URL="http://www.nexusmods.com/fallout4/mods/14532"]Do It Yourself[/URL] - fantastic mods, put object stacks and things you can just plop down without having to fiddle around with stuff.
[URL="http://www.nexusmods.com/fallout4/mods/16107"]Filled diner counters and buffet counters[/URL] - author does a bunch of these sort of mods
And most importantly:
[URL="http://www.nexusmods.com/fallout4/mods/1613"]Increased settler population[/URL] since 20 people isn't enough to fill the vault