so i played last night and im a bit unsure if this was right.....so heres what happened
my ironclad was charged and bogged down by a bunch of daemonettes
ironclad -> AV 13
Daemonettes strength 3
the daemonettes could not actually hurt my dread but charged it anyway (i argued against it but their player argued and i folded cos it was wasting time)
it tarpitted my dread and wasted my turns while he had to plinked away for 3 turns killing them one or two at a time per round of CC
the rulebook says a unit cant charge a vehicle it cant damage (or something to that effect) so should this not have stopped the initial charge?
and furthermore - if my walker had charged then they could have done a "our weapons are useless" and scarpered which again seems odd no?
according to the fluff dreads are badass and i think it should have been able to just walk away or not be locked in combat, its flamers and stuff was all wasted there.
so any suggestions corrections or explanations on this? or did we do it right?
thanks
/k