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  1. #11

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    I think im going to use it. The dread rule doesnt really benefit me bc i use vaylund cal all the time. But, the bonus tech marines is a plus and could be very cool. I could do a tech marine in tac squads because they have independent character. Not sure on the relics. I do really like the axe of medusa. But what i really like is the iron stone thing.
    Question? Can i use vaylund cal with this?
    Purge the Weak!

  2. #12

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    In the pre-release build up it sounded like there was going to be more of a boost for dreads. On going back and reading the blog post again I guess maybe I was reading too much into what was being said but I'd hoped that we'd at least see Dreadnoughts getting the Character rule. I mean, they really should have it anyway, they're entombed heroes of the chapter after all, not some anonymous vehicle pilot.

    That said I mostly like the rules. The warlord traits for the most part are interesting. The relics are neat. I have a metal Librarian with a Thunder Hammer and jump pack that I got in a lot with some other models on eBay forever ago, so maybe I'll get to use him now. The 6" range on the Ironstone seems like it might be a little limiting for the bonus it gives, and I'm a little unclear on the part about the bearer rolling a 6, do you roll a second die for the bearer whenever a vehicle within 6" rolls their IWND? Betrayer's Bane is the kind of thing I wish I could get on a Sternguard model, or maybe on a Captain when you could still also buy Hellfire rounds as an upgrade in 5th. You're basically paying 10 points more than straight up buying a melta(or 15 more than a regular combi melta) to also be able to fire a boltgun, though both being master crafted counts for something I suppose.

    Do they still use the regular Iron Hands chapter tactics? Sentinals of Terra had their own but I don't see anyone mentioning different ones here, so I'm assuming everyone keeps their 6+FNP and characters and vehicles still get their IWND?

  3. #13

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    Vangrail. If they use iron hands chapter tactics the cal will be legal as he uses them too.
    At least he gives you an honour guard for your hq without taking a chaptermaster. That way you get the most techies too. Does the new dex have tactics clan raukaan?
    Last edited by Popsical; 11-23-2013 at 09:39 AM.

  4. #14

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    Quote Originally Posted by Vangrail View Post
    I think im going to use it. The dread rule doesnt really benefit me bc i use vaylund cal all the time. But, the bonus tech marines is a plus and could be very cool. I could do a tech marine in tac squads because they have independent character. Not sure on the relics. I do really like the axe of medusa. But what i really like is the iron stone thing.
    Question? Can i use vaylund cal with this?
    I think that probably depends on my question about chapter tactics...but I'd lean towards no. A 'Clan Raukaan' detachment probably counts as a separate detachment from a detachment using 'Iron Hands' tactics, even if CR retains the normal IH tactics in addition to their extra rules. Given Vaylund specifies Chapter Tactics: Iron Hands I'd have to go with him not being takeable in a Clan Raukaan list. You could always ally CR and IH though in some combination.

  5. #15
    Iron Father
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    Quote Originally Posted by Patrick Boyle View Post

    Do they still use the regular Iron Hands chapter tactics.
    Yes.
    http://paintingplasticcrack.blogspot.co.uk

  6. #16
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    Really good to hear. I may have to see if any of my buddies got this, especially since I'm haphazardly throwing together an Iron Hands 30k force.

    www.queencityguard.com

  7. #17
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    Be really fun to run six dreadnoughts in an Iron Hands primary detachment with a seventh dreadnought from an allied Codex: SM or GK detachment. I could see that hurting a lot.
    http://www.lounge.belloflostsouls.net/showthread.php?52423-The-Blood-Pact-Chaos-Homebrew-Supplement&p=472214&viewfull=1#post472214

  8. #18
    Iron Father
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    Quote Originally Posted by Katharon View Post
    Be really fun to run six dreadnoughts in an Iron Hands primary detachment with a seventh dreadnought from an allied Codex: SM or GK detachment. I could see that hurting a lot.
    Watch this space I'm planning to do just this, but with Contemptors.
    http://paintingplasticcrack.blogspot.co.uk

  9. #19
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    I'm gonna email forge world for an FAQ regarding contemptors for real.

    Contemptors are an elites choice. I'm gonna ask if you have a MotF or using Raukan, can you take them as heavy as well?
    I love the contemptors!
    I could just have 3 contemptors and 3 mortis as they occupy a heavy slot. thats around 1200 points ish for the 6

  10. #20
    Iron Father
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    That's exactly what I'm planning, x 3 Contemptors in my elites and 3 Mortis in my heavy, the Mortis are heavy support anyway though aren't they ?

    Not sure how I'm going to arm them all though, the Mortis work really well with the kheres and missiles, I had one in my Salamanders army and it caused mayhem, especially against flyers.
    Last edited by Deadlift; 11-25-2013 at 10:22 AM.
    http://paintingplasticcrack.blogspot.co.uk

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