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  1. #2661

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    Quote Originally Posted by Psychosplodge View Post
    Erik, I had to make overcomplicated oneway systems to get anywhere on cities. Still ended up with a massive traffic jam at the major junctions of the entrance and exit to the commercial and industrial zones. Bus routes and tubes reduced the traffic, but even railways didn't meaningfully reduce industrial traffic.
    I picked the area with a highway crossroads with some plains surrounded by forest with a river and lake. That highway is the biggest issue. It split my town up, and I couldn't seem to just build road going over the highway with overpasses, so every time I had to cross them, it'd create a new intersection that led to traffic backing up horribly on the highway. I had to make sure every area of town had at least its own schools, fire station, clinic/hospital, and police station.

    I never quite figured out the bus system, so I think my town's bus routes are about as chaotic as the all-too-real bus system in the city I live in. I think the subways will help, but they're not cheap.

    I feel like I'm spending all my money building new roads and basic services for new districts to expand the city, and can't afford to build some of the more advanced buildings.

    Also, I could be wrong, but given the way the river is starting to look downstream of the sewage pipes, I think building a dam anywhere in the area would probably lead to some kind of environmental breakdown that will poison the people of my city worse than Flint, MI. I'm already concerned about how the industrial district seems to be creating a barren area around it... trying to make sure further industry is separated from the rest of town, but that's not terribly realistic, nor is it easy to do with traffic and all. Adding bus lines and a metro station would probably help with that, and maybe a six-lane road...

    So many lessons to learn on the fly!

    - - - Updated - - -

    Quote Originally Posted by Psychosplodge View Post
    Kirsten, as far as I'm aware the closest to a neutral playthrough is siding with the minutemen, then you apparently only have to kill the institute. Not that I've even met the institute yet.
    Ach. You're right. The "good" ending (spoilers in the video) still ends up with the Institute destroyed. Garvey's comments on that are kind of gold, though.


  2. #2662
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    Yeah until I cracked the making money bit I really struggled. Can't remember what I did now, so I'm screwed if I start a new city.

    I built a damn well upstream of the sewage outlets and take my water from before. I ended up demolishing most of the highway and rebuilding it in a position that better suited my city at the time. Same with the trains.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  3. #2663
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    Quote Originally Posted by Psychosplodge View Post
    Yeah until I cracked the making money bit I really struggled. Can't remember what I did now, so I'm screwed if I start a new city.

    I built a damn well upstream of the sewage outlets and take my water from before. I ended up demolishing most of the highway and rebuilding it in a position that better suited my city at the time. Same with the trains.
    fun fact, you can literally power your city with sh!t. As in, once your city is big enough to produce the required amount of filth, you can use sewage outlets to power a dam (or just add extra juice to an existing one).
    oh and also, it's been posted in here before, but the story of the City of Hullchester [URL="http://imgur.com/a/T0Wfb"]Part 1[/URL] [URL="http://imgur.com/a/aKIvx"]Part 2[/URL] is always good for a laugh
    The bigger they are, the bigger the mess they make when they step on you. - Ahzek Ahriman, on Titans

  4. #2664

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    Holy crap!

    Literally!

  5. #2665

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    My first city was an exercise in trying to play catch up like crazy, and I finally just gave up, but had about 15 hours invested in it. It just hit a point where it was in a death spiral, spewing out money like crazy without bringing in people to pay taxes to pay for all the stuff I hadn't already turned off.

    Started a second city, and it's going well so far. Been doing my best to make sure traffic patterns are good. Most streets are six-line roads with trees on the side, for maximum traffic and minimum noise pollution. Dropping services in every neighborhood. Set up public transit and make sure to route every new neighborhood I add. There's a set of about a dozen incinerators kind of isolated (while sort of being in the geographical middle of the city) for garbage, and power is produced by a trio of nuclear plants. Got trains and ships so far, hope to get planes soon. The funniest thing was when I decided to enact two city-wide regulations that saw a nice chunk of incoming people (and money): Legalized recreational drugs, and free public transit. Less traffic, people can get to just about anywhere in the city free, and they can legally smoke weed (but pay taxes on it). So far, it's all been working pretty good, and I haven't had to juggle zoning too much. Had to give up on riverside commercial in one place (relatively thin strip between road and river, the shops kept closing), so de-zoned that area, and I swapped industry out for all offices. I *might* add some industry later, but right now aside from the incinerators and the small amount of gunk pushed out of the water treatment plants, the city has no pollution, and has plenty of jobs, energy, water, living, commercial, entertainment, public transit, all kinds of amenities, and continues to grow the population and budget. Don't want to jinx it, but it's doing surprisingly well!

    Now that I have a better hang of things, I might get the DLC. Anyone got that? If so, does it add enough to be worth it? It's on sale for $7.49 (if it's still on sale in the morning).

  6. #2666
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    Nope not got the DLC.
    I was zoning groups of blocks so I could slightly tweak individual areas, like no highrise on the waterfront and such like.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  7. #2667

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    Quote Originally Posted by Psychosplodge View Post
    Nope not got the DLC.
    I was zoning groups of blocks so I could slightly tweak individual areas, like no highrise on the waterfront and such like.
    I've zoned neighborhoods, but all I've done on an individual neighborhood basis so far is apply a bonus for small businesses on a low density commercial zone that was having trouble keeping shops. It was my original commercial district, and no matter what I did to make sure people could get to it and even placing some residential zones relatively close, they kept complaining about not enough customers. The boost helped keep shops open, and I think paid for itself in doing so.

    The highrise on the riverfront idea sounds good. Especially since I tend to also put roads right along the river.

  8. #2668
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    So finished the main quest in Gat out of hell, loved the ending. Got to do the other endings at some point.
    The aura is massively overpowered when fully upgraded. Spent a couple of hours grinding the activities and collectibles afterwards. Got three islands cleared I think.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  9. #2669
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    still need to play that
    Twelve monkeys, eleven hats. One monkey is sad.

  10. #2670
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    Yeah whoever it was on here talking about saints row games that finally got me to play it. Thank you

    I mean I'd played the console version before but not the quests. just the free roam killing stuff and blowing **** up, but the story is actually quite fun.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

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